High Fidelity, on 30 May 2015 - 07:09 PM, said:
We've had a number of updates on the art side, but nothing on the engine side. S2HD runs on on a custom engine called SonicOrca, written in C# due to its portability, power and speed of coding. Our lead engine programmer has created a timelapse video showing off a behind the scenes view of what goes into coding a single boss battle in S2HD. In his words:
"The first thing I did was setup the animations so that correct parts of the boss texture were displayed at the right time. I then wrote the code to compose the different parts of the boss together and make sure everything was offset correctly. After that I played around with the animation logic until it looked good. Then I wrote the rest of the gameplay logic of the boss by examining the original disassembly and the original game to understand how it works and use accurate numbers."
So awesome!
The Eggman defeated animation should have a missing tooth, that'll be even more awesome!

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