Craig has sent me another email! He told me it was his birthday a few days ago but he was still more than happy to chat to me about Sonic. What a great man!
Here's the email:
Hello again Laura!
The doctors say I'm 'ahead of the curve' as far as recovery goes, but I'm still glad there is such a thing as pain meds! (was also glad to find out that the meds I'm on don't have any real side effects and are not typically addictive... which is good since, just to see how things really felt, I went about 12 hours without taking anything. NOT doing that again for a while!!
But back to the making of games...
Other then what was said while I was in the room with MJ is just what I was told or heard via the grape vine. And I already know that a lot of what I was told and did not see first hand was in fact not true (I.e. the reason HPZ was cut at the last minute was because it did not fit on the cartridge. Why they lied about that to me, I will never know. ... (actually, by that point, everyone was use to at least 30% of finished art never making it into a game for one reason or another. I was luckier then most. At least I managed to work on some games that were completed and shipped. There were also several that I spent over a year on that were never finished for various reasons, although it was rare that the reason the game was canceled was because it wasn't good. Most of the time it was canceled because SEGA/STI, after Mark Cerny left had a REALLY hard time getting a game to completion and out the door. I have friends/coworkers that went 5+ YEARS and never had a game make it to market. So I was very very lucky!
... back to Michael (and I'm not making any statement by just using MJ instead of typing his name out... it's just that it literally hurts to type... although you would never know that by how much I type and type and type.
[Laura Note: I can understand how some may feel I'm pushing Craig to answer questions but he has let me know that he is happy to email me. He's recently had a motorcycle accident which is the reason for why he is having pain, poor Craig].
I was 'told' the MJ was at SEGA to talk over the possibility of doing music for Sonic 3. With the possibility that he might actually be there to sign a deal. I don't personally know for a fact.
I do know that he was a big Sonic fan, and personally asked to meet the team who had made Sonic 2, which is why I got to meet him.
As I have said before, I really did not follow Sonic after Sonic Spinball. The whole mess with Sonic 3, me losing the position as Art Director, everyone but the Sonic 3 team being locked out of the Sonic 3 area, and other things, just left a bad taste in my mouth, and I really didn't have any desire to play the new games. As you have pointed out, I really enjoyed working with Yasuhara. He is very shy, but very very nice and very humble. Naka... I never really got to know him very well because he didn't talk that much. I think partly was because he is also shy (which may be his reason for not liking to speak English. But I did work enough with him, and have enough interaction with him to know he was difficult to work with and had quite a ego. As I said previously, he had quit SEGA while in Japan, and only came back to do Sonic 2 because he was friends with Mark Cerny, and Mark told him he would not really be working for SEGA, as much as he would be working for Mark. That, and a $2,000,000 bonus BEFORE he even started, convinced him to come do Sonic 2. I was not part of the actual negotiations... but I was friends with Mark (he's the one who first hired me) and Mark told me this... so it's from a pretty reliable source. I don't know as many details, but I understand that Naka was given even more to stay and do Sonic 3... but that is more along the lines of 'second hand' information.
I don't really know why the SEGA/MJ partnership did not happen, or who pulled the plug or who did what. It was all just 'water cooler talk' at the time. But MJ's visit to SEGA was shortly after his interview with Oprah Winfrey, and the deal was broken up shortly after he was accused and went to Court. Although enough time passed before it all went bad, that MJ invited Yasuhara (and several others) to visit him at his home. Unfortunately, I did not get to go to that party!
I have no idea how much influence MJ may or may not have had on the music for Sonic 3.
[At this point Craig talks about an individual in STI who was difficult to work with and shifted blame on to others. I'm going to keep this heavily edited, as to his request]
A funny story along those lines.... The day finally came that - could not dodge the bullets any more. When STI failed to make a Sonic Game for the Saturn, not even - charm could save -, and - 'resigned' from SEGA. (rumor has it that - was 'asked' to resign)
A short time passed... enough for Insomniac to release Disruptor, and more importantly the first Spyro. Back then E3 was brand new (the big game convention use to be part of CES in Vegas). But the year Spyro was released, E3 was in Atlanta GA. I was at the big Sony party (held outside on top of this huge parking structure) and was standing by the food table. I saw - walking up to me. I knew that - had lost - job at SEGA and was still looking for work (and had been for some time). - walks up and says hello. I ask what -been up to, and - says - taking a break from making games. - then asks me what I have been up to (the artist - thought was lazy and talentless). Well, it just so happens that directly over the food tables was a 40+ foot banner of Spyro. I just pointed up and told - that I had been working on Spyro, and that it had started with one of my game concepts. Maybe I was/am being petty, but it sure felt good.
Now, let me listen to those music links...
[Laura Note: these are the Hidden Palace music vids and Craig let me know he was excited to hear them]
Sorry to say I can't help out much here. I even went through several other YouTube vids and I can't remember what was originally used in the level. Fact is, what was used back when I first made the level doesn't really mean much as far as what was intended as the FINAL music for the level. It was very common to just put what was available in just as a space holder and to help learn what kind of music works... how much memory is going to be needed etc.
[Laura Note: Not trying to twist his words, but Craig did say this in a previous email: I'm pretty sure the music used in the actual release of HPZ is not the original music, I'm just hoping that if I hear what was the original music, I'll recognize it (after 20 years!!) ]
Wish I could help more with the music. I can tell you I listened to a lot of Ozzy Osborn and Metallica while creating the art for Sonic 2! (although I usually listened to movie soundtracks... no lyrics, so it was less distracting and I'd pick out a soundtrack that 'fit' the level, to help find 'the groove' I need to be in when creating art.)
Once again I have said a LOT of stuff about many different people here. At this point, it's not like they can 'black ball' me or do much. To the best of my knowledge, I'm just telling things that I know are fact, or things the way I perceived them to be (and tried to let you know what was fact, and what was perception).
I'll leave it up to you to decide what if any of this you would like to use.
Well... even talkative me seems to have hit the limit of what my hand/arm can deal with.
Don't hesitate asking if you have any more questions.
-Craig
If we want any more questions asked I think this should be the last email for courtesy sake. So if you have any personal questions let me know. I've read one about the Sound Test, I'll send that one in the email.
This post has been edited by Laura: 17 May 2014 - 05:26 AM