Endri, on 17 June 2014 - 08:14 PM, said:
Ha, I don't like Sonic Spinball period. In fact, I don't like most of the non-mainline games. Tail's Adventure is the best game gear "sonic" game period. I like Sonic 1 and Sonic Triple Trouble a lot. I like Sonic 2 and Sonic Chaos a bit. I sorta like Sonic drift 2. I pretty much hate the rest. I guess I don't really ever count Dr. Robotnik's Mean Bean Machine as a sonic game because I really just see it as Puyo Puyo.
Worst game in that picture is either Sonic Spinball on the SMS or Sonic Blast on the SMS, ironically the two hardest to find items in that entire picture (Sonic Blast because it's a Tec Toy release, Sonic Spinball because it's a silver australian release). I usually think collectors who go out of their way to buy rare, but shitty games are crazy and wasting their money, and this is no exception. I just really wanted a boxed 8-bit collection, as I have all the other games in the series boxed as well. I originally had almost all the game gear series boxed at one point, as I got all the games new except Sonic Blast, but I threw them out as I got them (and actually, my Sonic 1 came with my game gear, and I still have that box too). Japanese game gear games are so easy to find boxed because Japan has a really, really vibrant second hand market, due to the restrictions on renting games, thus most people kept their boxes to get resell value. In the west, virtually everybody threw their boxes away. I was a kid who purposefully kept the boxes of virtually everything I owned for collecting reasons, and I still threw my GG boxes away.
I have a bunch of other boxed game gear games, too, but these are the most interesting. Actually, my boxed copy of Panzer Dragoon Mini is probably the hardest to find GG title I have, and I actually have all the panzer dragoon games boxed as well.
EDIT: To explain my views on the rest of the games, I think Sonic Labyrinth is actually really given a bum wrap, it's not awful but it's not a very fun game period. But, if you liked isometric platformers from the SMS and NES days, it's a fair throwback. I think the "Sonic loses his speed!" bit gets overplayed. It doesn't offend me. Neither does Sonic Drift 1, although it feels extremely incomplete, and they were wise to skip it in the west for Sonic Drift 2.
Sonic Blast is awful, though. I think the game is flat out terrible. It feels nothing like the other games and the graphics are garish, especially on the Sega Master System. The SMS version is one of the poorest Tec Toy conversions along with Ecco: The Tides of Time. I think the concept rules - essentially an 8-bit version of Sonic & Knuckles - but the execution was awful. They should have just made a game using the Sonic Triple Trouble/Chaos engine.
Sonic Spinball is similarly terrible. It looks and plays weird, and I never liked the original. Not much else to say about it, except that, once again, the SMS version is extra ugly, although much more playable thanks to the expanded view.
I forgot to mention Coca-Cola kid, which I also have boxed. I like that game a lot, because it feels like Sonic Triple Trouble 2. I have no personal interest in actually doing it, but I'd play the shit out of a hack of the game that adds in Sonic aesthetics. I'd put Coca-Cola Kid on par with Sonic Chaos, personally.
I tolerate Sonic Drift 2 because it plays quite a bit like the old 8-bit racing games I used to play on the Master System. Sorta like Hang On or OutRun, the 8-bit versions, with choppier graphics and mario kart-ish rules. Some of my favorite memories growing up are playing those games with my dad, so I can dig Sonic Drift 2, even though I know it's not very well made. It's one of those games whose sum is greater than the parts, for me personally. I also like the aesthetics and style.

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