THIS GAME HAS BEEN CANCELLED AND I WILL NO LONGER BE DEVELOPING THE GAME
DOWNLOAD VIA TORRENT IS AVAILABLE HERE: TPB KAT
THE GAME CURRENTLY REQUIRES THIS IMPORTANT FILE: Mediafire After installing the game, just run this and click on 'yes' and the game should be working.
Sonic: Ascension Original OST - Listen to them by clicking the link beside the names!
Bonzamego - LINK
New Empire City - LINK
Agent Kellan's Theme - LINK
Calypso Bay - LINK
Amy's Theme - LINK
Lonely Listener - LINK
Warm Night - LINK
Dragon Road *NEW* - LINK
Sonic: Ascension is a 3D fan-game made with UDK and a heavily modified version of Sonic GDK. The game is mainly oriented around puzzles and adventure as he travels to all different environments and real-life landmarks.
This is a bit of a plot summary: 4 years after Sonic left Soleanna, Sonic decides to come back as he couldn't last without having Princess Elise by his side when a few days later everything changed drastically. Dr. Eggman designed a time-travelling machine that was going to send him into the past and change the course of history as he had a better plan for killing Sonic. As Dr. Eggman was typing the command on the time-machine to go back in time, Tail's Tornado that was flying over his base interfered with the controls, sending all living creatures in Mobius, 40 billion years in the future. In 26 billion years the universe planet Mobius was in had collapsed and ignited the big bang that contains planet Earth, being placed directly where planet Mobius was. When everyone reached the end of the time travel, they found themselves in a huge forest (What we know as the Amazon Rainforest), Dr. Eggman tries to use the time-machine again but realizes that in our Universe, a certain element known as 'Flunxent' didn't exist on the periodic table. But they find various pieces of land from planet Mobius that must have somehow time-travelled as well, that would contain the element known as 'Flunxent'. They go on a massive search for 'Mobius land' that has time-travelled which is the main objective in the game.
The game has at the moment 3 different types of gameplay style including 'Investigation, 'Rush Hour', and 'Battle'.
The Investigation type levels mainly revolves around searching through environments and searching for clues that advances you through the levels, as well as figuring out puzzles.

The Rush Hour type levels are generally direct paths that the player runs through and must avoid obstacles and traps, and Sonic runs forwards at all times as he must reach a destination very quickly. (The level shown is unfinished, a few graphical glitches will be gone and more environmental props will be in the level.)

The Battle type levels generally consist of 'waves' of enemies and bosses that Sonic must defeat, he will pick up weapons (not yet implemented and require assistance) as well as adrenaline that will give him an extra boost and loose only 30% of rings when hit.
I have not created any battle sequences yet but will be done in the future.
Here's a little teaser of one of the cutscenes! Is this a showdown? Something ordinary or what?

At the moment I have been creating music for the game, and it would be great to have someone on-board who knows more about composition etc. But here is a song from the Forest Investigation level.
A bit of background on this project: This originally started out as an idea a bit over a year ago, I later found Sonic GDK and realized it was like a little extension to UDK, which I have been using for a bit over a year and I am fairly confident, although it would be awesome to have someone help me on the scripting side of things. I have only 1 voice actor so far, Andrew Hamblin, who is voice acting Sonic.
Unfortunately at the moment, the game's system requirements (on max settings) are quiet high due to the high fidelity in the graphics, a GTX 660 Ti can manage about 30-40fps on an average stage but some stages such as the forest goes down as low as a staggering 18fps (need help with turning trees that are far away turn into billboard trees). I hope to release a demo of at least one of the stages in the next few weeks, but before I can do that, I need to buy a new heatsink as my CPU (FX 8350) overheats in about 10 minutes (basically a crappy fan in the computer for the less tech-savvy). Any input would be appreciated, as well as help.
DOWNLOAD VIA TORRENT IS AVAILABLE HERE: TPB KAT
THE GAME CURRENTLY REQUIRES THIS IMPORTANT FILE: Mediafire After installing the game, just run this and click on 'yes' and the game should be working.
Sonic: Ascension Original OST - Listen to them by clicking the link beside the names!
Bonzamego - LINK
New Empire City - LINK
Agent Kellan's Theme - LINK
Calypso Bay - LINK
Amy's Theme - LINK
Lonely Listener - LINK
Warm Night - LINK
Dragon Road *NEW* - LINK
Sonic: Ascension is a 3D fan-game made with UDK and a heavily modified version of Sonic GDK. The game is mainly oriented around puzzles and adventure as he travels to all different environments and real-life landmarks.
This is a bit of a plot summary: 4 years after Sonic left Soleanna, Sonic decides to come back as he couldn't last without having Princess Elise by his side when a few days later everything changed drastically. Dr. Eggman designed a time-travelling machine that was going to send him into the past and change the course of history as he had a better plan for killing Sonic. As Dr. Eggman was typing the command on the time-machine to go back in time, Tail's Tornado that was flying over his base interfered with the controls, sending all living creatures in Mobius, 40 billion years in the future. In 26 billion years the universe planet Mobius was in had collapsed and ignited the big bang that contains planet Earth, being placed directly where planet Mobius was. When everyone reached the end of the time travel, they found themselves in a huge forest (What we know as the Amazon Rainforest), Dr. Eggman tries to use the time-machine again but realizes that in our Universe, a certain element known as 'Flunxent' didn't exist on the periodic table. But they find various pieces of land from planet Mobius that must have somehow time-travelled as well, that would contain the element known as 'Flunxent'. They go on a massive search for 'Mobius land' that has time-travelled which is the main objective in the game.
The game has at the moment 3 different types of gameplay style including 'Investigation, 'Rush Hour', and 'Battle'.
The Investigation type levels mainly revolves around searching through environments and searching for clues that advances you through the levels, as well as figuring out puzzles.

The Rush Hour type levels are generally direct paths that the player runs through and must avoid obstacles and traps, and Sonic runs forwards at all times as he must reach a destination very quickly. (The level shown is unfinished, a few graphical glitches will be gone and more environmental props will be in the level.)

The Battle type levels generally consist of 'waves' of enemies and bosses that Sonic must defeat, he will pick up weapons (not yet implemented and require assistance) as well as adrenaline that will give him an extra boost and loose only 30% of rings when hit.
I have not created any battle sequences yet but will be done in the future.
Here's a little teaser of one of the cutscenes! Is this a showdown? Something ordinary or what?

At the moment I have been creating music for the game, and it would be great to have someone on-board who knows more about composition etc. But here is a song from the Forest Investigation level.
A bit of background on this project: This originally started out as an idea a bit over a year ago, I later found Sonic GDK and realized it was like a little extension to UDK, which I have been using for a bit over a year and I am fairly confident, although it would be awesome to have someone help me on the scripting side of things. I have only 1 voice actor so far, Andrew Hamblin, who is voice acting Sonic.
Unfortunately at the moment, the game's system requirements (on max settings) are quiet high due to the high fidelity in the graphics, a GTX 660 Ti can manage about 30-40fps on an average stage but some stages such as the forest goes down as low as a staggering 18fps (need help with turning trees that are far away turn into billboard trees). I hope to release a demo of at least one of the stages in the next few weeks, but before I can do that, I need to buy a new heatsink as my CPU (FX 8350) overheats in about 10 minutes (basically a crappy fan in the computer for the less tech-savvy). Any input would be appreciated, as well as help.
This post has been edited by Zetaneko: 02 June 2014 - 07:23 AM


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