Posted 12 March 2015 - 09:27 PM
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MotorRoach, on 10 March 2015 - 06:27 AM, said:
Yep, it's still a thing and it's still being updated. So much that I actually felt convinced to update Sonic's animations:
And this is just one of the quite many things to look forward to in the next version~
FUCKINGSONIC WHEN?
For the sake of this not being a wasted post, I'm really looking forward to seeing this fully in action.
This post has been edited by Shalpp: 12 March 2015 - 09:30 PM
Posted 22 May 2015 - 10:46 AM
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COMING SOMETIME IN THE FUTURE...
D-does this mean it's actually a Sonic game now? We're beginning to rival GZDoom with our software renderer here.
EDIT: Just to clarify we don't know how the speed cap is going to work with the actual game, so these physics are extremely temporary.
This post has been edited by Boinciel: 29 May 2015 - 03:57 PM
Posted 22 May 2015 - 11:09 AM
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I see something glorious. Really excited to see its implementation.
Posted 22 May 2015 - 11:13 AM
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Holy shit. Slopes? No more stairs let and right?
My god. What's next? Loops? I can't believe that this has also been around for almost as long as the original Sonic Adventures. It's just insanity.
This post has been edited by Dark Sonic: 22 May 2015 - 11:13 AM
Posted 22 May 2015 - 12:41 PM
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Oh my god, you guys have finally been able to implement slopes. This is going to change the game a lot.
Posted 22 May 2015 - 12:42 PM
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Rendering is okay, but there's lots of back-and-forth with regards to the specific physics we want and what would be best for the future of the game. Only floors can be sloped, and steep slopes just look dumb (and rendering bugs out at 80 degrees or so), so loops are out of the question.
I'm personally excited about the new multiplayer gametype possibilities this offers:
Posted 22 May 2015 - 02:52 PM
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This is incredible. As SRB2 is literally my ideal for a 3D Sonic game, I am STOKED. This is gonna allow for so many silly physics-based shenanigans.
Posted 22 May 2015 - 04:03 PM
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This takes me back to the SRB2 forums on April Fools Days for years. Slopes + Loops 4ever
Really excited to see what this means for the game!
Posted 22 May 2015 - 08:17 PM
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I had no idea this game was still alive! I can't wait to see what you'll be able to do with slopes in the future!
Posted 23 May 2015 - 01:43 AM
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Slopes and slope physics.
This is the biggest thing I would've asked of SRB2, but never imagined it would actually happen.
Color me surprised.
Posted 23 May 2015 - 09:21 AM
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Guess you guys need to find a new injoke now, huh?
Posted 23 May 2015 - 11:47 AM
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Boinciel, on 22 May 2015 - 10:46 AM, said:
We're beginning to rival GZDoom with our software renderer here.
Is this another feature where it won't be properly supported in the OpenGL renderer? Or is that supported as well?
It's nice of you to continue to support the same hardware that could run the game 15 years ago, but it's also nice to see it run efficiently at higher resolutions as well.
Posted 23 May 2015 - 03:04 PM
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May I ask a question? Why was Sonic Robo Blast made on Doom engine having Build engine? For the games I played (Doom -not much actually-, Blood and Duke Nukem 3D), Build looks better than Doom's one, not in graphics since they are equal in there, but in possibilities (for example, slopes), and it also is open source from some years ago. It was also improved to use 3D models instead of sprites and high resolution (Duke Nukem 3D High Resolution Pack).
PD: I don't know if Doom allows it, but Duke Nukem 3D and Blood have support for 3D red/blue rendering.
Posted 23 May 2015 - 03:29 PM
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Build engine modding has never seen quite as much activity as Doom modding, even after the source code release of the Build engine. Plus, SRB2 isn't just based on "the Doom engine", but is based on a port of Doom called Doom Legacy, which at the time was the only port to support true "floor over floor", which, from what I understand, was much more important to the developers starting out than things like slopes.
Posted 24 May 2015 - 06:36 PM
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Took the opportunity to play through 2.1 with my brother. Still as good a game as I remember it

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Also played Mystic Realm. I forgot how short the levels are in that pack (especially when you glide through them as Knuckles).