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Pier Solar HD should release in June

#1 User is offline Cooljerk 

Posted 30 April 2014 - 09:17 PM

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Quote

Hi everyone.

It's end of April and I know there has been a lot of expectations (including mine) for a release date.

One may ask, since the game is working, translations are done, the graphics are done, and the music is done, what's the hold up then?

I could enumerate a list of things but I'll concentrate on the 3 major aspects:

- Beta test is still going on: the game is super stable but some bugs are still being found. We can't, in our right mind, ignore those and go for release and rely on patches from day one. As long as there's a bug, there will be a fix until the game is as smooth as the original.

- Never-ending perfectionism: During the development not only did we program some enhancements to the game such as the Director's Cut, but also some other improvements are being made to make Pier Solar better in usability and gameplay. Some of these improvements came a bit late in the project but we considered them essential for this release. Don't worry. We're not adding new things every day, our scope is 100% closed by now, but some extra dev time was added due to those new features.

- There's bureaucracy involved: Only after the game passes WM's internal QA can we consider it Gold Master, and send to our distribution channels (Aka: Steam, PSN, XBLA, e-Shop...) and this process not only takes a bit of time but it also makes sure that our game is compliant with their standards. Only after we're certified, we'll be able to get a final release date.

Believe me when I say, nobody wants this date more than I do; however, due to these factors and some more, it's impossible for me to determine a final date. With that said, I'd like to get PSHD out and released before E3. While I can't be 100% sure that we'll make it in time, it is extremely important that we release in the month of June and not a day after it.

Other topic I'd like to mention is regarding the lack of communication. Well there's no excuse for it and I take full responsibility. What happens is that apart from the graphics, PSHD is being handled by two people: Our awesome programmer Chui and I. Chui is 100% focused on code, and I handle everything else... anyone who developed a game knows that there's much more to it than just code, graphics and music. And this "everything else" consumes a hell lot of my time. Along with Chui, everyday I'm clocking in at least 12 hours a day of nonstop work... and since I am the only one with access to post on Kickstarter and give news, days go by, then weeks and when I notice it has been over a month since the previous update. My sincere apologies: I'm really trying my best but working in game has been #1 task among everything in my life.

Last thing I'd like to talk about is about our recent focus on Dreamcast features. At the beginning of the updates we didn't give proper time to the Dreamcast stuff and I felt like compensating about it recently. Apparently I overcompensated and caused the PC backers to feel left out. Again it was my fault and I apologize. I'll cover platforms equally as much as I can in future updates.

One thing that PC backers can rest assured, as I explained previously is that all platforms are developed in parallel, and the way we set up our framework means that one development serves all platforms, so there's no delay on the PC when we work on Dreamcast and vice-versa, in fact, all features we implement are actually tested on the PC first then on any other machine, it's more practical that way since there's no need to get up from the chair to test.

<appleStyle>One more thing...</appleStyle> Xbox 360 backers are probably wondering why there aren't any news about it. Well, our current license with Microsoft only allows us to publish on Xbox One, but for 360 it is still pretty much the same complications as the ones that everyone knows about. We didn't give up yet, but if a 360 release does happen, it will be after the main release of PSHD. So once we have a release date, I will send a survey to the 360 backers with an option to switch to their platform of choice.

I'm sorry that this update isn't exactly cheerful but I just wanted to assure you that at WM we are always transparent and want to make sure you're understanding all that is happening during the development of the game. I know the updates aren't as frequent as you (and I) would like them to be but rest assured that the delayed updates are simply because I'm crazy busy, and not because we're avoiding to talk about those things. WM was originated from the community of gamers and today, like yesterday and forever, you will always be our number one priority.

Until next time (soon I hope).

Tulio


Got the Dreamcast version coming to pair along with my Genesis/Sega CD version. So stoked, Pier Solar is excellent.

#2 User is offline Techokami 

Posted 01 May 2014 - 06:33 PM

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I'm more stoked for the second print of Pier Solar. I missed out on it when it first came out! So I preordered from the second printing.

#3 User is offline Cooljerk 

Posted 01 May 2014 - 07:27 PM

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View PostTechokami, on 01 May 2014 - 06:33 PM, said:

I'm more stoked for the second print of Pier Solar. I missed out on it when it first came out! So I preordered from the second printing.


Third print, you mean. The original print came in cardboard boxes with pressed Sega CD discs. The second print, which I have, came in megadrive clamshells without the CD (although I ordered the soundtrack, which included a pressed Sega CD disc as the bonus fourth disc). The second version is marked as the "reprint version" on the box.

Without making tiido blush, I actually adore the game. I've beaten it a few times on the genesis already, both with and without the enhanced soundtrack, and I'm definitely going to give the HD version a run on my dreamcast. I ordered the guide book, too. I just honestly like the game, I think it's hands down the best RPG on the genesis and one of the best 16-bit RPGs period.

EDIT: I also am big fans of the team making the game in general. Obviously our own tiido is a member, but the rest of their group is awesomely passionate and, to me, represents the very best of homebrew/indie development. along with Sonic Megamix, pier solar is one of the things I'm quickest to show off when bragging about the bright individuals who populate the Sega homebrew scene.
This post has been edited by Cooljerk: 01 May 2014 - 07:29 PM

#4 User is offline sonicblur 

Posted 01 May 2014 - 07:48 PM

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Thanks for leaking that. I know they want to give their Kickstarter backers something special, but if they keep important news away from the public it's going to hurt the possibility of additional pre-orders.

I'm interested in buying this, but I'm still on the fence between Dreamcast or Wii U based on the whole widescreen situation. The only public information they've mentioned so far is "they'll do the best they can to try and get widescreen on DC" without actually confirming whether it's going to happen or not. I didn't like that Sturmwind was 16:9 yet had black borders on every single side of the screen. Basically, if the DC version supports some form of widescreen over VGA and it looks good, I'll be interested in buying it on DC since I still have mine hooked up. But if not, I guess I'll just get it on Wii U or some other platform because I'd like to at least enjoy some of the effort they put into high resolution art.

#5 User is offline Cooljerk 

Posted 01 May 2014 - 08:07 PM

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I wouldn't call it a leak, since they sent it out to every customer so far, lol.

A previous kickstarter update showed the widescreen dreamcast version in action. It has thin boarders on the side, this is pretty much unavoidable. It's a problem with the RAMDAC registers set when you initialize video on the dreamcast. ignoring the blanking area, it allows for a maximum resolution of about 800x960. if there was one more register, it could do HD resolutions, VRAM permitting.

This is all anamorphic widescreen, by the by. a true 16:9 aspect ratio would be 854x480, so you'll have 27 lines of black on either side of the picture in 1:1 mode since they're going with 800x480. again, it's an unavoidable problem.
This post has been edited by Cooljerk: 01 May 2014 - 08:09 PM

#6 User is offline Vangar 

Posted 24 May 2014 - 08:43 AM

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I had a pre-order for Pier Solar Megadrive for over a year. They kept emailing every few months about delays. This was almost over a year ago as well. I'm happy I cancelled my pre-order because I would have still been waiting now 2 years later.

#7 User is offline ashthedragon 

Posted 25 May 2014 - 05:01 PM

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I have my Mega Drive preorder still waiting....but I won't cancel it. I'm in no hurry to play it, but I really want to have it on my Mega Drive collection. I can always play it on Wii U first, then on Mega drive.

#8 User is offline Cooljerk 

Posted 25 May 2014 - 05:24 PM

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View Postashthedragon, on 25 May 2014 - 05:01 PM, said:

I have my Mega Drive preorder still waiting....but I won't cancel it. I'm in no hurry to play it, but I really want to have it on my Mega Drive collection. I can always play it on Wii U first, then on Mega drive.

Even though I'm looking forward to the HD release (or, 480p release for me), I still think the Genesis version will be more impressive, just for the ways it pushes the system. It's the most technically impressive game on the console.

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