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What do you want Sonic to be Let's stop beating around the bush

#76 User is offline Hanyou 

Posted 24 August 2014 - 06:42 PM

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Two things.

For the 2D games, I, like many, want a real Sonic 4, a logical progression from classic Sonic. This could involve more complex level design, a better flow, a better utilization of multiple characters. The game that came closest to looking like a progression, for me, was Sonic Advance 3, but I didn't think it was very much fun. Still, similar character interaction and a larger, more cohesive world might be one way to build on it.

Very few 2D revivals do anything like this. New Super Mario Bros. doesn't feel at all like a successor to Super Mario World; the game that really built on that title's ideas was Super Mario 64, but they haven't gone back and revisited the concepts in 2D. Roughly the same thing has happened with Sonic, except, well, Sonic 3 and Knuckles stands alone at the top of the pack, and no 3D game has yet built on it.

Which brings me to my next point. I don't mind Sonic Generations at all. In fact, the boost-inspired 3D gameplay is pitch perfect for 3D Sonic, and I actually enjoyed those levels a good deal more than the 2D ones. I wouldn't mind them taking things in a more open direction, though.

View PostTerin, on 27 July 2014 - 10:30 AM, said:

To be totally honest, I would actually like to see a massive, open-world setting for Sonic, and focus the game more around Platforming, rather than Combat or Puzzles. Maybe mix in some SUPER-LIGHT RPG elements -- sort of like the Metroid Prime games, where maybe it's like "Hey, you found the SOAP Scorchers shoes, now you can grind on rails!", allowing you to access new areas, without necessarily leading you *to* those areas.


Both Sonic Adventure games did give you upgrades, but you didn't really use them the way you would use upgrades in, say, a Metroid game. I actually think this would be a good idea, and it could help the game maintain a natural flow between levels that Sonic is known for. It wouldn't necessarily need to feel like, say, Mario 64 or Banjo-Kazooie; it could still largely be made up of linear paths, but upgrades would allow you to explore alternate routes.

This game may seem like an awful example, but I like the structure of Jet Force Gemini, and I think it could work for a Sonic game with alternate characters/ permanent power-ups. Force linear progression, then allow the player to go back and explore, unlocking a "true" ending.

Again, in practice, this could still feel like a "proper" 3D Sonic game.

As for aesthetics, I'd like them to stick as closely as possible to the classics visually, preferably Sonic 2. I've never had a problem with the soundtracks of the 3D games, and I think they're a natural evolution from the classic 2D style. That said, I wouldn't mind them bringing Nakamura back for some pop-infused tracks.

#77 User is offline Blades 

Posted 24 August 2014 - 11:49 PM

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I liked the 'epic' Sonic games. '06 would've been great if it wasn't rushed and awful. Generations really hit on a strong gameplay formula.

I'm curious to see what happens after Lost World. The return of classic Sonic has been neat, but modern edgy Sonic is fine with me. I'd also like to see the return of fields like Station Square. A polished and fun Sonic is all it'll take to part me and my money.

#78 User is offline Chimera 

Posted 13 September 2014 - 09:19 AM

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Honestly, I would love if Sonic was the Guren Lagann of video games.


Something that I thought was always a quality of Sonic, or at least tried to be, was the sense of "this is fucking AWESOME." EVERY Sonic game up to Lost World had a sense of spectacle to it, where it tried to wow the player with something fun and something huge. And really that's what made Sonic a standout to a lot of people; it wasn't that the games were fast, but they were INSANE. Hell this kind of insanity was probably the most evident in Sonic 2, where Sonic now in addition do his speed gains the superpower of charging in place, and now the game becomes a parody of Star Wars and DBZ. It knew what it was and had fun with it.

Now, if the games were to take that insanity and crank it up to 11, and go to the caliber of some of of Gainex's work? Hell yes. Something Gainex tends to work well with is making shit look innocent and just flat out stupid, with "fuck logic" written everywhere, but then having shit get real near the end in such a way your suspension of disbelief is maxed out.

In terms of general asthetic, thats what I think Sonic should be. No super srs grimdark shit for the sake of it, not Sonic Boom's "hey look I'm a superhero and everything I do that's suppose to be amazing is every day work for me also I'm an unlikable clod" humor, but pure, concentrated AWESOME.

#79 User is offline TheKazeblade 

Posted 13 September 2014 - 12:40 PM

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View PostChimera, on 13 September 2014 - 09:19 AM, said:

Honestly, I would love if Sonic was the Guren Lagann of video games.


Something that I thought was always a quality of Sonic, or at least tried to be, was the sense of "this is fucking AWESOME." EVERY Sonic game up to Lost World had a sense of spectacle to it, where it tried to wow the player with something fun and something huge. And really that's what made Sonic a standout to a lot of people; it wasn't that the games were fast, but they were INSANE. Hell this kind of insanity was probably the most evident in Sonic 2, where Sonic now in addition do his speed gains the superpower of charging in place, and now the game becomes a parody of Star Wars and DBZ. It knew what it was and had fun with it.

Now, if the games were to take that insanity and crank it up to 11, and go to the caliber of some of of Gainex's work? Hell yes. Something Gainex tends to work well with is making shit look innocent and just flat out stupid, with "fuck logic" written everywhere, but then having shit get real near the end in such a way your suspension of disbelief is maxed out.

In terms of general asthetic, thats what I think Sonic should be. No super srs grimdark shit for the sake of it, not Sonic Boom's "hey look I'm a superhero and everything I do that's suppose to be amazing is every day work for me also I'm an unlikable clod" humor, but pure, concentrated AWESOME.


I love Gurren Lagann, but I've never once considered how Sonic has elements that could easily be a parallel to it. This is a fantastic idea!

#80 User is offline Thousand Pancake 

Posted 16 September 2014 - 06:23 PM

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View PostChimera, on 13 September 2014 - 09:19 AM, said:

Honestly, I would love if Sonic was the Guren Lagann of video games.


Something that I thought was always a quality of Sonic, or at least tried to be, was the sense of "this is fucking AWESOME." EVERY Sonic game up to Lost World had a sense of spectacle to it, where it tried to wow the player with something fun and something huge. And really that's what made Sonic a standout to a lot of people; it wasn't that the games were fast, but they were INSANE. Hell this kind of insanity was probably the most evident in Sonic 2, where Sonic now in addition do his speed gains the superpower of charging in place, and now the game becomes a parody of Star Wars and DBZ. It knew what it was and had fun with it.

Now, if the games were to take that insanity and crank it up to 11, and go to the caliber of some of of Gainex's work? Hell yes. Something Gainex tends to work well with is making shit look innocent and just flat out stupid, with "fuck logic" written everywhere, but then having shit get real near the end in such a way your suspension of disbelief is maxed out.

In terms of general asthetic, thats what I think Sonic should be. No super srs grimdark shit for the sake of it, not Sonic Boom's "hey look I'm a superhero and everything I do that's suppose to be amazing is every day work for me also I'm an unlikable clod" humor, but pure, concentrated AWESOME.
And this is why everyone wants Platinum to make a Sonic game.

#81 User is offline KingOfBunnies 

Posted 16 September 2014 - 08:10 PM

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In terms of gameplay, I know very well what I want Sonic to be. Generations was certainly great, but I like Lost World's idea of parkour, but maybe add some more in. Like, in the Sonic CD intro, Sonic is bouncing around, do something like that and mix it with the Unleashed/Generations style of gameplay. You can use the environment around you to move faster or avoid obstacles. I think that would be great. I would love to see a game like that. Or maybe the environment helps you get to different paths and you can get extra points for doing that. I just want to see that Sonic.
This post has been edited by KingOfBunnies: 16 September 2014 - 08:10 PM

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