Sonic Robo Blast 2 v2.1 Launches Only took us like four years
#106
Posted 24 May 2015 - 07:17 PM
Nice to see some slope blocks in SRB2. Hey Can you import models ?
This post has been edited by Andrew75: 24 May 2015 - 07:36 PM
#107
Posted 25 May 2015 - 01:43 AM
I haven't played The Mystic Realm in ages and ages but I remember its levels feeling proportionally huge. When Egg Rock Zone was first added to SRB2, I remember thinking, "This feels like a Mystic Realm level."
#111
Posted 25 May 2015 - 12:21 PM
BlazeHedgehog, on 25 May 2015 - 01:43 AM, said:
I haven't played The Mystic Realm in ages and ages but I remember its levels feeling proportionally huge. When Egg Rock Zone was first added to SRB2, I remember thinking, "This feels like a Mystic Realm level."
I might be biased considering I just spent a few days 100%ing Sonic Heroes, but clearing a level in less than 1-2 minutes leaves a little to be desired sometimes, even if it's because Knuckles is great.
#112
Posted 28 May 2015 - 02:14 AM
I was excited enough when you guys mentioned there would be analog controller support for online-mode. Now if I could just get myself to port Hinote to 2.1, because I don't think Alice is going to anytime soon, which sucks because I can't enjoy 2.1 at all without Hinote. I use Hinote so much, the game might as well be called Super Hinote Blast or something. Is that ridiculously sad?
Actually, SRB2 was in development before Sonic Adventure's release; that's how old it is. Lord knows it might remain the only complete 3D Sonic fan game in existence to boot. *runs from brickzkrieg*
Dark Sonic, on 22 May 2015 - 11:13 AM, said:
Holy shit. Slopes? No more stairs let and right?
My god. What's next? Loops? I can't believe that this has also been around for almost as long as the original Sonic Adventures. It's just insanity.
My god. What's next? Loops? I can't believe that this has also been around for almost as long as the original Sonic Adventures. It's just insanity.
Actually, SRB2 was in development before Sonic Adventure's release; that's how old it is. Lord knows it might remain the only complete 3D Sonic fan game in existence to boot. *runs from brickzkrieg*
#113
Posted 10 June 2015 - 12:05 PM
It's not complete yet, but it's still more complete than any other 3d Sonic Fangame I ever saw.
#114
Posted 10 June 2015 - 01:19 PM
rata, on 23 May 2015 - 03:04 PM, said:
May I ask a question? Why was Sonic Robo Blast made on Doom engine having Build engine? For the games I played (Doom -not much actually-, Blood and Duke Nukem 3D), Build looks better than Doom's one, not in graphics since they are equal in there, but in possibilities (for example, slopes), and it also is open source from some years ago. It was also improved to use 3D models instead of sprites and high resolution (Duke Nukem 3D High Resolution Pack).
PD: I don't know if Doom allows it, but Duke Nukem 3D and Blood have support for 3D red/blue rendering.
PD: I don't know if Doom allows it, but Duke Nukem 3D and Blood have support for 3D red/blue rendering.
Doom went open source in 1997.
SRB2 started development around 1998.
That's why.
#116
Posted 11 June 2015 - 10:02 AM
Played a bit of Sonic Robo Blast 2 using the Greeneyes wad (which makes the game so much more fun with his Homing Attack), and yet again I can't bring myself to finish Deep Sea Zone. That zone always zaps my motivation to continue for some reason.
#117
Posted 11 June 2015 - 01:12 PM
I don't understand why so many people dislike Deep Sea Zone. I really like that zone, but I also love the zone Labyrinth Zone from Sonic 1, so w/e.
#118
Posted 11 June 2015 - 03:25 PM
If Deep Sea Zone is your falling off point, try playing as Tails.
#119
Posted 12 June 2015 - 07:27 AM
I'm speaking as a developer in here, Deep Sea Zone is a boring level for most of the part. I don't find it hard, just... very tedious. Good thing that DSZ is getting an entire remake.
#120
Posted 12 June 2015 - 05:26 PM
I had no idea people didn't like Deep Sea Zone. I loved it! I'm going to miss it when it's replaced

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