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Sonic Overture Thread [Sunrise Gate Zone Demo Available] A Sonic 1 fanmade prequel

#61 User is offline Mr Lange 

Posted 13 October 2014 - 07:18 PM

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View PostLaura, on 13 October 2014 - 03:55 PM, said:

Is the music for the second zone going to be as amazing as the first zone?

That will be up for you to decide. I'd say it's great enough that it's up for debate. It's very different music though. You're going to be hearing someone else's talents for the next stage.

#62 User is offline W.A.C. 

Posted 13 October 2014 - 07:32 PM

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How many and which musicians are involved with this project?

#63 User is offline Chimera 

Posted 13 October 2014 - 07:36 PM

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If this becomes another case of After the Sequel, except more like Before the Beginning... :V

Sorry to hear about the whole controversy issue. Never would I think something like a video game modding community about a SEGA game would spawn such obscene backstabbing. Pretty ridiculous

Rrgardless, the work you guys put into the demo is stellar and I again CANNOT WAIT to see the next part of this project c:

#64 User is offline Mr Lange 

Posted 13 October 2014 - 07:38 PM

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View PostW.A.C., on 13 October 2014 - 07:32 PM, said:

How many and which musicians are involved with this project?

Six musicians.

Mr Lange (me)
Sean Evans (aka Lone)
Toni Leys
Symphonic Games
Can Of Nothing
Faseeh

View PostChimera, on 13 October 2014 - 07:36 PM, said:

Rrgardless, the work you guys put into the demo is stellar and I again CANNOT WAIT to see the next part of this project c:

Thank you from all of us Chimera, we can't wait to share it.
This post has been edited by Mr Lange: 13 October 2014 - 07:50 PM

#65 User is offline S0LV0 

Posted 13 October 2014 - 11:21 PM

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Basically lots of artists I know and love. I look forward to seeing how the musical direction develops, I'm very interested in this pseudo-modernized-Genesis style.

#66 User is offline Faseeh 

Posted 20 October 2014 - 01:09 AM

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View PostS0LV0, on 13 October 2014 - 11:21 PM, said:

Basically lots of artists I know and love. I look forward to seeing how the musical direction develops, I'm very interested in this pseudo-modernized-Genesis style.


That's nice to hear. We're aiming for a CD hybrid with FM, to anchor the "Crazier 90s Sonic" feel (if you could call it that).

#67 User is offline Jassbec 

Posted 06 November 2014 - 12:17 AM

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View PostLaura, on 13 October 2014 - 03:55 PM, said:

Is the music for the second zone going to be as amazing as the first zone?


Spoiler


View PostS0LV0, on 13 October 2014 - 11:21 PM, said:

Basically lots of artists I know and love. I look forward to seeing how the musical direction develops, I'm very interested in this pseudo-modernized-Genesis style.

We call it CD/FM Hybrid, it's not a very original name but it works, lol.
This post has been edited by Jassbec: 06 November 2014 - 12:24 AM

#68 User is offline Machenstein 

Posted 06 November 2014 - 12:48 AM

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Those spoiler tags had me all excited.

Now that this thread has been bumped, has the new Sonic 1 prototype material given you guys some new ideas? Personally, I'm surprised to know Sharps was a parakeet instead of a chicken.

#69 User is offline Jassbec 

Posted 07 November 2014 - 12:44 AM

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View PostMachenstein, on 06 November 2014 - 12:48 AM, said:

Those spoiler tags had me all excited.

Now that this thread has been bumped, has the new Sonic 1 prototype material given you guys some new ideas? Personally, I'm surprised to know Sharps was a parakeet instead of a chicken.


Spoiler

This post has been edited by Jassbec: 12 November 2014 - 10:52 PM

#70 User is offline Liraxus 

Posted 11 November 2014 - 08:51 PM

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Oh /boy/, another Sonic Fangame I get to wait excitedly for, maybe even more than Sonic After the Sequel made me. (Sorry, Feperd.)

Starting off, this game treated me to some lovely recreational pixel art of Sonic 1's beta artwork, and I will say I am all down for this idea, considering I'm a Sonic 1 Beta buff, and I think this game took that style and expressed it beautifully, the bright colors shining off of a wonderfully selected pallete featuring plenty of pastel colors fits shockingly well in a Sonic game. Throw in the previously mentioned Sonic 1 beta artwork, such as the golden sun loop, and those glorious temples, and I can't help but LOVE this games graphical presentation. (Also, I hope that the "His name is sonic!" on the title ring is an homage to Super Mario Sunshine, because I smiled at that after my mind registered that it wasn't saying "Hell is a blue sonic" behind him...don't ask, I'm weird.

What I like about this is just its wonderful presentation, for a first zone, it's really knit tightly together, and each one keeps to a general style while mixing up the graphics and adding new gimmicks to make each zone feel unique, something I felt Sonic ATS lacked in alot of areas. Each one feels involved with the small cutscenes that don't interrupt the gameplay and keep things going(something that, again, I think was a bit bothersome in ATS), such as Splats being introduced(and his face on a goal sign, which I will say was a nice touch), and Sonic bumping into Eggman's massive rear end. I literally LAUGHED when that last scene happened, and that's something I don't recall a 2D Sonic Game ever doing, this game has character, it has good gameplay, good graphics, just...alot of great things.

I'm EXTREMELY excited to play this, and I hope others who want to create fangames takes note of this game for doing its own thing while creating the classic Sonic gameplay I'm sure a lot of people yearn for.

#71 User is offline Mr Lange 

Posted 11 November 2014 - 10:36 PM

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View PostLiraxus, on 11 November 2014 - 08:51 PM, said:

(Also, I hope that the "His name is sonic!" on the title ring is an homage to Super Mario Sunshine, because I smiled at that after my mind registered that it wasn't saying "Hell is a blue sonic" behind him...don't ask, I'm weird.

Actually...
Posted Image

View PostLiraxus, on 11 November 2014 - 08:51 PM, said:

such as Splats being introduced(and his face on a goal sign, which I will say was a nice touch), and Sonic bumping into Eggman's massive rear end. I literally LAUGHED when that last scene happened, and that's something I don't recall a 2D Sonic Game ever doing, this game has character, it has good gameplay, good graphics, just...alot of great things.

Splats is the name of the badnik: Posted Image

Thank you for the positive review Liraxus.
This post has been edited by Mr Lange: 11 November 2014 - 10:36 PM

#72 User is offline InfinityInfinity 

Posted 21 December 2014 - 07:21 AM

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View PostMr Lange, on 01 October 2014 - 12:16 PM, said:

View PostFelik, on 01 October 2014 - 07:53 AM, said:

View PostW.A.C., on 01 October 2014 - 04:59 AM, said:

Wow. I wonder what happened. o_O

Probably Lange did something injudicious or insulting again, considering he's banned (or deleted his own account) there... again.

View PostJassbec, on 30 September 2014 - 06:39 PM, said:

Just a small announcement.


Sonic Overture is not going to be in any future SAGEs due to some issues we had with the site that organizes it

I don't know what happened between you and Sonic United stuff but that's a silly thing to do if you want your game to get noticed by more or less general audience. And your game is shaping up to be a game worth getting noticed.
You seem to be a reasonable person, Jassbec, and should understand that this decision will not do you any good in the long run. But that depends on how much pride matters to you compared to recognition of course

Thanks for the insulting assumption Felik.

Actually they banned me and deleted my account over someone's claim that I was going to hack the site. Someone meddled with my account, did manage to hack the site, stole IPs and emails, and faked a Skype chat log with my name passing out this information. There were several other names in this log talking about how they want to take down other Sonic sites. Jass was one of the names in this log. The log was recently proven fake and everyone's names have been cleared. We're still trying to find out who's responsible for all of this happening.

When this happened, no one outside of SFGHQ staff were aware of the situation. They refused to say anything on the matter and began feverishly censoring and banning anyone who asked about or even mentioned my ban or the strange activity. Some people were banned just for being associated with us having done nothing wrong on the site. Jass was also banned for mentioning my ban. With me and Jass having both been banned combined with the prior events, it was agreed that Overture should be removed from SFGHQ. In his place, PicsAndPixels tried to post an announcement on the thread renouncing Overture's place on the site. The post was deleted, PicsAndPixels was banned, and shortly after the entire Overture thread was removed.
Two administrators posted announcements accusing all those who were banned of being responsible for an attack on the site and real life threats. There was a community uproar as this sweeping accusation was made and none of it was true, and because of the bans and censorship, no one was able to defend themselves, which painted a picture to the public that the innocent members who were banned were a danger to sites and even other people. With the staff cutting people off at every turn, they effectively made it impossible to resolve the situation, which put people's reputations at serious risk, including my own.

As of yesterday, administrator Perfect Chaos Zero arrived and learned of the events, and came clean publicly with information on the situation, which lead to us being able to prove the claims and chat logs fake and learn that someone or some people have a vendetta against me, the Overture team, several others, and/or likely SFGHQ itself. We had finally learned that there was a site hacking attempt and that my name and several others' names were attached to it.
While this does explain the staff's behavior and we understand why the did what they did, we're still outraged by how horribly they handled the situation. If they had been transparent and actually interacted with their community instead of living in their own private world and attacking us for the illusion they were wrapped up in, the whole thing could've been solved before anyone was banned and innocent members' reputations were smeared. We don't want Overture on a site under staff with that kind of judgement. However, we except PC0 as he was the one who handled this situation properly and resolved it, and we extend our thanks to him.

There's more details to the situation that have factored into this decision that I cannot easily cover in this post. These are things that have happened over the course of the past week and prior complications with SFGHQ and its staff.

For the record, myself nor any of us have ever had any intentions of a site attack, and never would no matter the circumstances. Despite our problems with SFGHQ, we still respect it and care too much for the community to ever put it at risk. We would never resort to malicious actions against anyone or any website. We only attempt peaceful resolutions, or failing that, leaving the matter alone. Despite our issues with some folks, even if we don't like them, we certainly don't hate them, we don't hold grudges, and we have no ill will towards anyone. We have long histories with these sites and they're very dear to us, and we would never sabotage the communities we're closely attached to and have tremendous respect for, nor the sites that have been a home for our projects and many others that we love very much.

Bear in mind that these are the decisions we have made right now given the existing circumstances. Things may change in the future.


2 months late, but I'd just like to verify this as I was also caught up in the situation for being framed as one of the hackers. Thankfully the hard work of Lange and some others were able to sort out this whole mess, and sanctions have now been applied to those responsible. Just some closure on the incident, for those wondering.

#73 User is offline Jassbec 

Posted 02 January 2015 - 11:52 PM

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We've been making some great progress lately. We present the public debut of stage 2, Granite Zone.


Download
Posted Image

Granite Zone is located deeper within the island, featuring the ruins of temples in an overgrown jungle alongside a volcano. Wrought iron craftsmanship and ancient trees weave through the scenery, as lava from the volcano overflows into the ruins, making them difficult to traverse. Mysterious flying objects can be seen far away hovering in the sky.

We're also happy to announce that Sonic Overture will have a new home, as a new engine is in development that will free us from the limitations of MMF2 and Sonic Worlds. Stay tuned for updates.
This post has been edited by Jassbec: 03 January 2015 - 02:52 PM

#74 User is offline W.A.C. 

Posted 03 January 2015 - 03:27 PM

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New engine? What aspects to MMF2 was holding this game back? Also, that screenshot looks really, really pretty.

#75 User is offline Mr Lange 

Posted 03 January 2015 - 05:07 PM

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View PostW.A.C., on 03 January 2015 - 03:27 PM, said:

New engine? What aspects to MMF2 was holding this game back? Also, that screenshot looks really, really pretty.

I could write a book on all the problems it has. To repost what I said on SFGHQ:

Quote

MMF2 is stifling and painful to work with and Worlds has become so overly complicated that combined with MMF2's limitations it makes development far too grueling and frustrating, and some things are a living hell to accomplish. There will be more on the new engine soon, stick around.


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