Jayextee, on 06 February 2014 - 03:49 PM, said:
I maintain, before Generations it was probably one of the better 3D Sonics, though that's not saying much.
Yeah, the game is brutally hard and this is often due to shitty scripting. But good god is it pretty, and the differing control schemes go a long way to dealing with the fact that Sonic has the imprecise control. Once you understand how they expect you to play it, the game tends to flow really well and there's a pretty solid rhythm going. (Plus, having gone back and played through the second half of Unleashed's day stages, the reuse of level gimmicks is probably less blatant in any level in Heroes other than Egg Fleet, given those incredibly shitty filler Interceptor and Aero Chaser segments.)
Special Stages and their control scheme can bite me, but the recreation of 'em in Generations 3DS was pretty solid. Still, I can understand some bitterness about the game -- a lot of ideas that work only in this one kept showing up (like having several different enemies with multiple hit points) in the later games where it did not make sense.
It's still more fun to play than Sonic Adventure 2 though', just because there's no Death Chamber and because it can be a lot faster to run through. (Now, the hard-mode versions of the Chaotix missions? Absolute bullshit.)

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