Sonic and Sega Retro Message Board: Project AXSX Side team! - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

Project AXSX Side team! Story team Fomration a gooo !

#16 User is offline Andrew75 

Posted 28 February 2014 - 10:44 AM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects

View PostFaseeh, on 28 February 2014 - 10:08 AM, said:

I'd say go for widescreen too.

Andrew I'd really like to help with the music over the next week and try to make a song for you based on one inspiration. Think we could talk about this? Sorry I've not had time to do this before :)/>/>/>

Hmm.. something like that may fit into one of the custom levels I have planned. (your signature's song )
Anyhow, are you talking about doing some music for the story FMV sequences?
This post has been edited by Andrew75: 28 February 2014 - 11:47 AM

#17 User is offline Faseeh 

Posted 28 February 2014 - 08:57 PM

  • Posts: 141
  • Joined: 29-September 12
  • Gender:Male
  • Location:Singapore
  • Project:Generations modding

View PostAndrew75, on 28 February 2014 - 10:44 AM, said:

Hmm.. something like that may fit into one of the custom levels I have planned. (your signature's song )
Anyhow, are you talking about doing some music for the story FMV sequences?


Which one are you referring to?

I was thinking about stages but if ya need some FMV, I guess I could try but I'd need the FMV sequences done first or something I presume.

#18 User is offline TheKazeblade 

Posted 28 February 2014 - 09:44 PM

  • "Our Life is More than a Side-Effect"
  • Posts: 2053
  • Joined: 05-April 10
  • Gender:Male
  • Location:West Coast, US
I threw together a quick first draft of a story proposal! I liberally mixed the Rings of Order, Date, and Gravity story concepts, plus re-purposed Tiara as a sort of Knuckles-esque character (in that the traps she enacts causes Sonic to fall into the next zone). I referred to her as "Tiara the Minx" instead of Tiara Boobowski, because calling her by her species seems a little more in-line with the Segaverse. Boobowski just feels too AoStH to me, and not in a good way. Additionally, I re-named Professor Gazebo to Master Gazebo to make the concept behind the Rings of Order feel more mythical and grandiose. I didn't include the "Poison Rope" concept, as the story just sounds weak, plain and simple (STI seemed to have some major issues with sloppy story concepts).

I also included the Lunar Fox from Sonic the Fighters as a convenient in-universe plot device for getting to the planet. I tried to refrain from using any concepts that didn't already exist in the Sonic Universe so it stayed streamlined and something that felt like it belonged in-canon with the other games. I think I succeeded, but I'll leave you guys to be the judge :)

Spoiler


#19 User is offline Andrew75 

Posted 01 March 2014 - 11:57 AM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
That's actually quite good, I like it!
Nack the Weasel and Metal Sonic are Bosses within the game, I think it would be fitting to add them in the mix somewhere.



Here is my crap-tastic draft for the opening I had in mind for project AXSX,( back in 2006)
I'm no writer, so please don't be so harsh, okay ? ( if you guys want to use anything from this go ahead !)

This story was very loosely inspired from the story board that was posted on the first page of this topic.
When we were initially planning the game's story, Xeniczone insisted on verbal communication between characters.
I wanted to keep speech to a minimum and let visuals tell the story.
We ended up with a bit of a mix here.
Spoiler


Some concepts that we wanted to include in later portions of the story:
We wanted to explain why some of the boss characters were so huge during boss fights, ( Nack and Metal sonic for example)
This is kind of stupid, but rings of order could be used to , umm sort of power up whoever was holding them, (on command.) enlarging their mass and power. ( of course sonic does not do this)
This would have been done after an initial fight with a smaller version of the boss character.

Hidden in many levels would be secret rooms housing Rings of order access portals which lead to special stages. ( 50 rings required to power the Professor's portal machine)( Nack is always hiding behind that machine and jumps in after sonic)
During a special stage Nack would have been trying to beat sonic to each ring of order, Both race to collect as many Rings as possible, If both characters do not have the proper amount of rings than the stage can be repeated at a later time.
If Nack won the rings , there is no second attempt at collecting them, However after a Nack boss fight, and nack loses , Metal sonic swoops in and grabs up the remaining rings that neck had acquired. (if Metal takes the rings than there will be an alternate act and boss at the end of the game, After Deathe Egg)
If sonic has all of the rings , metal does not show up. ( You get an alternate boss and act, and good ending, After Death Egg ) ( What about the first ring Metal sonic grabbed at the beginning of the game? simple, use our imagination and come up with something for the story!

another note: The portals can not be opened with just the 50 rings, there are password key objects hidden around the levels. ( so both are required)

These were just rough ideas, use em, change em , do whatever !
This post has been edited by Andrew75: 01 March 2014 - 12:30 PM

#20 User is offline Andrew75 

Posted 01 March 2014 - 12:25 PM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects

View PostFaseeh, on 28 February 2014 - 08:57 PM, said:

View PostAndrew75, on 28 February 2014 - 10:44 AM, said:

Hmm.. something like that may fit into one of the custom levels I have planned. (your signature's song )
Anyhow, are you talking about doing some music for the story FMV sequences?


Which one are you referring to?

I was thinking about stages but if ya need some FMV, I guess I could try but I'd need the FMV sequences done first or something I presume.


Hmm do the sig songs change up or something ? I'm not sure which one it was now, I just pressed the play button the first time I saw the sig.
Yeah we need to get the FMV done first before music is introduced.

#21 User is offline Andrew75 

Posted 01 March 2014 - 02:01 PM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
http://www.senntient...pic.php?id=1955
Important Boss info here regarding the Guardian sphinx

Posted Image
I don't think we need to add the idea of the team running around the game with Sonic. as Chris Senn originally intended. ( man the original story concepts are all over the place!
The following can probably fit somewhere into the game as story progresses.

kurisu said:


GS BG was night, sandy desert with a half-destroyed colliseum-like environment at the center of which GS raises up. The idea was the team would be fighting him from that point... ON him... at first he's almost completely buried in sand... just his head and shoulders out.. then an arms springs up (with the colliseum still the arena)... but once his torso is revealed, they run up parts of him, as he tries to smack them, shake them off, laser beam them with his eyes, etc. ...as they get higher up, the wind noise increases as the GS is fully out of the sand... So the team learns what his ultimate weak spot is - his head... but will not be able to access past the beginning until they make their way up it.

Also note that the scale indicated of Sonic changed... originally this boss was supposed to be HUGE... like 3-4 times bigger than indicated (which would allow running up his body, along arms, etc.).



EDIT: We are going to have to story board everything related to story and events and when they happen related to what level they belong to.
I'll get a level and boss list up sometime soon...

This post has been edited by Andrew75: 01 March 2014 - 02:18 PM

#22 User is offline Andrew75 

Posted 01 March 2014 - 02:45 PM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Level list:

Jade Gully Zone ------
Nack the Weasel (Non powerd up version) ( he's after Sonic's Ring of order?)

Blue Ocean Zone ----- ( maybe we can rename this to something else ?) How does Aqua Garden Zone sound? maybe Hydro Garden
Boss Unknown ( lets move Octopod Boss from the Sonic Mars concept Sprite here, see post # 23)

Crystal Frost Zone -----
Boss Unknown

Red Sands Zone -----
Guardian Sphinx Boss. ( man is he pissed)
(Sand Gully Zone is a secret unlockable zone) MechaMite Boss

Candy Mountian zone ----- (may cut this one ! no artwork is available)
Boss Unknown

Nack Boss fight here ( powered up Nack)

Metal Blade Zone -------
Metal Sonic race with unpowered up Metal Sonic, (Than boss fight Boss with Powerd up metal sonic)

Death egg -----
Dr. Robotnik Boss than Bad ending
or
Dr. Robotnik , (than another Galaxy Fortress zone which is Unlockable by collecting all the rings of order) Dr. Robotnik 1, Dr. Robotnik 2 Super boss, than good ending.
This post has been edited by Andrew75: 04 March 2014 - 07:46 PM

#23 User is offline Andrew75 

Posted 01 March 2014 - 03:16 PM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
Some stuff that may be inspirational, (I know some of these are ridiculous, and a lot wont fit!)
Posting these here just for the hell of it.

Jade Gully/ Jade Goldzone (scrapped name)Zones Concept art:
Spoiler


Crystal frost and or Blue ocean concept art
Spoiler


Sand Gully Zone Concept art ( level was scrapped from the original game, confirmed by Chris Senn)
Spoiler


Mecha Mite Boss from Sand Gully concept art:
Spoiler


Flame falcon boss concept: (no idea what zone this guy belongs in could have been another Sand Gully Boss concept judging from level prop artwork)
Spoiler


Random Boss stuff : Octopod, Emerald Cat, and An odd Metal Sonic
Spoiler


Enemy Concept art: Could be useful if we need to include any enemies in the FMV ( kind of doubt we'd need them)

Spoiler



For death egg zone, I have the original 13 level sections that make up the acts , including this level select area:
Posted Image
This post has been edited by Andrew75: 01 March 2014 - 04:15 PM

#24 User is offline Faseeh 

Posted 01 March 2014 - 10:35 PM

  • Posts: 141
  • Joined: 29-September 12
  • Gender:Male
  • Location:Singapore
  • Project:Generations modding

View PostAndrew75, on 01 March 2014 - 02:45 PM, said:


Blue Ocean Zone ----- ( maybe we can rename this to something else ?) How does Aqua Garden Zone sound?
Boss Unknown


Hey Andrew, I think Hydro Garden may work since Aqua has been kinda overused a bit.

I suggest that you could go for a Misty Lake without ruins and mist feel for that stage. Fields and pools by the side, maybe that'd make way for good 3D underwater platforming? :D though that'd make it quite flat. Do play around :D

#25 User is offline Tiller 

Posted 02 March 2014 - 06:05 AM

  • Posts: 685
  • Joined: 04-April 12
  • Gender:Male
  • Project:HDK & World Runner
I think the hardest part is blending the batshit nature of the level design and visuals of a potential Sonic X-treme with a story. Like in the cutscenes is the world normal or is it set in the crazy gravity fisheye style? Is there a story reason for how wacky and alien the levels are compared to more grounded Sonics before it? I personally like the direction.

I would avoid the "date" idea, the planetary death egg idea, and scrap the part about Eggman blowing up the master emerald because Chaos happens in Adventure. I feel it would be fun to connect the "6 mysterious figures" from the emerald plot with the Zeti and Lost Hex somehow, completing the circle of speculation when we first saw how X-treme Lost World was looking at the first reveal. The VR and poison ideas are a bit silly, but VR would make sense of the world and poison could make Sonic hallucinate the nature of the worlds like a bad acid trip only to right itself in the end.

Though it's not like Robotnik hasn't blown the planet into chunks, distorted reality, or messed with space time before. Maybe he toys with gravity in this one, just not with a Jupiter sized Death Egg.
This post has been edited by Tiller: 02 March 2014 - 06:06 AM

#26 User is offline Andrew75 

Posted 02 March 2014 - 06:22 AM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects

View PostTiller, on 02 March 2014 - 06:05 AM, said:

I think the hardest part is blending the batshit nature of the level design and visuals of a potential Sonic X-treme with a story. Like in the cutscenes is the world normal or is it set in the crazy gravity fisheye style? Is there a story reason for how wacky and alien the levels are compared to more grounded Sonics before it? I personally like the direction.

I would avoid the "date" idea, the planetary death egg idea, and scrap the part about Eggman blowing up the master emerald because Chaos happens in Adventure. I feel it would be fun to connect the "6 mysterious figures" from the emerald plot with the Zeti and Lost Hex somehow, completing the circle of speculation when we first saw how X-treme Lost World was looking at the first reveal. The VR and poison ideas are a bit silly, but VR would make sense of the world and poison could make Sonic hallucinate the nature of the worlds like a bad acid trip only to right itself in the end.

Though it's not like Robotnik hasn't blown the planet into chunks, distorted reality, or messed with space time before. Maybe he toys with gravity in this one, just not with a Jupiter sized Death Egg.

hmmm..
This post has been edited by Andrew75: 02 March 2014 - 06:23 AM

#27 User is offline TheKazeblade 

Posted 02 March 2014 - 04:20 PM

  • "Our Life is More than a Side-Effect"
  • Posts: 2053
  • Joined: 05-April 10
  • Gender:Male
  • Location:West Coast, US

View PostAndrew75, on 01 March 2014 - 11:57 AM, said:

That's actually quite good, I like it!
Nack the Weasel and Metal Sonic are Bosses within the game, I think it would be fitting to add them in the mix somewhere.


That would be super easy! Metal Sonic is already in there, but I could definitely slip Nack in as well. Maybe he was in one of Eggman's ships that shoots down Sonic at the beginning, and acts as a guard at Gazebo's home guarding the remaining Rings of Order.

The final say in the story is entirely up to you. I'm more than willing to figure out a way to incorporate your previous story elements! I just want to make sure we don't run the risk of putting too much minutia into the plot that makes it move into convoluted territory.

The risk with adhering to vanilla ideas of STI's story concepts are that most of them were just bad... but I think if elements of your ideas and their ideas were combined together, a nice, simple, fun story can come out without leaning too far into AoStH territory, or conversely, Sonic '06 territory on the opposite side of the spectrum. Brevity and simplicity are the keys to efficiency :)

#28 User is offline Andrew75 

Posted 02 March 2014 - 04:55 PM

  • Technical Artist
  • Posts: 1529
  • Joined: 12-December 09
  • Gender:Male
  • Project:Project AXSX(Sonic Xtreme) + Misc Projects
yeah we don't want to get overly complex,
I think if we kept everything simple to the point of no spoken dialog and just tell the story visually would probably eliminate a lot of work when it comes time to doing the animations.
A lot could even be done in game using character sprites if needed. (like sonic 3 )

For the FMV we only need an opening and 2 endings. for the games ending I'm totally open ! ( some sub FMVs could be possible too)

Yeah ! I'd really like to use the story that me and Xeniczone came up with for the opening somehow as its its purely visual and packed full of action , minus the first few sentences since they are spoken lol)
Nack could replace Tiara as the knuckles equivalent. but than she'd need new story elements.. ( or we could just keep Tiara the same, I don't mind )

Hope my request is not to drastic.

What do you guys think?
This post has been edited by Andrew75: 02 March 2014 - 04:57 PM

#29 User is offline The Game Collector 

Posted 02 March 2014 - 11:08 PM

  • Posts: 806
  • Joined: 24-August 08
  • Gender:Male
  • Location:Washington State, USA
  • Project:helping a local rock band; still a big Sonic & video game fan
As long as your team says Metal Sonic, Nack, and Tiara are part of the story I'm interested in whichever direction you choose. Having her as an NPC in your game will make it that much easier to make her own game using her scrapped playable character mode as a prequel or sequel spinoff.

#30 User is offline Mr Lange 

Posted 03 March 2014 - 09:58 PM

  • A wise guy eh. I know how to DEAL with wise guys.
  • Posts: 894
  • Joined: 27-August 10
  • Gender:Male
  • Location:The Land of Waldos
  • Project:Helix, NASF DX, Sonic Overture
  • Wiki edits:1
So everyone knows I'm probably going to be involved in this as an animator. I'm planning on Saturn style cgi fmv cutscenes.

  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users