Tralis, on 28 July 2014 - 01:32 AM, said:
Very cool. Will we see one for Sonic 3?
Planning on doing that after I get through Sonic CD, yeah. Which I'm HOPING to have out tomorrow or Wednesday. Working on it right now.
SpeedStarTMQ, on 28 July 2014 - 12:21 PM, said:
Nice video, well thought out, I watched the whole thing and wasn't bored one bit like I usually get with other people's opinions and perspective videos on YouTube.
I do have to say though, that the points you made about Marble Zone aren't generally that obvious to the average player unless they're really analyzing the game as a whole.
I think that with Sonic 1 the game was all about creating a platformer that COULD go fast, not one that NEEDED to go fast. It was enough that Sonic as a character was able to go fast that set him apart from Mario. Green Hill, sections of Spring Yard and also StarLight Zone kept up the pace enough that Marble Zone and Labyrinth weren't to much of an issue. If you knew where to go on those stages and Sracp Brain, you could finish thsoe levels speedily anyway, which was part of the beauty of it.
Also, I'm probably the only person who doesn't miss the spindash in no 1.
Thanks, glad you enjoyed it!
I see where you're coming from on Marble. It's not that it was slower-paced and focused more on platforming. It's that it was blocky and almost entirely linear. Sonic's key difference was in his physics engine more than his speed itself. And Marble Zone's underground terrain just did NOT take advantage of that at all. Compare that to slower-paced sections in later games, like say Death Egg Zone in S&K or even Metropolis. They feel a lot more like uniquely Sonic levels.