drx, on 02 May 2014 - 11:55 AM, said:
drx, on 02 May 2014 - 11:52 AM, said:
The 2D Saturn Sonic project I mentioned -- I guess this is as good a time as any to mention this. What ended up as Knuckles Chaotix was at first a true Sonic 2D game (think Sonic 4) for the Sega Saturn. It was instead ported to the 32x and Sonic & Tails were cut and the rest is history. I know this from talking to people involved in Sonic Saturn / Chaotix developers.
I'd ask about anything he can remember about Sonic Crackers' evolution. He might not have been given much development info about it, but just in case, it would be nice to have any kind of information that could answer questions in the lines of these:
-Initial concepts, characters and target system
-Was it ever considered as a sequel to Sonic 3?
-Was Sonic Team ever involved with it?
-Was "Casablanca" the team's name? Or what was that?
-Title changes (was Sonic Studium the initial name project?)
-Why were Sonic and Tails
removed from the game?
-Character evolution and changes (the palettes inside Crackers suggest that Knuckles and Vector were the other two initial characters, but they're nowhere inside the ROM. Perhaps they were compiled into a separate ROM without Sonic & Tails?)
-Why does the first 32X prototype of the game play such messy sounds (was it being programmed for a different hardware revision?)
-Did it end up being rushed? The first selectable level in the Training mode is completely empty, and there's many hints to unimplemented stuff in the unused graphics (Super Sonic, water levels?)
-What were those dizzy character animations and why were they removed? (did SEGA think that kids would say the characters were drunk or something?)
...And any details about the development hell that may have happened with this game, but nobody has ever dared to speak of.
EDIT: Also, any development problems Sonic 3 and Sonic & Knuckles had.
Did development have to switch countries at one point?
Initial concepts and evolution of the lock-on idea
What was the idea with releasing S3&K in one cartridge, what was it really called, was it going to be a limited edition, original timing of the planned release, any exclusive differences compared to the two locked-on cartridges... anything about it.
EDIT 2: Also, was the music in the Mega Drive version of Sonic 3D made originally for an unreleased Sonic 4 or something? Seems odd to have such music made for a Traveller's Tales game. (Also, that unused Boss track later used in the real Sonic 4, but that might have just been Jun trolling)