City Rush will be released in Canada and Australia this month as part of a "soft launch" to better prepare for a worldwide audience. Both territories were chosen because of their similarities to U.S. audiences, the producer said, but smaller communities.
Congrats, you're guinea pigs!
This post has been edited by Jason: 14 March 2014 - 10:15 AM
Because nothing says "crazy" like... driving between the lines on the road.
I suppose it's nice to keep this franchise alive, but one of the appeals of Crazy Taxi back in the day was the fact it offered a city to drive around in. That was before sandbox games and physics engines were commonplace - you could do a great deal more with the license now that technology has moved on, and yet... not a lot has happened.
I'm hoping this game will turn out great but for free, we can't complain.
Honestly, I'm just very excited to see that SEGA hasn't forgotten about the franchise. If this turns out good, hopefully it will pave the way for the return of more old Dreamcast IPs. *Cough* Jet Set Radio *Cough*.
JaxTH, on 14 March 2014 - 01:14 PM, said:
I suppose it's nice to keep this franchise alive, but one of the appeals of Crazy Taxi back in the day was the fact it offered a city to drive around in.
This is true. At least the original game is available on mobile devices.
This post has been edited by Conzuh: 14 March 2014 - 03:04 PM
Why can't they just make one fully decent looking game for mobile devices. We have quad core CPU phones running fine on the equivalent of two AA batteries and we can't just have a proper, full-gameplay installment to a 17 year old franchise? This looks like a watered down, on rails QTE instead of a driving game. Microtransactions are one thing, but if you can't build a proper game around it, then what's the point?
At least it looks neat, stylistically.
This post has been edited by Lobotomy: 14 March 2014 - 03:48 PM
Why can't they just make one fully decent looking game for mobile devices. We have quad core CPU phones running fine on the equivalent of two AA batteries and we can't just have a proper, full-gameplay installment to a 17 year old franchise? This looks like a watered down, on rails QTE instead of a driving game. Microtransactions are one thing, but if you can't build a proper game around it, then what's the point?
At least it looks neat, stylistically.
Graphics can't make touch controls fun enough to use for full fledged games. Normal Crazy Taxi just ain't as good without a controller. Besides that, not everyone has phones with high specs.
Well, I don't care in the slightest about this game, but making the original free is definitely good. I already have it on the Gamecube, but I'm not always at home.
This is my fault, I was just yesterday wishing aloud that a new Crazy Taxi game would come out and an evil genie must have heard me. I should have been more specific, I'm sorry.
I'll give it a go in the morning. Hopefully it won't be as bad as the travesty that was Sonic Jump Fever, what with its microtransactions, premium currency, roadblocks...
TimmiT, on 14 March 2014 - 10:15 AM, said:
It's filled with microtransactions and has waiting times.