Vangar, on 03 February 2014 - 07:22 AM, said:
You also mention you love every zone in Sonic 1 but hate Casino Night because you have to wait for platforms? How about the platforms in Spring Yard. Like the multiple marathon of them up and down? You mention you like it because it is slower paced, or at least it doesn't bother you... so why is 1 - 2 platforms in CNZ an issue? CNZ and spring yard are extremely similar, Spring yard is kinda like a less-featured CNZ. You still get bounced around all over the place.
I count each act as a separate level. If I love an entire zone, I love every act from that zone which means I love 11/20 of the stages from Sonic 2. I never said I hate any zone from Sonic 2. In fact, I like every level from that game and think it's an excellent game but not as enjoyable as Sonic 1 and 3&K. I don't dislike the elevator mechanic as much as I don't really care for it. The platforms that went up and down in Spring Yard were more fun than the elevator because it was more interactive and there was a risk of death if you're careless with the platforms. I mostly pointed out the elevator mechanic because a lot of people complain about Sonic 1's slower pace, yet I feel Casino Night Zone was slower paced than most of Sonic 1's levels.
Vangar, on 03 February 2014 - 07:22 AM, said:
Aquatic Ruin Zone and Labyrinth Zone are very different stages. Correct me if I'm wrong, but I think it's possible to avoid water throughout the entirety of Aquatic Ruin Zone. Compared to Labyrinth Zone and Hydrocity Zone, water felt more integrated into those stages where it was more than just a punishment for falling down. Was water ever used as a punishment in those stages? Yes, but navigating through water sections in most of LZ and HCZ did not feel like a punishment for screwing up. I can't say the same about ARZ.
.Luke, on 03 February 2014 - 12:56 PM, said:
Ah. I could never get into that game as much as Sonic Advance 1 and 2, so I wasn't sure.

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