I finally got around to playing this (Yes, I know, way too long) and I'm impressed. The art style is classy. Nice use of cool colours that contrast well with each other. It makes it pleasant to look at and there's a lot of detail everywhere. The badniks having fireworks in them is a nice touch and I love the "rival" scene with... I don't know his name but you know who I mean. The art change for Act 3 is very nice and changes the look enough without making it feel like a new zone, which is quite clever. The boss is brilliant. I love it; from the mannerisms of the Dr, to how it plays out.
The layout could use a little tinkering with, however. In some places, the zone felt a little empty with me just running along with nothing in the way of badniks or even rings for quite a few seconds. I'm fine with this happening a few times overall but when it happens a few times per act (and as much as I love the look of the scenery), it doesn't feel right. The use of rings is sparse here and it feels more like a later level because of it, yet the difficulty doesn't match up. The other problem that I've found, that is also connected to this, is the lack of level specific gimmicks. You've got these swirly tunnels used quite a bit that are similar to the S tunnels from Sonic 1, but they are used way too often and you are in them for too long. You've explained above why this is the case, but are forgetting that the layout in Sonic 1 doesn't push you (subconsciously, anyway) through most of them whereas here, it does. Green Hill Zone had breakable walls and swinging platforms introduced in Act 2, and rotated spiked logs and "waterfall paths" introduced in Act 3. I just feel that the layout is something that is incredibly important to making a platform game work. You've got a very solid foundation here to work with, though. (The above is my opinion. I just wanted to offer some constructive criticism. Take it as you will.)
I'm also loving the screenshots of the second Zone. The nods to the beta content and such really do help give this a touch of familiarity, while ensuring it's unique and I applaud you on your efforts so far.
This post has been edited by D.A. Garden: 14 March 2015 - 07:38 AM