A lot of that description about submitting custom levels to a contest and treating Worlds like that's its main purpose seems rather undermining and irrelevant nowadays. Maybe that should be removed or rewritten?
Sonic Worlds Delta 1.4.3 APS Release Thread The Barrel Update...?
#61
Posted 07 July 2014 - 11:32 AM
A lot of that description about submitting custom levels to a contest and treating Worlds like that's its main purpose seems rather undermining and irrelevant nowadays. Maybe that should be removed or rewritten?
#62
Posted 08 July 2014 - 03:41 PM
Came across a bug though, in a stage I've been working on - after a certain point Sonic just stops colliding with everything. Also he can't interact with any objects I've placed since this started occuring.
This is probably just something very obvious I've overlooked, anyone have any idea??
EDIT: Nevermind! I'd been placing everything on the parallax layer by accident, doh!!
#63
Posted 09 July 2014 - 07:00 PM
BlazeHedgehog, on 06 July 2014 - 06:28 AM, said:
A release thing you say?
#64
Posted 10 July 2014 - 11:52 PM
Azu, on 09 July 2014 - 07:00 PM, said:
BlazeHedgehog, on 06 July 2014 - 06:28 AM, said:
A release thing you say?
It was this. In the readme file I mention using Sonic Worlds would be a better choice, but the only place to get Sonic Worlds was mainly just forum threads and that's always been a little weird to me for anything
#66
Posted 13 August 2014 - 03:52 AM
(Placeholder graphics ahoy!)
#67
Posted 13 August 2014 - 03:56 AM
#68
Posted 13 August 2014 - 09:18 AM
Azu, on 05 August 2014 - 08:35 PM, said:
The original intention was that it was. 1.4.4 is being worked on with mainly under-the-hood improvements, as well as some other things that'd make Felik really happy*. However, we** didn't have enough time to finish it properly, so the release was held back until next SAGE, which'll be in February for some dumb reason.
* - Trying to avoid spoilers, but one of the goals is to completely replace Tails' flight code with a more accurate implementation based on the S3K disassembly. We've done this already with the spin tunnels.
** - I'm mentoring Mr. Potatobadger from SFGHQ as a potential replacement steward for Delta. He's been doing a great job so far!
#69
Posted 13 August 2014 - 11:47 AM
Techokami, on 13 August 2014 - 09:18 AM, said:
Azu, on 05 August 2014 - 08:35 PM, said:
The original intention was that it was. 1.4.4 is being worked on with mainly under-the-hood improvements, as well as some other things that'd make Felik really happy*.
* - Trying to avoid spoilers, but one of the goals is to completely replace Tails' flight code with a more accurate implementation based on the S3K disassembly. We've done this already with the spin tunnels.
Oh you! Sonic Worlds is a spectacular engine. Overture proved it to me.
And THANK YOU for making Tails flight mode not so ridiculously overpowered.
#70
Posted 13 August 2014 - 12:42 PM
Xilla, on 13 August 2014 - 03:52 AM, said:
(Placeholder graphics ahoy!)
Where can I get that remix of Azure Lake?
#71
Posted 13 August 2014 - 01:28 PM
Machenstein, on 13 August 2014 - 12:42 PM, said:
Xilla, on 13 August 2014 - 03:52 AM, said:
(Placeholder graphics ahoy!)
Where can I get that remix of Azure Lake?
Here
Checked the layers in the area surrounding the boss area, everything looks fine to me :-/

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