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Sonic Worlds Delta 1.4.3 APS Release Thread The Barrel Update...?

#61 User is offline Mr Lange 

Posted 07 July 2014 - 11:32 AM

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I cleaned it up a little and added more to the main description, and replaced the old file with the current one. I tried uploading the 7z file and gave it a custom name, but this glitched the download (clicking the link opened a page of gibberish). I couldn't delete the file or replace the name, so I had to upload the zip instead. Maybe an admin can fix that.

A lot of that description about submitting custom levels to a contest and treating Worlds like that's its main purpose seems rather undermining and irrelevant nowadays. Maybe that should be removed or rewritten?
This post has been edited by Mr Lange: 07 July 2014 - 11:36 AM

#62 User is offline Xilla 

Posted 08 July 2014 - 03:41 PM

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After some 14 years of downloading and playing fangames, I finally decided to give Sonic Worlds a go - I never could figure out those fancy static engines that were all the rage back then(!) so this is a real godsend for someone who just wants to design some stages and have fun doing it :)/>/> It's absolutely fantastic!

Came across a bug though, in a stage I've been working on - after a certain point Sonic just stops colliding with everything. Also he can't interact with any objects I've placed since this started occuring.

This is probably just something very obvious I've overlooked, anyone have any idea??

EDIT: Nevermind! I'd been placing everything on the parallax layer by accident, doh!!
This post has been edited by Xilla: 08 July 2014 - 04:09 PM

#63 User is offline Azu 

Posted 09 July 2014 - 07:00 PM

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View PostBlazeHedgehog, on 06 July 2014 - 06:28 AM, said:

Forgive the months old bump, but in preparation to release a thing later today I just realized that the version of Sonic Worlds on the wiki is actually SUPER SUPER old. Is there a reason for that? It should probably be updated to 1.4.3 by whoever has thinks they have the authority to do that (a project manager or whatever).


A release thing you say?

#64 User is offline BlazeHedgehog 

Posted 10 July 2014 - 11:52 PM

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View PostAzu, on 09 July 2014 - 07:00 PM, said:

View PostBlazeHedgehog, on 06 July 2014 - 06:28 AM, said:

Forgive the months old bump, but in preparation to release a thing later today I just realized that the version of Sonic Worlds on the wiki is actually SUPER SUPER old. Is there a reason for that? It should probably be updated to 1.4.3 by whoever has thinks they have the authority to do that (a project manager or whatever).


A release thing you say?


It was this. In the readme file I mention using Sonic Worlds would be a better choice, but the only place to get Sonic Worlds was mainly just forum threads and that's always been a little weird to me for anything

#65 User is offline Azu 

Posted 05 August 2014 - 08:35 PM

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Question: Was this going to be in this Sage as well?

#66 User is offline Xilla 

Posted 13 August 2014 - 03:52 AM

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I'm probably overlooking something obvious here (as usual) but this happens whenever I try to make a boss area:



(Placeholder graphics ahoy!)

#67 User is offline InfinityInfinity 

Posted 13 August 2014 - 03:56 AM

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Oh, damn, that looks bad...are you absolutely sure that you removed anything unnecessary from each layer in that area and made sure tiles and what not are the correct area? Otherwise, it may be the coding of the boss inadvertently hurting Sonic.

#68 User is offline Techokami 

Posted 13 August 2014 - 09:18 AM

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View PostAzu, on 05 August 2014 - 08:35 PM, said:

Question: Was this going to be in this Sage as well?

The original intention was that it was. 1.4.4 is being worked on with mainly under-the-hood improvements, as well as some other things that'd make Felik really happy*. However, we** didn't have enough time to finish it properly, so the release was held back until next SAGE, which'll be in February for some dumb reason.

* - Trying to avoid spoilers, but one of the goals is to completely replace Tails' flight code with a more accurate implementation based on the S3K disassembly. We've done this already with the spin tunnels.
** - I'm mentoring Mr. Potatobadger from SFGHQ as a potential replacement steward for Delta. He's been doing a great job so far!

#69 User is online Felik 

Posted 13 August 2014 - 11:47 AM

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View PostTechokami, on 13 August 2014 - 09:18 AM, said:

View PostAzu, on 05 August 2014 - 08:35 PM, said:

Question: Was this going to be in this Sage as well?

The original intention was that it was. 1.4.4 is being worked on with mainly under-the-hood improvements, as well as some other things that'd make Felik really happy*.

* - Trying to avoid spoilers, but one of the goals is to completely replace Tails' flight code with a more accurate implementation based on the S3K disassembly. We've done this already with the spin tunnels.


Oh you! Sonic Worlds is a spectacular engine. Overture proved it to me.
And THANK YOU for making Tails flight mode not so ridiculously overpowered.
This post has been edited by Felik: 13 August 2014 - 11:49 AM

#70 User is offline Machenstein 

Posted 13 August 2014 - 12:42 PM

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I wonder if it's possible to do that gliding bounce move as Knuckles when you make him glide right before hitting an enemy or monitor. I wasn't able to pull off that move in the SAGE Act 1 demo I played.

View PostXilla, on 13 August 2014 - 03:52 AM, said:

I'm probably overlooking something obvious here (as usual) but this happens whenever I try to make a boss area:



(Placeholder graphics ahoy!)

Where can I get that remix of Azure Lake?

#71 User is offline Xilla 

Posted 13 August 2014 - 01:28 PM

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View PostMachenstein, on 13 August 2014 - 12:42 PM, said:

I wonder if it's possible to do that gliding bounce move as Knuckles when you make him glide right before hitting an enemy or monitor. I wasn't able to pull off that move in the SAGE Act 1 demo I played.

View PostXilla, on 13 August 2014 - 03:52 AM, said:

I'm probably overlooking something obvious here (as usual) but this happens whenever I try to make a boss area:



(Placeholder graphics ahoy!)

Where can I get that remix of Azure Lake?


Here :) The guy's done a few nice remixes.

Checked the layers in the area surrounding the boss area, everything looks fine to me :-/

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