It's probably the most different main-line Sonic game, feeling very different to just about every other game in the series. It looks and feels half done, and there are weird bits everywhere.
Why does Tails have a full sprite set when he's only seen in like 1 screen? Why isn't Green Hills Zone the first stage? Why does it play Toot Toot Sonic Warrior as the music? What the heck is that powerup in Crystal Egg Zone that grants you a continue supposed to be? Why are there no in-stage markers? Why did they remove the speed shoes? Is the Master System version an earlier work compared to the game gear version? Why do the first two bosses have huge portions of their sprites completely hidden?
Seems to me that work on Sonic 2 8-bit began where both Sonic 2 16-bit and Sonic CD all were the same game, as you can see a few strings that tie them together, especially Sonic CD and Sonic 2 8-bit. All 3 games feature a robotic sonic, although all 3 are different, so I'm guessing the concept of a robotic doppleganger was probably one of the earliest ideas thrown around. Toot toot sonic warrior, to me, hints that the song was composed very early in Sonic 2's development -- but then why isn't it in Sonic 2 16-bit? Both Sonic 2 8-bit and Sonic CD revolve around a story about kidnapping, but Tails sprite sheet almost suggests he was a playable character.
Does anybody know the level slot designations off hand? Are the levels played out of order? Starting with Underground Zone never made sense to me - green hills zone is obviously the first stage. It's the easiest stage in the game, basically nothing but fields of rings and the occasional enemy, and it looks a lot like Emerald Hill Zone.
Little bits and pieces of the Master System version make it seem incomplete to me. Like in Aqua Lake Zone act 2 - in the GG version, it begins with you above water, and then the water level rises quick. This actually still happens in the master system version, but the palette is always that of being under water, so you don't notice. the only things that tip you off that you're above water is that you can't drown in the opening part of the act, and you move uninhibited. That the zone is the only placement of the speed shoes also makes me think it wasn't quite complete.
The monitors in Crystal Egg Zone are the weirdest part of the game to me. What the hell is it supposed to be? With layers off, it's a monitor that looks like Sonic running at full speed. It's never seen in any other game. What was its original purpose? Why did they use that in Crystal Egg Zone?
Also, what's the deal with the yellow birds that come out of the tree if you run into the left side of the 1-up at the upper-left portion of Sky High Zone act 1? They look so out of place. Why does that occur? Is it a glitch?
The lost level - did it become green hills zone? They look similar, except the lost level is white. was it an emerald hill zone->hill top zone thing? Speaking of which, why isn't there a single level in the game that's from Sonic 2 16-bit? Other than Green Hills Zone, which could be Emerald Hill Zone, or maybe Gimmick Mt. Zone, which could possibly pass for Mystic Cave Zone, none of the zones look remotely similar to any of the zones in the 16-bit version.
Why are their no special stages? This is the only main-line sonic game without special stages until you get to the 3D games. Just what the hell in general with this game? It's so bizarre.
ALSO, on the subject - what's up with those monitors in the 8-bit version of Sonic Spinball that have the japanese characters for "look" written on them? If you break them, some weird text scrolls across the screen. They almost seem like debug monitors, but they're found out in the open, like you're meant to find them.
EDIT: Meant this for the Sonic section. mind moving it for me, mods?
Why does Tails have a full sprite set when he's only seen in like 1 screen? Why isn't Green Hills Zone the first stage? Why does it play Toot Toot Sonic Warrior as the music? What the heck is that powerup in Crystal Egg Zone that grants you a continue supposed to be? Why are there no in-stage markers? Why did they remove the speed shoes? Is the Master System version an earlier work compared to the game gear version? Why do the first two bosses have huge portions of their sprites completely hidden?
Seems to me that work on Sonic 2 8-bit began where both Sonic 2 16-bit and Sonic CD all were the same game, as you can see a few strings that tie them together, especially Sonic CD and Sonic 2 8-bit. All 3 games feature a robotic sonic, although all 3 are different, so I'm guessing the concept of a robotic doppleganger was probably one of the earliest ideas thrown around. Toot toot sonic warrior, to me, hints that the song was composed very early in Sonic 2's development -- but then why isn't it in Sonic 2 16-bit? Both Sonic 2 8-bit and Sonic CD revolve around a story about kidnapping, but Tails sprite sheet almost suggests he was a playable character.
Does anybody know the level slot designations off hand? Are the levels played out of order? Starting with Underground Zone never made sense to me - green hills zone is obviously the first stage. It's the easiest stage in the game, basically nothing but fields of rings and the occasional enemy, and it looks a lot like Emerald Hill Zone.
Little bits and pieces of the Master System version make it seem incomplete to me. Like in Aqua Lake Zone act 2 - in the GG version, it begins with you above water, and then the water level rises quick. This actually still happens in the master system version, but the palette is always that of being under water, so you don't notice. the only things that tip you off that you're above water is that you can't drown in the opening part of the act, and you move uninhibited. That the zone is the only placement of the speed shoes also makes me think it wasn't quite complete.
The monitors in Crystal Egg Zone are the weirdest part of the game to me. What the hell is it supposed to be? With layers off, it's a monitor that looks like Sonic running at full speed. It's never seen in any other game. What was its original purpose? Why did they use that in Crystal Egg Zone?
Also, what's the deal with the yellow birds that come out of the tree if you run into the left side of the 1-up at the upper-left portion of Sky High Zone act 1? They look so out of place. Why does that occur? Is it a glitch?
The lost level - did it become green hills zone? They look similar, except the lost level is white. was it an emerald hill zone->hill top zone thing? Speaking of which, why isn't there a single level in the game that's from Sonic 2 16-bit? Other than Green Hills Zone, which could be Emerald Hill Zone, or maybe Gimmick Mt. Zone, which could possibly pass for Mystic Cave Zone, none of the zones look remotely similar to any of the zones in the 16-bit version.
Why are their no special stages? This is the only main-line sonic game without special stages until you get to the 3D games. Just what the hell in general with this game? It's so bizarre.
ALSO, on the subject - what's up with those monitors in the 8-bit version of Sonic Spinball that have the japanese characters for "look" written on them? If you break them, some weird text scrolls across the screen. They almost seem like debug monitors, but they're found out in the open, like you're meant to find them.
EDIT: Meant this for the Sonic section. mind moving it for me, mods?
This post has been edited by Cooljerk: 11 June 2014 - 07:44 PM


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