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Sonic Worlds Delta 1.4.3 APS Release Thread The Barrel Update...?

#46 User is offline Techokami 

Posted 01 March 2014 - 09:51 AM

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View PostAzu, on 28 February 2014 - 12:40 AM, said:

Posted Image
Someone had to do something with that unused water gush sprite that's been sitting there for like 30 revisions. Posted Image

hnnnnnnng, want

#47 User is offline Azu 

Posted 01 March 2014 - 04:41 PM

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Sure, here you go. hnnnnnng

#48 User is offline Elektro-Omega 

Posted 04 March 2014 - 01:45 PM

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Just a quick question as I'm considering working with this engine.

Have all of the kind of bug-fixes or issues / solutions that have been posted in this thread so far been applied to the version that is in the download link on the first page?

Just curious. Also, I want to say that I love this engine and what it provides for the fan gaming community, so major props to everyone involved :)

Edit: Also another quick question. I've noticed that in the Art Kit folder you have a Template Tileset of the playable level. I was curious as to how this is loaded, do you manually import each chunk you want or is it all based on sections of the tileset (like in the actual Sonic games), and similarly, does the engine support using a single palette file for level art etc. I think I'm just a little confused within the folder layout as there is a tileset, then some additional test tiles, then some 8x8s, just a bit confused.
This post has been edited by Elektro-Omega: 05 March 2014 - 07:50 AM

#49 User is offline Azu 

Posted 07 March 2014 - 04:18 PM

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I'm probably gonna do pipes if no one else will.

#50 User is offline Techokami 

Posted 07 March 2014 - 07:50 PM

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View PostElektro-Omega, on 04 March 2014 - 01:45 PM, said:

Just a quick question as I'm considering working with this engine.

Have all of the kind of bug-fixes or issues / solutions that have been posted in this thread so far been applied to the version that is in the download link on the first page?
Yes, I replace the download every time there is an update. In fact, the current version is 1.4.3 After Party Special, which I forgot to mention in the OP, contains Azu's water geyser along with some more fixes, more path swapper options (thanks flamewing for the art!), and configurable Sonic CD-style collapsing platforms.

View PostElektro-Omega, on 04 March 2014 - 01:45 PM, said:

Just curious. Also, I want to say that I love this engine and what it provides for the fan gaming community, so major props to everyone involved :)
Thanks! :D

View PostElektro-Omega, on 04 March 2014 - 01:45 PM, said:

Edit: Also another quick question. I've noticed that in the Art Kit folder you have a Template Tileset of the playable level. I was curious as to how this is loaded, do you manually import each chunk you want or is it all based on sections of the tileset (like in the actual Sonic games), and similarly, does the engine support using a single palette file for level art etc. I think I'm just a little confused within the folder layout as there is a tileset, then some additional test tiles, then some 8x8s, just a bit confused.
Ah, those are my work files for making the tileset. I provided them because they can be used as templates for drawing a new tileset; different curves and shapes broken into 16x16 tiles, just like the Genesis games. You can then assemble your own chunks to insert into the level, which can be p.much any size, but 128x128 is the best bet. As for paletted art... I've not done much in this regard with MMF2. So I really don't know. The palette system for Super Sonic/Tails/Knuckles was devised by someone else.

View PostAzu, on 07 March 2014 - 04:18 PM, said:

I'm probably gonna do pipes if no one else will.
I have a pipes implementation on hand, however I can't publically release it, so please do!
This post has been edited by Techokami: 07 March 2014 - 08:09 PM

#51 User is offline Azu 

Posted 13 March 2014 - 07:04 PM

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Hey, I have somethings I wanna ask you a few things and wonder if you have like MSN or AIM, or something. Well basically, I want to delete some things and make this a basic engine of sorts. Like, I want to be able to delete the goal/cage events without it messing up the stage by haveing the player constantly dying.
This post has been edited by Azu: 13 March 2014 - 07:09 PM

#52 User is offline Techokami 

Posted 14 March 2014 - 01:53 PM

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View PostAzu, on 13 March 2014 - 07:04 PM, said:

Hey, I have somethings I wanna ask you a few things and wonder if you have like MSN or AIM, or something.
My AIM and MSN have always been in my user profile.

View PostAzu, on 13 March 2014 - 07:04 PM, said:

Well basically, I want to delete some things and make this a basic engine of sorts. Like, I want to be able to delete the goal/cage events without it messing up the stage by haveing the player constantly dying.
Mainly, that's camera-related stuff, since camera limits are based on the positions of the goal spawner/goal objects UNLESS you set the GoalType to 2. So for what you want to do, remove the GoalType conditions from line 4118, then delete lines 4116 and 4117.

#53 User is online Felik 

Posted 18 March 2014 - 06:25 AM

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View PostAzu, on 13 March 2014 - 07:04 PM, said:

Well basically, I want to delete some things and make this a basic engine of sorts.

Please don't. Just don't. If you want something basic just make it. Don't strip down something as complicated as Sonic Worlds because this way you'll get an abomination that'd struggle to even function instead of a clean and functional basic engine.

#54 User is offline Techokami 

Posted 19 March 2014 - 01:59 PM

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Yeah I do have to agree with Felik. If you want a basic engine, start from scratch. It's not that hard to create a from-scratch movement engine.

#55 User is offline Azu 

Posted 19 March 2014 - 04:20 PM

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It is for me kinda. Most I have issues with ground sink and collisions.

#56 User is offline winterhell 

Posted 20 March 2014 - 12:07 AM

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Afaik many members in the community would die for a good engine that is not Game Maker / MMF 2 based

#57 User is offline Techokami 

Posted 20 March 2014 - 12:43 PM

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View Postwinterhell, on 20 March 2014 - 12:07 AM, said:

Afaik many members in the community would die for a good engine that is not Game Maker / MMF 2 based

E02 is thataway :v:

#58 User is offline StreakThunderstorm 

Posted 20 March 2014 - 08:13 PM

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Wow, this is still going? Cool.

#59 User is offline BlazeHedgehog 

Posted 06 July 2014 - 06:28 AM

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Forgive the months old bump, but in preparation to release a thing later today I just realized that the version of Sonic Worlds on the wiki is actually SUPER SUPER old. Is there a reason for that? It should probably be updated to 1.4.3 by whoever has thinks they have the authority to do that (a project manager or whatever).
This post has been edited by BlazeHedgehog: 06 July 2014 - 06:28 AM

#60 User is offline Techokami 

Posted 07 July 2014 - 09:32 AM

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It's something I should do, but I have no idea how to properly word it. If anyone wants to take a stab at writing it up properly, please do!

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