E-122-Psi, on 21 February 2014 - 07:25 PM, said:
Mr Lange, on 21 February 2014 - 01:06 AM, said:
Some more hacking of Sonic R itself would be interesting to see, though I admit it's probably not an easy game to work off of (if a full model of Amy is ever found in the game though, you know what must come of it...). :P
By the way, did anyone notice those random balloons floating around in the background of certain tracks (even in non Balloon mode)? Anyone found out what those were about?
I tried using a RAM editor to walk out of bounds and attempt to collect those balloons. Nothing happens, but if you're in Resort Island going out that far sometimes causes the camera to freak out and start heading for space. (If anybody's interested, grab the Cheat Engine and tell it to NOP out addresses 0x4D8B13 and 0x4D8B1A. Those seem to be the calls to the collision-detection routines so you can just waltz your way through the fences. PC version, of course.)
If I had to guess, it's probably so that the balloon model is guaranteed to be in memory so it doesn't have to worry about weird case conditions messing up the RAM or anything. (As to why they had to put it in the level, I have no clue.)

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