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Sonic 2 HD General

#61 User is offline Cinossu 

Posted 24 June 2014 - 05:05 PM

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There is so much hype and drama associated with this project, until something is shown worth noting I really won't see this as any other fangame or hack "announcement". That this already has a 4-page topic (now 5 with this post, hoho) in the General Sonic Discussion of all places shows its popularity, though. We'll keep things in here for a day or so before moving it over to Fan Games.

Yes, I get the point about posts in there usually being from the creators or associated, but it has happened before where it's someone else announcing it. That way all discussion about it can be kept in one place, and if the people making it want to announce changes they can do so in this topic. If wanted, the first post can be changed to be the author of one of the creators, so they can alter it themselves, if desired. But let's wait and see for anything else before we even get there.

That said, let's keep discussion in here civil and on-topic, okay? Discussions/debates/arguments about the Taxman/Stealth ports can stay in their respective topics.

#62 User is online Billy 

Posted 24 June 2014 - 08:08 PM

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You know, to be honest, I wouldn't even mind if Sonic 2HD had multimedia fusion physics. The entire spectacle of S2HD for me isn't an HD resolution and 16:9 aspect ratio or whatever, it's the re-done graphics. The graphics done for S2HD look pretty damn snazzy, and seeing them in motion was even snazzier. It's much in the same way of Perfect Dark HD to me; PDHD didn't use the same game engine, but was still a really good approximation (it even kept strafe-running or whatever the PD community calls it). That said, I have played Sonic 2 a million times and major differences would be more than annoying, but I can easily look past minor differences, even if there's a lot present. However, due to the project's goals from the onset, I really doubt any of these major (to me) differences would show up.

I'll be excited if this project continues regardless.

#63 User is offline Lanzer 

Posted 24 June 2014 - 08:39 PM

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View PostCinossu, on 24 June 2014 - 05:05 PM, said:

There is so much hype and drama associated with this project, until something is shown worth noting I really won't see this as any other fangame or hack "announcement". That this already has a 4-page topic (now 5 with this post, hoho) in the General Sonic Discussion of all places shows its popularity, though. We'll keep things in here for a day or so before moving it over to Fan Games.

Yes, I get the point about posts in there usually being from the creators or associated, but it has happened before where it's someone else announcing it. That way all discussion about it can be kept in one place, and if the people making it want to announce changes they can do so in this topic. If wanted, the first post can be changed to be the author of one of the creators, so they can alter it themselves, if desired. But let's wait and see for anything else before we even get there.

That said, let's keep discussion in here civil and on-topic, okay? Discussions/debates/arguments about the Taxman/Stealth ports can stay in their respective topics.


Do whatever you guys feels best. as people have pointed out the only reason I started it here was because of that rule of creators starting topics in the fangames area.

#64 User is offline D.A. Garden 

Posted 25 June 2014 - 02:33 AM

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I surprised this is coming back but is it something that people want? I for one don't have any vested interest in the idea and don't understand why Sonic 1 HD hasn't happened yet, either. That doesn't stop me from seeing why people like the idea though. Generations had some very nice HD-ified remakes of older levels (with some expected liberties taken) and a whole game in this way is a nice idea, if a little novel.

Also, maybe I'm the only one but I read the title as "Sonic 2 LD returns" and was sorely disappointed when I opened the topic.

#65 User is offline Caniad Bach 

Posted 25 June 2014 - 02:54 AM

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If SEGA have any intention of bringing the Retro Engine version to consoles and PC I wouldn't be surprised if they pulled the trigger on this. But I do wish them the best of luck.

Hack detection code as the date of the demo, anyone?

#66 User is offline Lapper 

Posted 25 June 2014 - 03:32 AM

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I'd like to see some more of these:
http://web.archive.o...og—Objects.html
They had charm.

Forget it, Retro changes the link. Replace the big dash with 3 small dashes.
This post has been edited by Sonica: 25 June 2014 - 03:34 AM

#67 User is offline Vangar 

Posted 25 June 2014 - 07:38 AM

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I'm still bitter about me posting what could have been a hobby project becoming this monstrosity drama roller coaster. I'm not happy about this text announcement.

#68 User is offline W.A.C. 

Posted 25 June 2014 - 07:40 AM

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Now that this game is being revived, can the links and images be fixed with the official blog?
This post has been edited by W.A.C.: 25 June 2014 - 07:41 AM

#69 User is offline Andrew75 

Posted 25 June 2014 - 08:33 AM

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Shouldn't this have been moved to the fan gaming section of the forums by now? Mods been sleeping?
This post has been edited by Andrew75: 25 June 2014 - 08:37 AM

#70 User is offline GeneHF 

Posted 25 June 2014 - 08:59 AM

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View PostAndrew75, on 25 June 2014 - 08:33 AM, said:

Shouldn't this have been moved to the fan gaming section of the forums by now? Mods been sleeping?


View PostCinossu, on 24 June 2014 - 05:05 PM, said:

There is so much hype and drama associated with this project, until something is shown worth noting I really won't see this as any other fangame or hack "announcement". That this already has a 4-page topic (now 5 with this post, hoho) in the General Sonic Discussion of all places shows its popularity, though. We'll keep things in here for a day or so before moving it over to Fan Games.

Yes, I get the point about posts in there usually being from the creators or associated, but it has happened before where it's someone else announcing it. That way all discussion about it can be kept in one place, and if the people making it want to announce changes they can do so in this topic. If wanted, the first post can be changed to be the author of one of the creators, so they can alter it themselves, if desired. But let's wait and see for anything else before we even get there.

That said, let's keep discussion in here civil and on-topic, okay? Discussions/debates/arguments about the Taxman/Stealth ports can stay in their respective topics.


Come on, now.

#71 User is offline .Luke 

Posted 26 June 2014 - 03:11 PM

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View PostVangar, on 25 June 2014 - 07:38 AM, said:

I'm still bitter about me posting what could have been a hobby project becoming this monstrosity drama roller coaster. I'm not happy about this text announcement.


I'm not terribly satisfied with a text announcement either, but it's better to me knowing that the programmer has been replaced this around. The entire hilarity of the original drama storm was caused by one pompous hack of a programmer, who doesn't need to be named in any capacity, so I don't think the rest of the team deserve any disdain for one man's poor choice of actions; actions so pathetic, that the whole Sonic hacking scene was shamed by certain news sites, and a few industry professionals commented that they would have fired him on the spot.

With such a waste of talent out of the picture, (Whom I hope has learned from all this, and moved on to bigger, better things.) there's some hope the remake will eventually be finished, fuss-free, and DRM-free. The rest of the team were good-hearted fans that wanted nothing more than to beautify one of their favorite classics, so I don't have any hard feelings about the whole thing, personally. That was over two years ago anyway.

#72 User is offline Yeow 

Posted 26 June 2014 - 03:42 PM

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Development blog updated. Dev team are searching for graphics artists and animators.

Quote

Here's where you, the fans at large, come in.

If you're interested in becoming a contributing member of the S2HD team, we're looking for you! Our team is in need of a talented graphics artist and an animator. Given this may or may not come in the form of a single person, you can choose a specific role to fill by submitting the corresponding example to [email protected] Once this has been done our team leaders will review the submissions and reach out to you for direct contact.

Graphics artist: are you an experienced Photoshop user who knows vector art and blending modes?
You can submit an example work based on Chemical Plant Zone done in art style of S2HD as seen in the alpha release. This could either be one of the badniks, one of the more recognizable level art pieces from the zone itself, or an entire screen, it's all up to you! We are looking for a degree of artistic license in the example so long as the design is distinct to CPZ. Concepts are welcome, but concept progression to a more polished piece is preferred.

Animator: do you like bringing art to life?
Please show us either an animation draft or a set of animations that best represents your skills.

We'd like to also note that we'll be posting up regular progress updates either in text or screenshot form. One of the criticisms leveled against S2HD in the past was the secrecy it was surrounded by and it won't happen anymore. Before too much longer you can look forward to seeing what we're doing with Hill Top Zone and the Special Stages. As for the inevitable questions on future release dates: when a new zone is graphically complete and the main engine is ready, more of Sonic 2 HD will make its way into the hands of fans worldwide -- but with your help, S2HD will speed up development!

We look forward to seeing what you come up with!


#73 User is offline Caniad Bach 

Posted 26 June 2014 - 03:51 PM

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So does anyone know who's actually working on it?

#74 User is offline .Luke 

Posted 26 June 2014 - 04:01 PM

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That's a pretty good question, actually. I wouldn't mind contributing a few tiles for Chemical Planet Zone myself if I had time, and knew how to vector better. That form of advertising is much better than being nagged by the Sonic 3 HD team on multiple occasions, because it got me so annoyed that I blocked their account on deviantART. (That's before I was even decent at digital art too.) I'm not the type to touch a potentially doomed fan game project with a 10ft pole, especially if their standards were low enough to bug me to help them with it.

#75 User is offline GeneHF 

Posted 26 June 2014 - 04:03 PM

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I know Vincent likes to hover around here, so you may get your answer pretty soon. :v:

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