Posted 24 March 2015 - 09:34 AM
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01
TheKazeblade, on 23 March 2015 - 06:40 PM, said:
Can't really vouch for the difference between the Saturn and PC AI, but what I remember the most is how much of a freaking cheater Metal Knuckles was in Reactive Factory in the race to unlock him in the PC version. Taking that hard right on the pit, bypassing the loop. I don't even know how many times I played that race before I realized what he was doing. Now I always take that shortcut. I was 9, so in hindsight it really wasn't that difficult, but that's just what I associate most with the game. Cheating Metal Knuckles.
Between Metal Knuckles and Metal Sonic's "cheating bastard" A.I. in Sonic the Fighters, Eggman really had a knack for his evil robot knockoffs of being difficult to defeat during Sonic's Saturn era.
This post has been edited by Yeow: 24 March 2015 - 09:35 AM
Posted 05 April 2015 - 09:37 PM
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The idea of a foot-racing Sonic game makes too much sense, it's that Sega just didn't know how to properly put this idea into execution.
There's this old MMORPG called Tales Runner, which was an online 8 - 30 player racing game that was so much fun, yet so god damn difficult and took serious dedication to get any enjoyment from it. (That was unfortunately taken down in 2012 I believe, and is only available in Korea and Thailand)
Take a minute and look at this video so you can get the just of it (and hopefully excuse the crappy music)
https://www.youtube....h?v=OcL--QeEMnQ
Wouldn't you like to see this sort of gameplay with Sonic characters? Just using character based skills and high speed to get to the finish? I would think a game like this could spiritually success Sonic R much better than the crappy game we got back then.
This post has been edited by Skully: 05 April 2015 - 09:37 PM
Posted 06 April 2015 - 07:59 PM
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I don't get how it makes much "sense" at all- if we're starting to determine the gameplay by "sense", then we must realise Sonic should be some 10 times faster than 95% of the remaining cast, not making for much of an interesting racing game beyond "The Sonic, Shadow, Metal and Blaze-if-you-want-to-lose Game"
This post has been edited by The KKM: 06 April 2015 - 07:59 PM
Posted 06 April 2015 - 11:05 PM
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The characters control the way they do in Sonic R because the game's design calls for it. Speed management is part of the challenge, and changes in velocity have to be gradual. If you gave it Sonic Adventure controls the races would become more chaotic and unpredictable. I mean, it'd be a fun game, but not one you could balance for a general audience. Hell, Sonic R was unbalanced as it was, just trying to keep Sonic somewhat true to his 'being faster than everyone' nature. How balanced do you think the game would be if you could spinjump over the stage, run upside down across something nobody even knew about during playtesting, and clip through a wall near the finishline from behind? In fact, if you read the instructions and know about the l/r leaning, you have more than enough turning ability to navigate any part of the game.
Yes, I know 'Sonic shouldn't control like a car'. But Sonic would decimate everyone in a footrace 'normally'. Some affordances had to be made for players who weren't Sonic.
That being said, the only problem with Sonic R is the number of tracks. There should have been twice as many at the very least.
Posted 08 April 2015 - 10:19 AM
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Dude, on 06 April 2015 - 11:05 PM, said:
That being said, the only problem with Sonic R is the number of tracks. There should have been twice as many at the very least.
What do we actually know about the development of Sonic R? The Wiki is lacking significantly. Considering it's the first full-fledged polygonal 3D Sonic game to see release (Not counting Jam's Sonic World or Christmas NiGHTS), you think it would garner more attention. You would think it would be easier to get in touch with Traveller's Tales than Sega nowadays as well.