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Does anyone else want a "Sonic R-2?"

#31 User is offline The KKM 

Posted 20 February 2014 - 09:49 AM

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View PostGlisp, on 19 February 2014 - 08:24 PM, said:

View PostThe KKM, on 19 February 2014 - 04:28 AM, said:

... while I'd certainly enjoy a Sonic R 2, I must say the idea of complaining the All-Stars Racing series control badly and thus going back to Sonic R as if that were any better is a bit baffling :v:/>/>

But yes, a Sonic R 2 that'd actually control, with a sense of aesthetics on the same line as the first one, would be great.



Well Dunno if you knew this or not but the PC version's controls were much more crisp than the Saturn's. You have a lot more control over the characters in the PC version. Since the version in Gems collection is a direct port of the PC version, the better controls were also carried over. I've had the opportunity of playing both versions and there is indeed something wrong with the Saturn version's controls. I'm not sure if it was intentional or what but you lose control on sharp turns a lot more easily in the Saturn Version than the PC and Gems collection versions. (even with the sharp turn buttons.)

The problem with making a Sonic R 2 would be people bitching about what characters should be included/excluded. Then you have the retards that like making creepy pastas about Tails Doll..... (well even before Creepy Pasta became a "thing" people were telling stories about Tails Doll to try and scaremonger stupid and possibly mentally retarded Sonic fanboys. In reality, Tails Doll is just.... a doll. Kind of creepy due to how he behaves (becomes lifeless if he comes in fourth or lower and that creepy floating move he uses to gain speed.) but not "cursed" like some people seem to think.

For those of you looking for more stuff to do in Sonic R that haven't done it yet, try racing as Amy. Beating every level as her is very rewarding.


The version I played the most is exactly the Gems Collection one. It's still bizarrely atrocious to control. I mean, not impossible. You can master it. But I don't really think something as basic as "how to move" should be on the plateau of "this is fun and enjoyable when you've mastered it".

I don't know. If SEGA, embolstered by Sonic Boom, did start producing Classic Sonic spinoffs as a third line, I'd certainly love what was suggested in this thread of Sonic R 2 being a classic era sendoff, per se. A best-of. Include characters from Adventure and afterwards, even, given a classic Sonic look. Fun music, fun levels with a surreal look, great stage design.

Just please make it control better :P

#32 User is offline Jayextee 

Posted 20 February 2014 - 09:54 AM

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View PostSkyler, on 20 February 2014 - 02:33 AM, said:

I love Sonic R. It's the best bad Sonic game there is, so it makes it better than all the good Sonic games. I'd be down for a sequel.



Never a truer word said. Its utter naffness is endearing. If you don't 'get' it, then you simply don't deserve to enjoy such a gem. ;)

#33 User is offline NeonZephyr 

Posted 20 February 2014 - 01:47 PM

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View PostThe KKM, on 20 February 2014 - 09:49 AM, said:

Just please make it control better :P


This is pretty much all I'd require, too. I personally hate racing games, for the most part, but I *do* have fond memories of playing the PC port of R. I remember my mother and I both had saves and added to the challenge by seeing which of us could get all the emeralds and characters first. (She won.) So, yeah, as long as it controls better, I'd certainly buy it, if only out of nostalgia.

Though, if it brought Tails Doll, Metal Knuckles, and Egg Robo back to the current Sega cast, I'd be even happier. Especially Metal Knux. I always felt like he was sorely underused for the potential he could have had.

#34 User is offline SpeedStarTMQ 

Posted 20 February 2014 - 05:45 PM

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I don't get the beef with the controls. You turn with the stick, you hold L or R and tilt and turn quicker, what's easier than that? It's like a 3D Sonic game but with slight Mario Kart controls.

#35 User is offline Jayextee 

Posted 20 February 2014 - 05:55 PM

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I dunno, maybe it's the really shitty turning circle everyone has? I tend to play as Tails if I'm speedrunning as s/he has the tightest one, but still...

#36 User is offline E-122-Psi 

Posted 20 February 2014 - 09:12 PM

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I wouldn't mind seeing something like a fine tuned remake, that adds a few more tracks and modes (and maybe fixes odd imperfections such as the blatantly slanted character stats). What with Taxman's ports and a nice Sonic The Fighters remake, it seems as a good a time as ever to cash in on nostalgia.

I didn't mind the controls that much, they're a bit odd to platform characters as, but given it was meant to be a racing game, they kinda made sense. Some of the lower tier characters were ridiculously clunky to pilot as though (and one has to wonder why there are even lower tier characters). The track amount was the game's bigger cop out however. Five tracks is pretty poor, as fun as those five are. Even bringing it up to eight or so could at least amount to a couple of cups. Hell they could have even just made a reverse Grand Prix mode.
This post has been edited by E-122-Psi: 20 February 2014 - 09:16 PM

#37 User is offline Glisp 

Posted 20 February 2014 - 11:15 PM

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View PostThe KKM, on 20 February 2014 - 09:49 AM, said:

View PostGlisp, on 19 February 2014 - 08:24 PM, said:

View PostThe KKM, on 19 February 2014 - 04:28 AM, said:

... while I'd certainly enjoy a Sonic R 2, I must say the idea of complaining the All-Stars Racing series control badly and thus going back to Sonic R as if that were any better is a bit baffling :v:/>/>/>/>

But yes, a Sonic R 2 that'd actually control, with a sense of aesthetics on the same line as the first one, would be great.



Well Dunno if you knew this or not but the PC version's controls were much more crisp than the Saturn's. You have a lot more control over the characters in the PC version. Since the version in Gems collection is a direct port of the PC version, the better controls were also carried over. I've had the opportunity of playing both versions and there is indeed something wrong with the Saturn version's controls. I'm not sure if it was intentional or what but you lose control on sharp turns a lot more easily in the Saturn Version than the PC and Gems collection versions. (even with the sharp turn buttons.)

The problem with making a Sonic R 2 would be people bitching about what characters should be included/excluded. Then you have the retards that like making creepy pastas about Tails Doll..... (well even before Creepy Pasta became a "thing" people were telling stories about Tails Doll to try and scaremonger stupid and possibly mentally retarded Sonic fanboys. In reality, Tails Doll is just.... a doll. Kind of creepy due to how he behaves (becomes lifeless if he comes in fourth or lower and that creepy floating move he uses to gain speed.) but not "cursed" like some people seem to think.

For those of you looking for more stuff to do in Sonic R that haven't done it yet, try racing as Amy. Beating every level as her is very rewarding.




The version I played the most is exactly the Gems Collection one. It's still bizarrely atrocious to control. I mean, not impossible. You can master it. But I don't really think something as basic as "how to move" should be on the plateau of "this is fun and enjoyable when you've mastered it".

I don't know. If SEGA, embolstered by Sonic Boom, did start producing Classic Sonic spinoffs as a third line, I'd certainly love what was suggested in this thread of Sonic R 2 being a classic era sendoff, per se. A best-of. Include characters from Adventure and afterwards, even, given a classic Sonic look. Fun music, fun levels with a surreal look, great stage design.

Just please make it control better :P


Try playing the Saturn version. You'll notice a huge difference right away. I can agree with you that there are small issues with the controls. Most of them can be relatively easily avoided with the L and R buttons for sharp turns (provided you aren't using a character with bad handling like Sonic, Metal Sonic, and Super Sonic. Then it can be a little hard to make turns. That I can agree with.) Tails has by far the best handling in the game IMO.
This post has been edited by Glisp: 20 February 2014 - 11:16 PM

#38 User is offline Mr Lange 

Posted 21 February 2014 - 01:06 AM

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Considering the existence of Blitz Sonic and Sonic GDK I'm honestly surprised no one has done it yet, let alone a remake of Sonic R. Either way I'd love to see it happen, despite the controls I had loads of fun with Sonic R when I was younger.

#39 User is offline Cooljerk 

Posted 21 February 2014 - 01:52 AM

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View PostSpeedStarTMQ, on 20 February 2014 - 05:45 PM, said:

I don't get the beef with the controls. You turn with the stick, you hold L or R and tilt and turn quicker, what's easier than that? It's like a 3D Sonic game but with slight Mario Kart controls.


That's not how I play. I use the analog stick of the 3D controller exclusively as a throttle (up and down) and turn only using the analog L and R triggers, while occasionally tapping left and right on the analog stick if I need a sharp turn. I think the game was actually built with this type of controls in mind, because using only the L and R triggers to turn will usually turn me in perfect arcs to get long stretches of rings. Your character controls a lot like a car actually, and if you think of it in terms of an analog peddle, analog left and right turning, and a sharp left and right hand break at your disposal, the game controls a lot better.

Just in my experience. I wish it controlled more like, say, Sonic Adventure or Sonic Jam's Sonic World, though.

#40 User is offline Nova 

Posted 21 February 2014 - 03:45 AM

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I get kind of nostalgic about Sonic R - I remember seeing things about it in magazines at the time and after moving away from Sega when my family bought a PlayStation, I missed out on the Saturn (I was moaning at my dad to get a Saturn because I was a Sonicfag since '91). I then remember getting hold of a copy for PC and playing it on an old, piece of shit, clunky white tower with a giant CRT screen and hoping to god the game would run alright.

Then sitting and completing it all in one afternoon. :v:

#41 User is offline InvisibleUp 

Posted 21 February 2014 - 12:06 PM

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I've been playing a lot of Sonic R recently for some reason. If I had to guess it probably has something to do with the level design being as open as it is. Compared to something like, say, Mario Kart, or Need for Speed, the levels in Sonic R are infinitely more open. (Even Radiant Emerald, with it's two ring-activated shortcuts that you can open up at whatever time you need to.) This is good as it opens up a lot more variety in the races, and it becomes more than just "Fastest man wins!", and it also allows for things like the Tag mode and the Balloon mode, which I find pretty fun. Amy in particular is fun to play as because of the strategy needed to time your boosts effectively and take the right shortcuts. And sometimes the shortcuts aren't as good as they seem, as you miss out on rings you can use on the Accelerator or on the gates, like with the loop in Resort Island.

Unfortunately, the characters are horribly, horribly unbalanced, especially with the Metal characters. Super Sonic is the best character in the game. Period. You cannot beat Super Sonic unless you're very good with shortcuts, and even then just based on raw speed Super Sonic is going to beat you anyways. Likewise Eggman and Eggrobo are easily the most useless characters in the game. They can't jump, they aren't very fast, and their bombs tend to help the player more than hurt them. This makes multiplayer with anyone except Sonic/Tails/Knuckles turn into "My character is better than your character", which really tends to make the game not all that fun.

#42 User is offline RuRi 

Posted 21 February 2014 - 12:29 PM

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I'd be totally down for a Sonic R 2, as long as the controls are made easier/smoother and Tails doesn't play his flying sound effect even when running (that shit got really annoying fast).

Or just a Generations/Unleashed boost style racing would be great too, maybe keeping in line with the whole speed/fly/power they always do for the riders series, but basically change how some of the boosts work. Speed types having the most boost but can't boost in the air while Flying types can, and Power types boosts are stronger and can break through stronger barriers/can boost better up walls and such.

#43 User is offline E-122-Psi 

Posted 21 February 2014 - 07:25 PM

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View PostMr Lange, on 21 February 2014 - 01:06 AM, said:

Considering the existence of Blitz Sonic and Sonic GDK I'm honestly surprised no one has done it yet, let alone a remake of Sonic R. Either way I'd love to see it happen, despite the controls I had loads of fun with Sonic R when I was younger.


Some more hacking of Sonic R itself would be interesting to see, though I admit it's probably not an easy game to work off of (if a full model of Amy is ever found in the game though, you know what must come of it...). :P

By the way, did anyone notice those random balloons floating around in the background of certain tracks (even in non Balloon mode)? Anyone found out what those were about?
This post has been edited by E-122-Psi: 21 February 2014 - 07:27 PM

#44 User is offline TheKazeblade 

Posted 21 February 2014 - 08:30 PM

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View PostRuRi, on 21 February 2014 - 12:29 PM, said:

Or just a Generations/Unleashed boost style racing would be great too


I was thinking along these lines. Really, when you think about it, the Unleashed/Colors/Generations style of gameplay is essentially Sonic R's basic control scheme (move, with drift replacing the sharp turn) refined; the only major difference is the boost.

Just give everyone else that same control scheme (sans boost, or give boost to specific characters) and bam, you have Sonic R-2. I can see an on-foot Sonic racing game making excellent use of the quick step and drift mechanics in course designs. I'm totally down with the idea.

Just give more unlockable characters and courses. Sonic R can be breezed through in an hour, if that, with all unlockable characters. Plus, once Super Sonic and Metal Knuckles were unlocked, you essentially broke the game. Of course it was still fun, though.

#45 User is offline Aerosol 

Posted 21 February 2014 - 09:04 PM

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Sonic R 2 would be a musical blend of Sonic Riders and Boost Gameplay. Everyone having boost would be silly, but Speed characters? Surely. Power characters can take one shortcut, and Flying characters can take another.

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