Aquatic Ruins raft Something I didn't fucking realize was even in the game
#16
Posted 16 March 2014 - 08:36 PM
There is also a similar raft in Oil Ocean 2 if you go along the bottom route (but not ON the oil) all the way. You come to a swinging platform in held by a chain that breaks up and floats a short distance to the right.
#17
Posted 16 March 2014 - 09:26 PM
I think I found out about this on Cult several years ago. It's kind of pointless though, don't you think? Both of the other routes are faster and more obvious, and it's not like you can't grab those six rings otherwise. Makes you wonder if the raft was initially planned to be more useful than that. There's no proof for that of course. It's just speculation.
#18
Posted 16 March 2014 - 10:07 PM
Yea I knew about this. Never cared because I never ever go that way. I have Super Sonic by then, so I go zooming across the top of the stage.
#19
Posted 16 March 2014 - 10:45 PM
You think something minor like that made it into the Taxman remakes? Would be interesting to find out, given how overlooked it apparently is. Never knew about that.
#20
Posted 17 March 2014 - 12:43 AM
Knew about this... I take it on occasion if I'm bored with the normal route. It's kinda something you gotta find on accident though. I'm a little surprised that more people don't know about it... but then again why would you if you normally take the higher route, or fall off the bridges, or play in Debug mode?
As previously mentioned... the OOZ one too. That one I figured out intentionally... on the count of there doesn't seem to be any space to jump towards at first glance... coupled with the precedent set by this object.
As previously mentioned... the OOZ one too. That one I figured out intentionally... on the count of there doesn't seem to be any space to jump towards at first glance... coupled with the precedent set by this object.
#21
Posted 17 March 2014 - 12:59 AM
JaxTH, on 16 March 2014 - 04:19 PM, said:
I thought everyone knew this.
What I like to do is make the platform fall off and jump to the higher path to continue the level as it falls off.
What I like to do is make the platform fall off and jump to the higher path to continue the level as it falls off.
I'd do the same thing as a kid, but I've completely forgotten it over the years.
#22
Posted 17 March 2014 - 01:40 AM
I've known about this for a while. Discovered it while playing on hardware ages ago. It sure blew my mind when I first did it, though.
Puma, on 16 March 2014 - 10:45 PM, said:
You think something minor like that made it into the Taxman remakes? Would be interesting to find out, given how overlooked it apparently is. Never knew about that.
Master Emerald, on 16 March 2014 - 04:34 PM, said:
Yep. Knew about it. It's even on the mobile version.
#24
Posted 17 March 2014 - 03:57 AM
Knew about this one - can't for the life of me remember if it's because I placed on in Debug Mode or because I found it legit, though.
#25
Posted 17 March 2014 - 09:03 AM
#27
Posted 17 March 2014 - 02:39 PM
Discovered it long ago, only because I used to have trouble actually crossing the swinging platforms :/
#28
Posted 18 March 2014 - 11:03 AM
Known about it since the first time I played it 
Also, maybe my memory's cheating me but I'm sure the first time I played Mystic Cave Act 2, the second swinging platform glitched and detached like the ARZ and OOZ one does.
Also, maybe my memory's cheating me but I'm sure the first time I played Mystic Cave Act 2, the second swinging platform glitched and detached like the ARZ and OOZ one does.
#30
Posted 18 March 2014 - 01:17 PM
Yeah I can probably file that one alongside teleporting through a wall (with teleporter/spindash sfx) in Marble Zone!

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