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Project AXSX Side team! Story team Fomration a gooo !

#31 User is offline TheKazeblade 

Posted 04 March 2014 - 02:00 AM

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Andrew's given me the opportunity to manage the day-to-day operations of the Story Team so he can focus on the game design. I'll be going to him to make sure we're moving in the direction that he has envisioned for the project, but in terms of organization and figuring out what needs done on the story end of things, I'll be the one who will be keeping track of progress for you guys, so feel free to PM me with any questions :)

I'll be setting up a system of communication for the team and documents that everyone will be able to access so that way everyone will be on the same page, and so we can keep confusion and frustration to a minimum. Team Members can expect PM's with the information early next week.

Speaking of team members, We're needing storyboard artists! Andrew and I will be establishing the plot over the next week or so, and afterwards will be working on writing the individual scenes. While that is taking place, storyboard artists, feel free to either post your interest here (preferably with links to your portfolio for reference) or PM me with that information.

While it's awesome for tons of people to join, we're going to try and focus only on volunteers who will be able to help on a consistent basis, and be counted on to deliver quality work (and not disappear on us). Don't worry, I know life can get busy and schedules can get hectic, so we won't be having any harsh deadlines of any kind, but we're looking for people that can produce a consistent amount of work about every month. That's flexible, though, so if you think that you can produce quality work on any timeframe, get a hold of me, we'll work something out. This way we can keep the momentum going. We're going to get the plot as airtight as possible so there's no guesswork, and y'all can do your thing.

Other non-storyboard artist peeps looking to get in on the action, same goes for you! We're gonna be needing a lot of creative people for this project, so if you have something, anything to contribute, just let me know, and we'll find out what we might need your help on :)

View PostMr Lange, on 03 March 2014 - 09:58 PM, said:

So everyone knows I'm probably going to be involved in this as an animator. I'm planning on Saturn style cgi fmv cutscenes.


That's awesome to hear :D I'm currently working with Andrew to get a concrete story down, hopefully by Friday we can have something solid. We'll be needing to handle finalizing the plot and getting storyboards started first, and from there we can begin discussing animation :) I was wanting to ask you, but I wasn't sure how busy you'd be. Glad to have you aboard :)
This post has been edited by TheKazeblade: 04 March 2014 - 02:05 AM

#32 User is offline JoeyJojoJr 

Posted 21 March 2014 - 04:06 PM

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Hi guys, big fan of what you have all been doing here (and of course all the amazing progress Andrew75 has made on the main parts of the game). Been following Project AXSX for a long time, but never bothered to sign up on the forums here until now.

I'd love to offer my services to helping on the side team, it's essentially the main reason I signed up. I'm not much of a technical guy, but I think I could help with plot, storyboards, and dialogue, if there is any dialogue. To that end, and with all due respect to the idea TheKazeblade has already put together, I've taken the liberty of drawing up a rough plot. I've done my best to merge all the different stories and use most elements from all of them (except the VR one because it had very little material in the first place, and very little to do with anything else in the other plots or the series overall, except SatAM and the comics). While all these plots seem to have been rejected by Sega, I still think it would be best to try to stick to them as closely as possible, rather than incorporate new elements. I think it really helps the idea that this is finishing what they started, that it will be a mostly accurate recreation, rather than a new project simply inspired by it (though excuse me if this isn't how some of you interpret it). I've made sure that the only time I introduced "new" elements, they were actually just references to the other games (which don't even have to be made very explicit in the actual cutscenes), and that was done to solve the problem of many of the elements from these stories clearly being reused in other games (like ChaosDoom obviously becoming Chaos). At the same time, I think what I have could be expressed without dialogue if that's what you thought was best (I agree with Andrew75's initial notion that it probably would be best). There are a few things about the story I have here that could be easily switched around to be simplified, and to incorporate specific levels and bosses (as of right now I'm not sure exactly how many Zones/Acts there are going to be in the finished game), but I've tried to make it flexible so you guys could shift pieces around but still keep other elements of the story. I can expand on some specific ideas about that later if you want.

Another idea I think might be fun, and I don't know if anyone here has thought of it before, would be to create an instruction manual for the game, one that tries to look and feel like an actual manual for a Saturn game. It could then be packaged in a PDF file or something along with the game. It could help the story be more like the old games (since they had a lot of details that weren't expressed in the visuals of the games themselves), plus, it would probably just be a whole lot of fun and really make the whole thing feel more authentic. Of course, this would probably only be done very close to the end of development, but if you guys were interested, I think that would be a thing I could put together for the project (with input from everyone and following Andrew75's directions, of course).

One other thought I had relates to the storyboard posted on the first page of this topic. Has anyone thought about it perhaps not being part of the opening cutscene? In my idea, it would be closer to the end (I would certainly want to incorporate it, as I think it would be good to use as much of the original material as possible). This could be rearranged, sure, but just something to think about.

But this is my first post here and I'm probably just rambling, so without further ado, here's my basic plot idea.

Spoiler


So I don't know how far you guys are in developing this specific area, and maybe it's too late to incorporate anything I've said here, but just in case it's not, here are some ideas you can use. I'm very excited for this project, and I'll be sticking around to offer my help in whatever areas I think I might have the skills for (assuming I make it past being a Trial Member).

#33 User is offline Andrew75 

Posted 22 March 2014 - 09:36 AM

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View PostJoeyJojoJr, on 21 March 2014 - 04:06 PM, said:

Hi guys, big fan of what you have all been doing here (and of course all the amazing progress Andrew75 has made on the main parts of the game). Been following Project AXSX for a long time, but never bothered to sign up on the forums here until now.

I'd love to offer my services to helping on the side team, it's essentially the main reason I signed up. I'm not much of a technical guy, but I think I could help with plot, storyboards, and dialogue, if there is any dialogue. To that end, and with all due respect to the idea TheKazeblade has already put together, I've taken the liberty of drawing up a rough plot. I've done my best to merge all the different stories and use most elements from all of them (except the VR one because it had very little material in the first place, and very little to do with anything else in the other plots or the series overall, except SatAM and the comics). While all these plots seem to have been rejected by Sega, I still think it would be best to try to stick to them as closely as possible, rather than incorporate new elements. I think it really helps the idea that this is finishing what they started, that it will be a mostly accurate recreation, rather than a new project simply inspired by it (though excuse me if this isn't how some of you interpret it). I've made sure that the only time I introduced "new" elements, they were actually just references to the other games (which don't even have to be made very explicit in the actual cutscenes), and that was done to solve the problem of many of the elements from these stories clearly being reused in other games (like ChaosDoom obviously becoming Chaos). At the same time, I think what I have could be expressed without dialogue if that's what you thought was best (I agree with Andrew75's initial notion that it probably would be best). There are a few things about the story I have here that could be easily switched around to be simplified, and to incorporate specific levels and bosses (as of right now I'm not sure exactly how many Zones/Acts there are going to be in the finished game), but I've tried to make it flexible so you guys could shift pieces around but still keep other elements of the story. I can expand on some specific ideas about that later if you want.

Another idea I think might be fun, and I don't know if anyone here has thought of it before, would be to create an instruction manual for the game, one that tries to look and feel like an actual manual for a Saturn game. It could then be packaged in a PDF file or something along with the game. It could help the story be more like the old games (since they had a lot of details that weren't expressed in the visuals of the games themselves), plus, it would probably just be a whole lot of fun and really make the whole thing feel more authentic. Of course, this would probably only be done very close to the end of development, but if you guys were interested, I think that would be a thing I could put together for the project (with input from everyone and following Andrew75's directions, of course).

One other thought I had relates to the storyboard posted on the first page of this topic. Has anyone thought about it perhaps not being part of the opening cutscene? In my idea, it would be closer to the end (I would certainly want to incorporate it, as I think it would be good to use as much of the original material as possible). This could be rearranged, sure, but just something to think about.

But this is my first post here and I'm probably just rambling, so without further ado, here's my basic plot idea.

Spoiler


So I don't know how far you guys are in developing this specific area, and maybe it's too late to incorporate anything I've said here, but just in case it's not, here are some ideas you can use. I'm very excited for this project, and I'll be sticking around to offer my help in whatever areas I think I might have the skills for (assuming I make it past being a Trial Member).


We actually got a story going. TheKazeblade has been working on it. Quite happy with how well its turning out, he's also got the First scene ready for story board guys .
We don't have any story board guys yet it seems! I like the instruction manual idea. if someone is interested in doing one that'd be great hahaha
This post has been edited by Andrew75: 22 March 2014 - 09:42 AM

#34 User is offline Andrew75 

Posted 20 June 2014 - 11:14 AM

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Need story board and 3d modelers over here ! also guys to draw up some concept art stuffs for the scenes !

#35 User is offline JoeyJojoJr 

Posted 11 July 2014 - 07:18 PM

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Mind if I ask what needs doing with the story team? I just noticed in the main AXSX topic that apparently it's not very active right now, and here you've mentioned a few things that need doing. I don't know how much I could help with 3D modelling, but things like storyboarding (and scripting, as you can see from my very long and far too eager post above) are very much up my alley. I don't know exactly what you guys are planning for what the story is or how it's to be presented, but from an art standpoint, I think I could lend a hand. I've got the free time right now, anyway.

#36 User is offline Andrew75 

Posted 12 July 2014 - 04:02 AM

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TheKazeblade is in charge of the Story team, He's also doing the story draft. I believe he may have contacted you already, just replying here so that others will be updated.
This post has been edited by Andrew75: 12 July 2014 - 05:11 AM

#37 User is offline Liraxus 

Posted 14 July 2014 - 08:47 PM

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I've sent my story idea in a PM, also, I support the idea of Faseeh helping with music, he's got talent.

#38 User is offline Andrew75 

Posted 15 July 2014 - 07:51 AM

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View PostLiraxus, on 14 July 2014 - 08:47 PM, said:

I've sent my story idea in a PM, also, I support the idea of Faseeh helping with music, he's got talent.

I've responded to the PM, Thx for the effort ! Anyhow , Just so you guys know, we've got a story pretty much set in stone, Minus the ending,( too busy to decide on an ending aspect right now) So yeah, we just need story boarders for the games opening sequences.
We also need some concept artists to draw out Scene props and environments, nothing overly complex mind you!
Some props and environments include
1: Nack the weasel's Space-bike thing-a-majig, lol
2: Rings of order, ( I was picturing Rings fused with crystal like minerals)
3: Dr. Robotnik's control room within the DeathEgg,
4: TROPICAL BEACH-SONIC'S WORLD
5: Beach chair and accessories
6: TAILS' WORKSHOP ( beach hut)
7:PROFESSOR'S LAB
8:LUNAR FOX SPACESHIP ( could look something like tails plane but in rocket form)
9: A shabby run down looking Special stage access console built by Professor Boobowski. ( this should consist of a monitor or 2, some flashing lights, few pipes, and a teleportation chamber.
(the console needs to be big enough to hide Sonic behind)
10:Special stage Access key cards ( these will be hidden around the levels and used in conjunction with 50 rings)

Some of the environments and props are described in our story, if anyone is interested send TheKazeblade a quick PM
If you want to make 1 or multiple contributions than by all means go for it ! they can be useful in one way or another!

Here is the first Scene ( its ready for you story borders and prop designers)

Spoiler


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