The .sep files are separate and labelled to each act, so 3 files per zone.
I've opened one file and here what it looks like:
Type: 1
Zone ID: 0
Act ID: 0
Object Def: objdef\s1obj
8x8 Tiles: ..\artnem\8x8ghz.bin
16x16 Tiles: ..\map16\ghz.bin
256x256 Tiles: ..\map256\ghz.bin
FG Layout: ..\levels\ghz1.bin
BG Layout: ..\levels\ghzbg.bin
Objects: ..\objpos\ghz1.bin
Palettes-
Number of files: 2
Palette 1-
Start index: 0
Number of entries: 16
File: ..\pallet\sonic.bin
Palette 2-
Start index: 16
Number of entries: 48
File: ..\pallet\ghz.bin
Angle Array: ..\collide\anglemap.bin
Collision Array: ..\collide\carray_n.bin
Rotated Collision Array: ..\collide\carray_r.bin
Collision Index 1: ..\collide\ghz.bin
-EOF-
I've tried doing what you said, by adding ghz1.bin and ghz2.bin for the 8x8 tiles, and it does sort out the graphics, but gets completely messed up.
Also this is where I got the files from:
http://info.sonicret...lit_disassembly
OK I've found a temporary solution where it display's the main GHZ art. I've changed 8x8ghz.bin to 8x8ghz1.bin. It still shows some of those square is crosses in but that's more to do with bridges and waterfalls, etc.
I've opened one file and here what it looks like:
Type: 1
Zone ID: 0
Act ID: 0
Object Def: objdef\s1obj
8x8 Tiles: ..\artnem\8x8ghz.bin
16x16 Tiles: ..\map16\ghz.bin
256x256 Tiles: ..\map256\ghz.bin
FG Layout: ..\levels\ghz1.bin
BG Layout: ..\levels\ghzbg.bin
Objects: ..\objpos\ghz1.bin
Palettes-
Number of files: 2
Palette 1-
Start index: 0
Number of entries: 16
File: ..\pallet\sonic.bin
Palette 2-
Start index: 16
Number of entries: 48
File: ..\pallet\ghz.bin
Angle Array: ..\collide\anglemap.bin
Collision Array: ..\collide\carray_n.bin
Rotated Collision Array: ..\collide\carray_r.bin
Collision Index 1: ..\collide\ghz.bin
-EOF-
I've tried doing what you said, by adding ghz1.bin and ghz2.bin for the 8x8 tiles, and it does sort out the graphics, but gets completely messed up.
Also this is where I got the files from:
http://info.sonicret...lit_disassembly
OK I've found a temporary solution where it display's the main GHZ art. I've changed 8x8ghz.bin to 8x8ghz1.bin. It still shows some of those square is crosses in but that's more to do with bridges and waterfalls, etc.
This post has been edited by Blueblur93: 18 May 2014 - 10:22 AM


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