Two things.
For the 2D games, I, like many, want a real Sonic 4, a logical progression from classic Sonic. This could involve more complex level design, a better flow, a better utilization of multiple characters. The game that came closest to looking like a progression, for me, was Sonic Advance 3, but I didn't think it was very much fun. Still, similar character interaction and a larger, more cohesive world might be one way to build on it.
Very few 2D revivals do anything like this. New Super Mario Bros. doesn't feel at all like a successor to Super Mario World; the game that really built on that title's ideas was Super Mario 64, but they haven't gone back and revisited the concepts in 2D. Roughly the same thing has happened with Sonic, except, well, Sonic 3 and Knuckles stands alone at the top of the pack, and no 3D game has yet built on it.
Which brings me to my next point. I don't mind Sonic Generations at all. In fact, the boost-inspired 3D gameplay is pitch perfect for 3D Sonic, and I actually enjoyed those levels a good deal more than the 2D ones. I wouldn't mind them taking things in a more open direction, though.
Both Sonic Adventure games did give you upgrades, but you didn't really use them the way you would use upgrades in, say, a Metroid game. I actually think this would be a good idea, and it could help the game maintain a natural flow between levels that Sonic is known for. It wouldn't necessarily need to feel like, say, Mario 64 or Banjo-Kazooie; it could still largely be made up of linear paths, but upgrades would allow you to explore alternate routes.
This game may seem like an awful example, but I like the structure of Jet Force Gemini, and I think it could work for a Sonic game with alternate characters/ permanent power-ups. Force linear progression, then allow the player to go back and explore, unlocking a "true" ending.
Again, in practice, this could still feel like a "proper" 3D Sonic game.
As for aesthetics, I'd like them to stick as closely as possible to the classics visually, preferably Sonic 2. I've never had a problem with the soundtracks of the 3D games, and I think they're a natural evolution from the classic 2D style. That said, I wouldn't mind them bringing Nakamura back for some pop-infused tracks.
For the 2D games, I, like many, want a real Sonic 4, a logical progression from classic Sonic. This could involve more complex level design, a better flow, a better utilization of multiple characters. The game that came closest to looking like a progression, for me, was Sonic Advance 3, but I didn't think it was very much fun. Still, similar character interaction and a larger, more cohesive world might be one way to build on it.
Very few 2D revivals do anything like this. New Super Mario Bros. doesn't feel at all like a successor to Super Mario World; the game that really built on that title's ideas was Super Mario 64, but they haven't gone back and revisited the concepts in 2D. Roughly the same thing has happened with Sonic, except, well, Sonic 3 and Knuckles stands alone at the top of the pack, and no 3D game has yet built on it.
Which brings me to my next point. I don't mind Sonic Generations at all. In fact, the boost-inspired 3D gameplay is pitch perfect for 3D Sonic, and I actually enjoyed those levels a good deal more than the 2D ones. I wouldn't mind them taking things in a more open direction, though.
Terin, on 27 July 2014 - 10:30 AM, said:
To be totally honest, I would actually like to see a massive, open-world setting for Sonic, and focus the game more around Platforming, rather than Combat or Puzzles. Maybe mix in some SUPER-LIGHT RPG elements -- sort of like the Metroid Prime games, where maybe it's like "Hey, you found the SOAP Scorchers shoes, now you can grind on rails!", allowing you to access new areas, without necessarily leading you *to* those areas.
Both Sonic Adventure games did give you upgrades, but you didn't really use them the way you would use upgrades in, say, a Metroid game. I actually think this would be a good idea, and it could help the game maintain a natural flow between levels that Sonic is known for. It wouldn't necessarily need to feel like, say, Mario 64 or Banjo-Kazooie; it could still largely be made up of linear paths, but upgrades would allow you to explore alternate routes.
This game may seem like an awful example, but I like the structure of Jet Force Gemini, and I think it could work for a Sonic game with alternate characters/ permanent power-ups. Force linear progression, then allow the player to go back and explore, unlocking a "true" ending.
Again, in practice, this could still feel like a "proper" 3D Sonic game.
As for aesthetics, I'd like them to stick as closely as possible to the classics visually, preferably Sonic 2. I've never had a problem with the soundtracks of the 3D games, and I think they're a natural evolution from the classic 2D style. That said, I wouldn't mind them bringing Nakamura back for some pop-infused tracks.

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