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M68K parser coding Looking for how to improve my code, for reading sprite mappings

#1 User is offline KingofHarts 

Posted 17 March 2014 - 04:48 PM

  • Call me back when people stop shitting in the punch bowl...
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This seems like a bit more than a BASIC question... so I felt I'd give it a topic thread.

are the core scripts used in Sonic Triad Studio, for reading Sprite Mappings... in particular, mappings for Sonic 1 standard format sprite mappings. These are written in GML but I imagine anyone familiar with a similar coding language won't be too lost...

In its current form, Triad IS capable of reading Sprite Mapping (and DPLC) ASM files, and gathering the needed data from them to construct sprites. However... one can tell that I'm not the best at coding a parser script... loading ASMs of a certain format... or ASMs that are laid out differently than what is the norm... can tend to lead to errors...

My question I wanted to field out to you guys... is where can I go to learn how to improve my parser code? Or perhaps you could fire off a couple tips my way. Much appreciated!



Figured it out. Disregard.
This post has been edited by KingofHarts: 10 July 2014 - 01:11 PM

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