Posted 17 March 2014 - 11:09 AM
- VR cancer research and development
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Biggest stumbling block every time I do some DC development is getting a development environment setup. Last time I did any DC development, I used a configured environment called DC_DevISO built by a DCemulation.net member to make setting up the toolchain as automated and painless as possible. Looking around the DCemulation board, that package (and 2 subsequent revisions) are now taboo for being massively out of date. The best advice being offered over their is to manually set up a KallistiOS toolchain.
Finding any good tutorials for configuring the KOS toolchain is frustrating, as they seem to be outdated days after they are posted. Anybody know a good resource/tutorial/guide/whatever for configuring a KOS toolchain that isn't broken?
Posted 17 March 2014 - 07:17 PM
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Cooljerk, on 17 March 2014 - 11:09 AM, said:
Biggest stumbling block every time I do some DC development is getting a development environment setup. Last time I did any DC development, I used a configured environment called DC_DevISO built by a DCemulation.net member to make setting up the toolchain as automated and painless as possible. Looking around the DCemulation board, that package (and 2 subsequent revisions) are now taboo for being massively out of date. The best advice being offered over their is to manually set up a KallistiOS toolchain.
Finding any good tutorials for configuring the KOS toolchain is frustrating, as they seem to be outdated days after they are posted. Anybody know a good resource/tutorial/guide/whatever for configuring a KOS toolchain that isn't broken?
I did this last year, about a few months before KOS 2.0 final was released. (Set up the entire environment from scratch)
The instructions here are reasonably up-to-date, you just need all of the pre-requisites working first:
http://gamedev.allus...j/kos/setup.php
On Windows you can install all of it in Cygwin.
Of course, a few weeks after I did it I bought a new hard drive and never got around to setting it back up again. :-(
Posted 30 March 2014 - 08:17 PM
- VR cancer research and development
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Set a day aside and finally got it all set up and working:
latest KOS and dc tool chain installed using cygwin. I got the included hello world example to compile to elf and I'm about to test it on my dreamcast. cross your fingers!
Posted 30 March 2014 - 10:16 PM
- VR cancer research and development
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Got the hello world program going (yay!) and now I'm working on trying to get a few simple SDL projects compiled. I know bluecrab over on dcemulation.net is really down on SDL, and dreamcast support for SDL has stopped since SDL 2.0, but I'm doing a small, simple project and being able to use SDL would be a huge plus. If I can get an SDL project built that links with SDL_Image, then I'll be good to go.
I haven't had a full Dreamcast development environment set up since, like, 2008. This is pretty swank now, I've never built the entire toolchain from scratch. This is much less janky than using that pre-built windows iso.
I've got an SD card reader for my dreamcast, what's a good program for loading elfs directly from SD card?
Posted 02 April 2014 - 12:53 PM
- VR cancer research and development
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Executed code:
Last time I worked with the dreamcast, I stuck to SDL. This time, I'm stretching my legs and learning how to use pvr.