Posted 25 May 2014 - 10:19 AM
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I actually prefer the traditional HUD, something about it seems more "organised", it has a slight sense of style. As for the posibility of selecting between the two, sure, why not! But which one will you have displayed by default?
Posted 25 May 2014 - 12:09 PM
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I updated it a bit.
Classic HUD will be displayed as default because ultimately it's a pure classic fangame.
Posted 25 May 2014 - 12:24 PM
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I really like it. It's a mixture of Chaotix and Classic yet not as strange looking as the former or plain looking as the latter.
Posted 25 May 2014 - 02:34 PM
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I mean, I like the idea, but I don't think its "As classic as you can get". Considering we haven't seen gameplay, the graphics themselves look very very advanced (sonic advance style I mean). Now, if we're throwing advance in the classic group, then it looks great. But you don't look like you really have an established art style yet, which is throwing the game off.
This post has been edited by Hez: 25 May 2014 - 02:35 PM
Posted 25 May 2014 - 03:46 PM
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Hez, on 25 May 2014 - 02:34 PM, said:
I mean, I like the idea, but I don't think its "As classic as you can get". Considering we haven't seen gameplay, the graphics themselves look very very advanced (sonic advance style I mean). Now, if we're throwing advance in the classic group, then it looks great. But you don't look like you really have an established art style yet, which is throwing the game off.
Fusion had the same problem IMO
Posted 25 May 2014 - 04:11 PM
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Yeh, I always feel that Sonic 2 was always associated with a certain style, as was Sonic 1 and 3. Since you have detailed backgrounds why not aim for that chaotix style? I always thought this sheet of Sonic was a nice edit, may help blend in more with the graphics you are using.
http://www.spriters-...ic/sheet/49607/
Posted 25 May 2014 - 04:49 PM
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Hez, on 25 May 2014 - 02:34 PM, said:
Considering we haven't seen gameplay
Um... bother to check first post?
Quote
Yeh, I always feel that Sonic 2 was always associated with a certain style, as was Sonic 1 and 3. Since you have detailed backgrounds why not aim for that chaotix style? I always thought this sheet of Sonic was a nice edit, may help blend in more with the graphics you are using.
http://www.spriters-...ic/sheet/49607/
I do aim for a chaotix style, so I hope later there will be more sprite edits to accomplish that (I kinda suck at spriting so I have to rely on other people for that)
Posted 26 May 2014 - 02:17 AM
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I actually missed the video too
Artstyle looks much slicker in motion. Only peeve I have is loops being circle-pasted-over-ground syndrome. But don't mind me :V
Posted 26 May 2014 - 08:39 AM
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The gameplay looks solid, and the change to the HUD seems to work well. My only input on making it seem more "Mega Drive" would be to ditch your current music for chiptunes.
Posted 27 May 2014 - 12:02 AM
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Not sure about that. Call me biased but it's already clearly not going to be '16-bit' 16-bit due to widescreen and shiny particle effects.
Something light like what Emerald Ties did would probably be the sweet spot.
SEGA CD existed and stuff. :V
Posted 27 May 2014 - 01:45 AM
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Falk, on 27 May 2014 - 12:02 AM, said:
Not sure about that. Call me biased but it's already clearly not going to be '16-bit' 16-bit due to widescreen and shiny particle effects.
Something light like what Emerald Ties did would probably be the sweet spot.
SEGA CD existed and stuff. :V
Well, yeah. Sonic Mega Drive just sounds cool. I don't want to restrain myself and not use more advanced technologies which were not present on Sega Genesis as long as they amplify player experience and don't hurt genesis-esq art style. Also I'm aiming at Knuckles Chaotix art style anyway.
Posted 27 May 2014 - 02:58 AM
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Ah, to clarify, was talking about the comment about music and chiptune.
Posted 28 May 2014 - 10:09 AM
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Felik, on 25 May 2014 - 04:49 PM, said:
Hez, on 25 May 2014 - 02:34 PM, said:
Considering we haven't seen gameplay
Um... bother to check first post?

/>
Quote
Yeh, I always feel that Sonic 2 was always associated with a certain style, as was Sonic 1 and 3. Since you have detailed backgrounds why not aim for that chaotix style? I always thought this sheet of Sonic was a nice edit, may help blend in more with the graphics you are using.
http://www.spriters-...ic/sheet/49607/
I do aim for a chaotix style, so I hope later there will be more sprite edits to accomplish that (I kinda suck at spriting so I have to rely on other people for that)
I didn't, I was on mobile. My bad :3
But yeah, I still stand with my opinion on a unified art style. Maybe start by choosing your favorite style from 1-3 and modify them?
Posted 30 May 2014 - 06:09 PM
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Falk, on 27 May 2014 - 12:02 AM, said:
Not sure about that. Call me biased but it's already clearly not going to be '16-bit' 16-bit due to widescreen and shiny particle effects.
Something light like what Emerald Ties did would probably be the sweet spot.
SEGA CD existed and stuff. :V
In regard to bias, I have a thing for chiptunes. So sue me.
Posted 31 May 2014 - 01:43 AM
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Arctides, on 30 May 2014 - 06:09 PM, said:
Falk, on 27 May 2014 - 12:02 AM, said:
Not sure about that. Call me biased but it's already clearly not going to be '16-bit' 16-bit due to widescreen and shiny particle effects.
Something light like what Emerald Ties did would probably be the sweet spot.
SEGA CD existed and stuff. :V
In regard to bias, I have a thing for chiptunes. So sue me.
Well if some1 made an alternative chiptune soundtrack I would totally include it in the game as an alternative.