Several people over at Chao Island have expressed interest in any mods that might improve the look and/or feel of the game, but few have any idea even where to begin with doing anything(myself included, and I am further hampered by lacking access to a Windows (Virtual) Machine and vision that would be needed to contribute anything.
-One Chao Island Member(forget his screen name off hand) has completely redone the textures for the Chao Gardens and given his permission to bundle them with any larger reskinning project. I have no idea what the results look like, but the guy has gotten several compliments over at Chao Island. I have no idea if this person is interested in making further contributions.
-Overall, I feel like most of the people who are actually interested in doing the work are more in the "learning how to do the basics" phase as far as their own contributions go, and it probably is a little early to try recruiting help.
Still, I like the idea and wish my vision would allow me to do more to contribute.
I will agree that a good first step from an organizational standpoint would be to arrange the textures into more manageable groups that would be manageable for a particular artist. As I said above, someone already reskinned the Chao Gardens, and making the reskin of each level its own sub-project would make a lot of sense. Player Textures, Emenmy Textures, Item Textures, etc might make for other good modules. I also like the idea of possibly backporting textures for levels that were reimagined for Generations, and even made a similar suggestion over at Chao Island.
Though, considering as others have mentioned that re-texturing, even if done right, will only go so far in improving the look of the game, I have to ask:
What, if anything, we know about SA2's lighting system as it is implemented in the Steam version? Is it handled by data files that one could edit without touching the executable or is it hard coded and would require a SA2 mod loader compatible DLL to be functional?
Do we know anything about the SA2 model format beyond it being related to the SA1 model format while still being different enough to render tools for the SA1 format useless?
How difficult would it be to increase draw distance?
And please excuse my ignorance, but what is bump mapping?
Also, considering the modularity of SA2 mods and the potential to stack mods, have there been any mods showcased here, that, even if not bundled with whatever this project produces, would supplement it nicely?
Honestly, I have my doubts this project will ever get anywhere near a proper HD remake, but hey, if we get a few better looking baniks or a level or two gets a fresh coat of paint, I would say that was something gained from the effort.


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