Usually, when I set up emulators on Windows I opt to go for fullscreen mode, with the resolution matching my desktop's (1920x1080x32) and all filtering disabled so I get that nice, clean, pixellated sharpness.
Unfortunately, it seems certain emulators do something or other with their upscaling function which means I get end results like this (click on the picture on the new page to expand it):

This was captured in Kega Fusion 3.64. Look around the bottom of the screen. You'll notice tons of misplaced pixels on the edges and whatnot. Certain other parts of the screen have this issue as well if you look closely enough.
This only seems to happen if I upscale unfiltered graphics to my desktop resolution (if bilinear filtering is enabled the odd pixels disappear, but I'd rather not have everything looking blurry or "soft"). Although if I open up KF's INI file and set "EnhancedGFXOpt=1", it seems to improve the picture, but not completely:

Kega Fusion seems to be the worst offender of this I've come across so far. The problem exists in a select few emulators as well, such as RetroArch - which really bugs me off because I don't fancy its own bilinearing efforts either, and the odd pixels issue even creeps into shader filters. If I enable Integer Scaling in RA it eliminates them, but then it tends to leave the main screen too small for my liking, with too much black space surrounding it.
The fact this graphical glitch only seems to happen in certain emulators and not others has left me confused. I'm not really able to narrow it down to the type of driver being used (Direct3D or OpenGL) or the monitor I'm using (ASUS PB238Q), or the type of display hardware installed (integrated graphics), though my heart seems to be thinking the last one. Will I need to move on to an AMD or nVidia card in this case?
Anyhoo, my specs:
ASUS PH877-V LE Motherboard
Intel Core i5-2310 @ 2.90GHz
8GB RAM
Intel HD Graphics 2000
Realtek HD Audio
Windows 7
Unfortunately, it seems certain emulators do something or other with their upscaling function which means I get end results like this (click on the picture on the new page to expand it):

This was captured in Kega Fusion 3.64. Look around the bottom of the screen. You'll notice tons of misplaced pixels on the edges and whatnot. Certain other parts of the screen have this issue as well if you look closely enough.
This only seems to happen if I upscale unfiltered graphics to my desktop resolution (if bilinear filtering is enabled the odd pixels disappear, but I'd rather not have everything looking blurry or "soft"). Although if I open up KF's INI file and set "EnhancedGFXOpt=1", it seems to improve the picture, but not completely:

Kega Fusion seems to be the worst offender of this I've come across so far. The problem exists in a select few emulators as well, such as RetroArch - which really bugs me off because I don't fancy its own bilinearing efforts either, and the odd pixels issue even creeps into shader filters. If I enable Integer Scaling in RA it eliminates them, but then it tends to leave the main screen too small for my liking, with too much black space surrounding it.
The fact this graphical glitch only seems to happen in certain emulators and not others has left me confused. I'm not really able to narrow it down to the type of driver being used (Direct3D or OpenGL) or the monitor I'm using (ASUS PB238Q), or the type of display hardware installed (integrated graphics), though my heart seems to be thinking the last one. Will I need to move on to an AMD or nVidia card in this case?
Anyhoo, my specs:
ASUS PH877-V LE Motherboard
Intel Core i5-2310 @ 2.90GHz
8GB RAM
Intel HD Graphics 2000
Realtek HD Audio
Windows 7


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