Posted 26 May 2014 - 12:41 PM
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Infiniti, on 26 May 2014 - 09:44 AM, said:
I was getting about 10-15 FPS (I think) on extreme settings & 30-ish on Minimal on a mobile
[email protected] + GeForce GT 635M(1GB).
The game has great potential but why does the water on the beach kill sonic as soon as he touches it?
Sonic has been allergic to water for years. This is canon.
Posted 26 May 2014 - 01:12 PM
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Covarr, on 26 May 2014 - 12:41 PM, said:
Infiniti, on 26 May 2014 - 09:44 AM, said:
I was getting about 10-15 FPS (I think) on extreme settings & 30-ish on Minimal on a mobile
[email protected] + GeForce GT 635M(1GB).
The game has great potential but why does the water on the beach kill sonic as soon as he touches it?
Sonic has been allergic to water for years. This is canon.
Blue hedgehogs do tend to have
Aquagenic_urticaria
Still immune to acid, vacuum and meltingly hot air inside volcanoes.
Posted 29 May 2014 - 07:08 AM
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I'm uploading a 4 minute gameplay video of Calypso Bay. Things have been revamped since those screenshots, this includes a new day and night cycle similar to the one found in MineCraft, much better skies have been implemented throughout the game, and in Calypso Bay, it has a nice, crisp clean sky. I haven't shown any night time scenes yet since I'm still not happy with the transition to night, the day and night cycle features full dynamic shadows moving with the direction of the sun etc. Lens flare has been temporarily disabled in favor of this since I need to come up with a convenient measure to have the lens flare source move with the sun as the sun is being rendered as a material on a sky-sphere. The sky itself is non-textured so the light around the sun is slightly brighter than the rest, and the horizon color changes a bit as its all procedural generated. I have made some optimizations to the foliage tool by coming up with a method to switch them to static meshes in the scene when I have finished placing them, thus allowing much greater performance boost and collision. This method has also been used in the boss fight in New Empire City, with buildings locked to 90 degree rotations since the map is 10^2km. As for Calypso Bay, which I'm now considering to rename it Calypso Island for an obvious reason, is getting about 30fps average and 15fps in forests, so right now you probably need a GTX Titan to get a playable FPS until I make some more optimizations, including more LODs and shorter shadow render distances where foliage is dense.
I'll be uploading gameplay of this tomorrow morning, so for the people who thought I wasn't speaking English before, you'll see what I mean in the video
Posted 30 May 2014 - 01:49 AM
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Here it is! You can obviously tell its nowhere near finished...
https://www.youtube....h?v=nUGiQM2Pnqs
Posted 30 May 2014 - 01:58 AM
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I've been meaning to ask, and maybe this is the wrong thread but....
Why does that Sonic model that everyone uses rock side to side like that all the time? Is it because that part of the animation is supposed to be for Sonic leans, and it somehow made it into the animation itself when it was ripped?
Posted 30 May 2014 - 02:10 AM
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Aerosol, on 30 May 2014 - 01:58 AM, said:
I've been meaning to ask, and maybe this is the wrong thread but....
Why does that Sonic model that everyone uses rock side to side like that all the time? Is it because that part of the animation is supposed to be for Sonic leans, and it somehow made it into the animation itself when it was ripped?
It's from Sonic Colours, and I think the person who ripped the model did the animations themselves since I've compared it to the games, the animation is terrible and I want them changed but since I'm not proficient at animating, that makes it tough.
Posted 30 May 2014 - 03:01 AM
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He animated himself with that awful rocking? Wow that's irritating.
Posted 30 May 2014 - 07:47 AM
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While I haven't really looked into it that much, wouldn't level streaming help a lot with the performance issues? I know it can be a pain with the levels being "split up" but surely the end result would be worth it?
Posted 30 May 2014 - 08:24 AM
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Ell678, on 30 May 2014 - 07:47 AM, said:
While I haven't really looked into it that much, wouldn't level streaming help a lot with the performance issues? I know it can be a pain with the levels being "split up" but surely the end result would be worth it?
Streaming only helps if you are running out of System memory/RAM.
Maybe you mean reducing the view distance, that one helps with heavy scenes.
Posted 30 May 2014 - 08:29 PM
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winterhell, on 30 May 2014 - 08:24 AM, said:
Ell678, on 30 May 2014 - 07:47 AM, said:
While I haven't really looked into it that much, wouldn't level streaming help a lot with the performance issues? I know it can be a pain with the levels being "split up" but surely the end result would be worth it?
Streaming only helps if you are running out of System memory/RAM.
Maybe you mean reducing the view distance, that one helps with heavy scenes.
I am thinking of reducing the shadow distance dynamically, since there isn't much foliage around the village, the shadow render distance can be at its setting its at now, but when the player moves into foliage dense areas, I can just set a matinee to reduce the shadow distance. Since running the game in unlit mode gives 60fps with v-sync and shadows off, its definitely rendering the huge amount of shadows dynamically (due to moving light source) from all the foliage.
Posted 31 May 2014 - 08:53 AM
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Okay, so I'm slowly adding all the soundtracks in my game onto YouTube, remember these are original compositions so some of them may be improved in the future, mainly Bonzamego. I'll be adding a list on the first post so you guys can see the full list there. So far I 7 on Youtube, and I'm adding them over time to keep subscribers interested rather than spamming everything I have in one shot and then no reason for them to keep subscribed.
So check out the first post and listen to a bunch I just added
Posted 01 June 2014 - 09:03 PM
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Is this some kind of joke or is there something I'm missing? Bozamengo is literally Zankoku na Tenshi
Posted 02 June 2014 - 12:46 AM
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Well, Bonzamego is just a made up word that is just the name of a stage set in a Mexican setting. Get it, Bonza and Amego, Spanish words. It must be a mere coincidence and I actually watched Evangelion 3.0 last night and that was a dissapointment.
This post has been edited by Zetaneko: 02 June 2014 - 12:47 AM
Posted 02 June 2014 - 04:44 AM
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No, listening to some of the other tracks I almost-recognize many of them (but I'd be happy to be proven wrong) and considering it goes beyond some similarities to exact instrumentation and arrangement across large swathes of it, I'm pretty sure you're essentially taking MIDIs off the internet and plugging them into whatever and rendering the output.
I mean, it's your fan-game and you're free to do whatever you want (it's all in good fun etc after all) but calling them your "original compositions so some of them may be improved in the future, mainly Bonzamego" is quite the stretch.
edit: "it must be a mere coincidence" holy shit lol.
This post has been edited by Falk: 02 June 2014 - 04:47 AM
Posted 02 June 2014 - 04:51 AM
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Zetaneko, on 02 June 2014 - 12:46 AM, said:
Well, Bonzamego is just a made up word that is just the name of a stage set in a Mexican setting. Get it, Bonza and Amego, Spanish words.
...the fuck kind of Spanish are you speaking?