I'm working on a new version of my Jeopardy! game, and I'm trying to improve the intro animation. Currently, the globe just fades out, which looks okay, but isn't even close to how it actually showed up on the original TV show.
Here's a clip of what I want it to look like:
In my game, the globe is generated using gluSphere(). What would I need to do in order to get a shatter effect similar to the one seen in the above video? (I'm thinking a vertex shader, but I don't know where to start.)
Here's a clip of what I want it to look like:
In my game, the globe is generated using gluSphere(). What would I need to do in order to get a shatter effect similar to the one seen in the above video? (I'm thinking a vertex shader, but I don't know where to start.)
This post has been edited by GerbilSoft: 13 May 2014 - 02:43 PM


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