ICEknight, on 21 July 2014 - 10:35 AM, said:
The graphics were just made for that aspect ratio, it's like arguing that old 4:3 games look okay in stretched widescreen mode.
No it's not. As I said, the presence of the 8x8 blocks makes some of the art perfect for 1:1 mode as seen here:
Quote
Well, these screenshots have the same size they would on the 3DS and they don't look too bad.
You have to remember the 3DS has bigger pixels than your monitor so the bilinear filter/nonsquare pixels are more aparent;
It's a matter of preference, not right or wrong. If you want squares to look right, circles will look stretched, If you want circles to look right, squares will look stretched. The 'correct aspect ratio' should be the one on real hardware of course, but were talking about an emulator running on another system with different resolution from a TV an no blurring so the dither doesn't appear as a midtone anyway. It won't be the real experience unless you have an SMS lying around :P
This post has been edited by Master Emerald: 23 August 2014 - 05:07 AM