Sonic and Sega Retro Message Board: Sonic Robo Blast 2 v2.1 Launches - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 9 Pages +
  • ◄ First
  • 6
  • 7
  • 8
  • 9
    Locked
    Locked Forum

Sonic Robo Blast 2 v2.1 Launches Only took us like four years

#106 User is offline Andrew75 

Posted 24 May 2015 - 07:17 PM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Nice to see some slope blocks in SRB2. Hey Can you import models ?
This post has been edited by Andrew75: 24 May 2015 - 07:36 PM

#107 User is offline BlazeHedgehog 

Posted 25 May 2015 - 01:43 AM

  • A "Community Enigma"?
  • Posts: 1314
  • Joined: 23-January 05
  • Gender:Male
  • Wiki edits:51
I haven't played The Mystic Realm in ages and ages but I remember its levels feeling proportionally huge. When Egg Rock Zone was first added to SRB2, I remember thinking, "This feels like a Mystic Realm level."

#108 User is offline Falk 

Posted 25 May 2015 - 03:46 AM

  • Posts: 1419
  • Joined: 03-October 11

View PostBlivsey, on 23 May 2015 - 09:21 AM, said:

Guess you guys need to find a new injoke now, huh?


Loops

(for a while (?))

#109 User is online winterhell 

Posted 25 May 2015 - 11:26 AM

  • Posts: 747
  • Joined: 16-October 10
  • Gender:Male

View PostFalk, on 25 May 2015 - 03:46 AM, said:

View PostBlivsey, on 23 May 2015 - 09:21 AM, said:

Guess you guys need to find a new injoke now, huh?


Loops

(for a while (?))

It hits the fan given that for and while are loops in most programming languages including the one used here

#110 User is offline DigitalDuck 

Posted 25 May 2015 - 11:57 AM

  • Arriving four years late.
  • Posts: 3364
  • Joined: 23-June 08
  • Gender:Male
  • Location:Lincs, UK
  • Project:TurBoa, S1RL

View Postwinterhell, on 25 May 2015 - 11:26 AM, said:

It hits the fan given that for and while are loops in most programming languages including the one used here


I miss repeat ... until

Never gets any love.

#111 User is offline Blivsey 

Posted 25 May 2015 - 12:21 PM

  • Charismatic Sonicaholic
  • Posts: 591
  • Joined: 20-September 11
  • Gender:Male
  • Location:Ioway
  • Project:Throwing my support behind others' projects (aka none)

View PostBlazeHedgehog, on 25 May 2015 - 01:43 AM, said:

I haven't played The Mystic Realm in ages and ages but I remember its levels feeling proportionally huge. When Egg Rock Zone was first added to SRB2, I remember thinking, "This feels like a Mystic Realm level."

I might be biased considering I just spent a few days 100%ing Sonic Heroes, but clearing a level in less than 1-2 minutes leaves a little to be desired sometimes, even if it's because Knuckles is great.

#112 User is offline .Luke 

Posted 28 May 2015 - 02:14 AM

  • An Overexcited Freedom Planet Fan
  • Posts: 1196
  • Joined: 30-March 12
  • Gender:Male
  • Location:United States
  • Project:Freedom Planet fan art and two sci-fi novels
I was excited enough when you guys mentioned there would be analog controller support for online-mode. Now if I could just get myself to port Hinote to 2.1, because I don't think Alice is going to anytime soon, which sucks because I can't enjoy 2.1 at all without Hinote. I use Hinote so much, the game might as well be called Super Hinote Blast or something. Is that ridiculously sad?

View PostDark Sonic, on 22 May 2015 - 11:13 AM, said:

Holy shit. Slopes? No more stairs let and right?

My god. What's next? Loops? I can't believe that this has also been around for almost as long as the original Sonic Adventures. It's just insanity.


Actually, SRB2 was in development before Sonic Adventure's release; that's how old it is. Lord knows it might remain the only complete 3D Sonic fan game in existence to boot. *runs from brickzkrieg*

#113 User is offline Glaber 

Posted 10 June 2015 - 12:05 PM

  • Has Beaten Sonic Genesis for GBA
  • Posts: 597
  • Joined: 14-January 03
  • Gender:Male
  • Location:Mobius
  • Project:Gmod Ragdolls and Props, Pony maps
  • Wiki edits:10
It's not complete yet, but it's still more complete than any other 3d Sonic Fangame I ever saw.

#114 User is offline Shadow Hog 

Posted 10 June 2015 - 01:19 PM

  • Avatar by Neoriceisgood
  • Posts: 3859
  • Joined: 05-November 06
  • Gender:Male
  • Location:Earth
  • Wiki edits:10

View Postrata, on 23 May 2015 - 03:04 PM, said:

May I ask a question? Why was Sonic Robo Blast made on Doom engine having Build engine? For the games I played (Doom -not much actually-, Blood and Duke Nukem 3D), Build looks better than Doom's one, not in graphics since they are equal in there, but in possibilities (for example, slopes), and it also is open source from some years ago. It was also improved to use 3D models instead of sprites and high resolution (Duke Nukem 3D High Resolution Pack).
PD: I don't know if Doom allows it, but Duke Nukem 3D and Blood have support for 3D red/blue rendering.
Build Engine didn't go open source until 2000.
Doom went open source in 1997.
SRB2 started development around 1998.

That's why.

#115 User is offline rata 

Posted 10 June 2015 - 08:58 PM

  • Posts: 74
  • Joined: 11-January 15
  • Gender:Male
  • Location:Argentina
  • Project:Trying to be useful somehow.

View PostShadow Hog, on 10 June 2015 - 01:19 PM, said:

Build Engine didn't go open source until 2000.
Doom went open source in 1997.
SRB2 started development around 1998.

That's why.


Well, thanks for the info. That clears it up in my mind a lot.

#116 User is offline Chris Highwind 

Posted 11 June 2015 - 10:02 AM

  • Don't fuck with Luigi
  • Posts: 1755
  • Joined: 30-August 08
  • Gender:Male
  • Location:Mooresville, NC
  • Project:Slacking
  • Wiki edits:13
Played a bit of Sonic Robo Blast 2 using the Greeneyes wad (which makes the game so much more fun with his Homing Attack), and yet again I can't bring myself to finish Deep Sea Zone. That zone always zaps my motivation to continue for some reason.

#117 User is offline W.A.C. 

Posted 11 June 2015 - 01:12 PM

  • I abuse text smilies way too much.
  • Posts: 4252
  • Joined: 05-April 10
  • Gender:Male
  • Location:California
  • Project:Art Assets for a Game Project
  • Wiki edits:2
I don't understand why so many people dislike Deep Sea Zone. I really like that zone, but I also love the zone Labyrinth Zone from Sonic 1, so w/e.

#118 User is offline Billy 

Posted 11 June 2015 - 03:25 PM

  • RIP Oderus Urungus
  • Posts: 1708
  • Joined: 24-June 05
  • Gender:Male
  • Location:Colorado, USA
  • Project:retrooftheweek.net - Give it a visit and tell me what you think!
  • Wiki edits:15
If Deep Sea Zone is your falling off point, try playing as Tails.

#119 User is offline MotorRoach 

Posted 12 June 2015 - 07:27 AM

  • Posts: 178
  • Joined: 13-March 11
  • Gender:Male
I'm speaking as a developer in here, Deep Sea Zone is a boring level for most of the part. I don't find it hard, just... very tedious. Good thing that DSZ is getting an entire remake.

#120 User is offline Atendega 

Posted 12 June 2015 - 05:26 PM

  • Posts: 44
  • Joined: 16-August 14
  • Gender:Not Telling
  • Location:Snooping, as usual
  • Project:Being too lazy to start a project
I had no idea people didn't like Deep Sea Zone. I loved it! I'm going to miss it when it's replaced :(

  • 9 Pages +
  • ◄ First
  • 6
  • 7
  • 8
  • 9
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users