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Sonic Advance 1 Android Port Decompile Any use for this?

#16 User is offline GerbilSoft 

Posted 22 July 2014 - 08:12 PM

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View PostClownacy, on 22 July 2014 - 07:46 PM, said:

So, quick question: Was is bad programming or Java that made this run like mud?

Likely bad programming. It does work properly on a few devices, probably running an older version of Android. (I don't know the specifics.)

Someone with Android programming experience could probably find what's causing the frame rate issue and fix it.

#17 User is offline Graxer 

Posted 23 July 2014 - 03:39 AM

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Just tried out version 1.0.0 on my Xperia SP, it wasn't running perfectly, but it was still playable. Much more enjoyable than the mobile (non-smartphone) version that was ported to Android smartphones in the UK (And presumably US) where they didn't bother to include multi-touch so you had to use diagonal jump buttons. The volume also did strange things where it suddenly turned your device volume up to full at the start of a level and you had to turn it down again quickly.

#18 User is offline Puto 

Posted 25 July 2014 - 12:26 PM

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So why does the MID directory have Sonic 4 Episode 1 music?

See bgm_49_boss_f1.mid for instance which is the EGG Station song.

#19 User is offline evilhamwizard 

Posted 25 July 2014 - 12:31 PM

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View PostPuto, on 25 July 2014 - 12:26 PM, said:

So why does the MID directory have Sonic 4 Episode 1 music?

See bgm_49_boss_f1.mid for instance which is the EGG Station song.


The original used a bunch of Sonic 1/2 music for X-Zone boss fights. I'm guessing they replaced the music with stuff from Sonic 4 since they knew it was everybody's favorite soundtrack.

#20 User is offline Aerosol 

Posted 25 July 2014 - 12:32 PM

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The game used it for the boss medley.

EDIT: Assassinated silently and without a trace.
This post has been edited by Aerosol: 25 July 2014 - 12:33 PM

#21 User is offline Tanks 

Posted 25 July 2014 - 01:53 PM

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View PostMontblanc, on 22 July 2014 - 07:12 PM, said:

I have this .apk, it's v.1.0.0:

http://www76.zippysh...55487/file.html

When I found it it the file was named sonicadvance_signed so I don't know what was modified. Also it runs awfully on all my devices.

Yeah, that's the cracked version since loading the .apk on any non-JP device offered a SIM error. I forget who made that, but I don't think it would be a problem using that version though since I think it was a minor edit.

#22 User is offline Hitaxas 

Posted 26 July 2014 - 08:15 PM

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Just curious... Since this was converted into a disassembled java, in theory would it be possible to recompile it into a normal .jar and run it from a pc maybe? That would be interesting, and further research could lead to a decent engine for java based fangames or "hacks".

#23 User is offline ICEknight 

Posted 26 July 2014 - 08:42 PM

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View PostGerbilSoft, on 22 July 2014 - 08:12 PM, said:

Someone with Android programming experience could probably find what's causing the frame rate issue and fix it.
Isn't it just that the game is always locked to 30FPS?

#24 User is offline DustArma 

Posted 04 August 2014 - 01:52 PM

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View PostICEknight, on 26 July 2014 - 08:42 PM, said:

View PostGerbilSoft, on 22 July 2014 - 08:12 PM, said:

Someone with Android programming experience could probably find what's causing the frame rate issue and fix it.
Isn't it just that the game is always locked to 30FPS?


Not even that, the game runs way more sluggishly than 30FPS, someone with a rooted Android device could try using GL Tools, it includes a framerate overlay so we can see just how bad the game runs.

#25 User is offline Tanks 

Posted 04 August 2014 - 04:26 PM

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Running it on my Nexus 4. It can't keep a set framerate but its about 16fps on average with a max of ~22-24fps. Minimum usually drops to about ~9-12fps.

If I remember correctly, this ran better on my HP Touchpad back whenit was running CM9. I've upgraded since then to 11, but I could try it on there as well and see how it goes.

#26 User is offline Montblanc 

Posted 04 August 2014 - 09:00 PM

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It runs at 15-17 FPS, 20 at most on my Galaxy S4 (qualcomm version) with a clean ROM (the Google Edition).

If someone wants to mess with the graphics just replace the .PNG's without decompressing the file and use ZipSigner afterwards:

https://play.google....wood.zipsigner2

I always wanted to replace all the characters of SA1 with the classic designs. But it's not worth if it runs so bad...

Posted Image

A quick edit of the Sonic sprite :v:

#27 User is offline evilhamwizard 

Posted 04 August 2014 - 11:02 PM

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I tried looking around for a possible frame limit, but it doesn't look like the frame rate is limited by anything.

Has anyone tried running it with BlueStacks?

#28 User is offline Hitaxas 

Posted 04 August 2014 - 11:14 PM

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It does run on bluestacks. Though I am not sure of the framerate. At the least it seems playable.

#29 User is offline Tanks 

Posted 05 August 2014 - 11:12 AM

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View PostMontblanc, on 04 August 2014 - 09:00 PM, said:

It runs at 15-17 FPS, 20 at most on my Galaxy S4 (qualcomm version) with a clean ROM (the Google Edition).

If someone wants to mess with the graphics just replace the .PNG's without decompressing the file and use ZipSigner afterwards:

https://play.google....wood.zipsigner2

I always wanted to replace all the characters of SA1 with the classic designs. But it's not worth if it runs so bad...

*image*

A quick edit of the Sonic sprite :v:/>/>/>

Posted Image

It ain't pretty but it works :colbert:
This post has been edited by Tanks: 05 August 2014 - 11:12 AM

#30 User is offline Clownacy 

Posted 05 August 2014 - 11:25 AM

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View PostMontblanc, on 04 August 2014 - 09:00 PM, said:

Posted Image


Darkon called; He said he wants his hack back :v:.

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