Sonic and Sega Retro Message Board: The Sonic Unleashed Love Affair - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

The Sonic Unleashed Love Affair

#1 User is offline Laura 

Posted 01 January 2014 - 06:25 PM

  • Brightened Eyes
  • Posts: 95
  • Joined: 01-November 12
  • Gender:Female
  • Location:England
Introduction

One topic that I keep seeing emerge during Sonic-related discussion is the recent love affair for Sonic Unleashed. No matter the conversation, whether Lost World or the future of Sonic, fans seem to keep coming back to Unleashed. In particular, many fans use Unleashed as a pointer for where Sonic can take his identity back (this is probably due to the recent Mario influence and decline of Sonic's story).

Now, I'm aware not all fans like Unleashed, but this seems to constantly crop up and I really feel the need to speak up about it.

Sonic Unleashed is terrible, and not the kind of game Sonic Team should look back at going forward with the franchise. I can understand the love affair with games like Sonic Adventure and Sonic Adventure 2. Sure, both games are very flawed (particularly Sonic Adventure 2), but they have their own quirky charm, along with expansive (SA1) and high-speed levels (SA2) that the Sonic series hadn't emulated well until Sonic Generations. But Unleashed? What are people thinking?

Everyone is aware that Unleashed is a critical disaster, so I won't address that. But let me show you my honest feelings on this game, and why I feel it should be distanced, far away, from the franchise.

The Werehog

It's become a bit predictable for threads that critique the Werehog. Indeed, it's become predictable, much in the same way that Big the Cat is always leveled against Sonic Adventure. The difference, however, is that whilst Big has appalling gameplay, he is only a side character that takes up a very small amount of the Sonic Adventure experience. The Werehog, on the other hand, is the complete opposite. The Werehog has just as many levels as Sonic and they are often far longer than Sonic's levels. An average Sonic level can take around 4 minutes to complete, whilst a Werehog level is, on average, 20-30 minutes. It's a complete joke, especially when one considers that the Werehog's gameplay has nothing in common with what one would expect from Sonic's gameplay history, spanning almost two decades upon Unleashed's release.

The significance of the Werehog on the game makes this issue so paramount, and far more so than Big's sideshow. With this knowledge, the Werehog better offer some damn good gamplay. After all, whilst the Werehog may be the opposite one expects from Sonic, if the gameplay stands up on it's own right there may be some justification for the creative decision. However, the Werehog's gameplay is utter tripe.

To put it very simply, the Werehog is a watered down and badly done copy of God of War. The game even has the audacity to copy some of God of War's animations and design ideas almost exactly (the door opening is a good example of this). It's not a good copy though, far from it, with boring and plodding levels that break down to endless brawls that are all exactly the same. The variety, spectacle and interesting fighting situations are absent, and in their place are mindless button bashing and slow platforming with very poor level design.

This should all be very apparent and well-known to all but, incredibly, there are some who defend the Werehog and say it is not as bad as people make out. They often compare the Werehog to the Emerald Hunting, Big's Fishing and Mechs and argue that the Werehog is better. This is, obviously, very debatable, yet even if the Werehog was better (which I am rather skeptical of), it's still awful in it's own right.

I hope Sonic Team take no inspiration from the Werehog at all. I don't, and don't believe most Sonic fans, want slow and poorly designed platforming with a heavy focus on repetitive and mundane fighting that is badly copied and pasted from a far superior game (God Of War).

The Medals

The Medals are another crushing blow to Sonic Unleashed's overall quality. Arbitrary unlocks are, sadly, no stranger to Sonic games and one could point at Sonic Generations (with the Boss Keys) and Sonic Lost World (with the Flickies) as other offenders. This is a fair point, but, the boss keys and flickies are much simpler, and crucially, less time consuming to unlock. The Boss Keys only take a few minutes, and the Flickies can be unlocked with Circus Farming. Granted, the Flickies in Lost World are pointless and terrible, but at least they can be farmed in an efficient way.

As for the Medals, they are incredibly tedious and obnoxious. There is no way to efficiently get them, and the player needs to replay the levels, checking every nook and cranny, to find the stupid medals. This isn't such a problem with the Daytime Stages, but with the Werehog, it's unforgivable. One is glad to be pat the Werehog stages and to be forced to replay them is soul-destroying.

Yet, despite being so offensive, fans often try to defend the medals. They say that it encourages exploration, or that it is not such a big deal. Exploration should be a personal choice, and one that is for more than being forced to get what are effectively level-keys. In addition, It's not even what the game's focus is based around. In games like Mario 64, the levels are vast and expansive worlds to wander and discover the Stars in. In Unleashed, the levels are far more linear A - B affairs that task the player with getting to the goal ring. Shoe-horning medals into the game is completely against the game's most fundamental philosophy.

The soul of the medals lives on in Generations and Lost World, and it needs to go away. Note that I am not against items like the medals that serve as unlocks (for example, for concept art or music). However, in a game like Sonic that is more linear by design, arbitrary level-keys should be completely eradicated from the franchise. The medals in Unleashed serve only to bring the game further down and should never be drawn upon as inspiration in bringing the franchise forward.

Hub World

The Hub Worlds have always been an offender in Sonic History. Unbelievably, some fans love these Hub Worlds and want them to return. These fans even compares the Unleashed Hub World to the Hub Worlds from recent Sonic Games, such as Generations and Lost World, and say how much better it is. The bad Hub Worlds, Unleashed included, are more than simply a conventional Hub World, like Mario 64 or Crash Bandicoot 2 and 3 (or even the most recent Sonic Games). They are more like Hub Environments, puzzle sections that have to be traversed to get to the levels. They serve as little more than pointless fluff that obstructs the way to the actual game and attempts to stretch the game's lifespan out. Meandering around these environments, guessing where to go with the Keys (Wind Stone and Ice Stone E.T.C.) and talking to random people to find how to progress the story is the absolute antithesis of what Sonic is about: pure fast-paced platforming action. These Hub Worlds are boring beyond belief and offer nothing to the player but frustration and sometimes confusion.

Sure, once you have beaten the game, and know where to go, the Hub Worlds are less confusing and more familiar, but that is not an excuse. The game's merits should be taken as first-playthrough as well as when the game is mastered, and upon first playthrough, the player has no idea where to go. The Hub Worlds are nothing more than a desperate attempt to stretch the game's lifespan.

The Hub World in Unleashed is one of the worst in franchise, beaten only by the even worse one in Sonic 2006. The Hub Worlds have been far better refined in recent Sonic games, and they should stay that way. We should give absolutely no reason for Sonic Team to consider revisiting these abominations.

The Story

Now, for what perhaps most fans laud Sonic Unleashed for: the story. I have no idea why Sonic Unleashed's terrible story gets such praise. Is it because Lost World had such a bad plot, is it because Generations barely had a plot or is it because the series' atmosphere has significantly changed with Colours? Whatever the reason, many overlook the glaring problems with Unleashed's story, and presentation of it. The game focuses on yet another tiresome 'monster of the week', and runs through a very Sonic Adventure formula. However, it also has cringe-worthy 'humour' in the form of Chip. Chip is, by far, the worst Sonic character ever created, and, hilariously, started the current trend of Sonic's Saturday Morning humour. That's right folks, it was Unleashed that started the current story direction that everybody hates in the form of Chip. Nearly all of his scenes involve embarrassingly terrible humour, far worse than anything in Colours.

Of course, one has to deal with more than just awful story direction, one also has to endure some truly terrible voice acting. True, Sonic has always had poor voice acting, but Chip takes the bad voice acting to new levels of horrendous.

The current state of Sonic's story is controversial, and I myself think they need to reconsider their story directions, but they should not draw upon Sonic Unleashed for inspiration. Sonic Unleashed is but a poor attempt to capture the feeling of Sonic Adventure, whilst also attempting to imitate Disney, very badly, with characters like Pickle and Chip, who is a complete disaster. Sonic Team either need to return to the Adventure formula, or stick with the current formula and rediscover Sonic's identity. They should not go back to Unleashed, a messy mismatch of both worlds.

The Daytime Stages

The Daytime Stages are a funny business. They are far better than every other aspect of the game, but they are by no means exempt from problems. The levels are often shallow and automated affairs, ones that involve very little input from the player. In addition, they are very focused on reflexes, ultimately boiling down to trial and error. Unleashed also suffers from twitchy controls and poor button mapping. Whoever thought that boost should be the same button as the homing attack is a complete idiot. Not only does this often cause one to accidentally air-boost to death, it also removes Sonic's air dash. The air dash gives the player more control in their jumping precision, and without it, platforming is far more difficult.

Compared to Generations the Daytime Stages are blown out the water. The controls are far smoother, the button mapping is sensible and the air dash is given back to the player. As for the levels themselves, they are far more complex and well designed, even the more speed-focused levels (with perhaps the exception of Modern Green Hill).

If Sonic Team wants to take inspiration from the Boost Trilogy it should stay far away from Sonic Unleashed. Sonic Generations is the clear candidate to draw inspiration from.

Conclusion

To conclude, the love affair with Sonic Unleashed is bizarre. Sonic Unleashed is incredibly flawed, critically so, and these flaws should not be brushed aside. Of course, it's perfectly fine to enjoy the game. We all enjoy games we know are deeply flawed. I like Lost World, despite being well aware that it is incredibly flawed and not really a good game, objectively speaking. What irritates me about the Unleashed love affair is that fans, seemingly blind to these glaring problems, try to brush the flaws away or poorly attempt to argue that they are good decisions.

Of all the games to draw inspiration from, Sonic Unleashed, should not be one of them.

Let's end the Sonic Unleashed Love Affair.

#2 User is offline Flare 

Posted 01 January 2014 - 06:27 PM

  • 'Here I come Sonic!'
  • Posts: 667
  • Joined: 26-December 04
  • Gender:Male
I did love Unleashed, the story wasn't bad - I think the cinematics and overall graphic engine help push a overused storyline. As for the Werehog... well I didn't like Knuckles or Tails in SA2 and I love that game too.

#3 User is offline GeneHF 

Posted 01 January 2014 - 06:30 PM

  • Classier than you'll ever be.
  • Posts: 7876
  • Joined: 16-May 04
  • Gender:Male
  • Location:The Windy and Ripply City
  • Project:オノマトペ大臣
  • Wiki edits:381
Clif's Notes version for the sane of us, please. Jesus Christ.

#4 User is offline TimmiT 

Posted 01 January 2014 - 06:30 PM

  • Sports tape == toilet paper
  • Posts: 8236
  • Joined: 09-July 08
  • Gender:Male
  • Location:The Netherlands
  • Project:College
  • Wiki edits:8
Not reading that giant wall of text, but

View PostLaura, on 01 January 2014 - 06:25 PM, said:

Let's end the Sonic Unleashed Love Affair.

No.

#5 User is offline Twilightzoney 

Posted 01 January 2014 - 06:32 PM

  • Posts: 268
  • Joined: 19-February 10
  • Gender:Male
  • Location:Elgin, IL And Hampshire
  • Project:Unleashed and Generations Stuff and Custom Works
I see the problems with Unleashed and how they were 'fixed' in Generations, but they simplified the crap out of Generations where its piss poor easy to win. I'd prefer Unleashed's level of difficulty then not having to worry about losing.

#6 User is offline Yash 

Posted 01 January 2014 - 06:34 PM

  • CHOCOLATE!
  • Posts: 319
  • Joined: 04-February 09
  • Gender:Male
  • Wiki edits:1
The daytime stages are better than anything in Colors or Generations imo.

I never found the hub worlds to be very annoying, but sure, they're unnecessary, just like they were unnecessary in the Mario Galaxy games. I agree that the medals are useless padding, but they're pretty easy to find especially in the nighttime levels.

Werehog is the big problem everyone had with this game and while it's not very fun, I don't consider it to be that bad either. And yes I consider it miles better than any other non-Sonic sections in the other Adventure games, especially the treasure hunting stages in SA2 which are complete ass.

I don't give two shits about story in Sonic games, unless it's offensively bad and/or restricts the gameplay as in Sonic 06.

Unleashed is the secret best "bad" Sonic game.
This post has been edited by Yash: 01 January 2014 - 06:35 PM

#7 User is offline Captain L 

Posted 01 January 2014 - 06:39 PM

  • The guy who likes Shadow the Hedgehog
  • Posts: 2143
  • Joined: 13-September 10
  • Gender:Male
  • Project:Waiting for the coming of the Great White Hankerchief
I love hearing complaints against Unleashed when they're referring to the HD version because most of those problems are not in the Wii version. I've heard some people say the Wii version is slightly less because the levels aren't as interesting, and I can see what they mean after playing the Unleashed Project, but I did not have a good time with those levels. I don't know who to blame, the original game or the port of the levels, but they were incredibly frustrating and punishing.

So I'll say, I like the Wii version of Unleashed. It controls not perfectly, the later games improve it, but it's certainly playable. The levels are a good length, and the Werehog levels are a hell of a lot shorter, even if there are more of them. Medals are only used to unlock extras, the main levels needed to complete the story are unlocked linearally. Eggmanland is split into multiple levels, and though they are challenging levels, they're not an hour long and have checkpoints. The hub world is boring as fuck, but it's only menus and text, no exploring.

And for the universal complaints, I liked the Werehog. There were too many levels, but it's not like they're unfun. He still moves fast for a 3D beat-em-up, his punches and combos are satisfying, and the platforming is pretty fun. Only problem I have is that he either doesn't have a shadow or it's almost impossible to see, and you can see where that would be an issue. I like the story, it takes things to being funny after 06, the characters are usually pretty good (even Chip is bearable when you consider there is a lot worse in the series), and this is where the 4Kids voices finally understood how to act properly. Everything about story was done better in Black Knight, but they were so close here.

And more than anything, this game represents a change. Sonic 06 could have killed the franchise, and this game showed Sega could listen and realize they fucked up. And the fact that the games after this kept getting better (except maybe Generations, I liked Colors more overall) shows they were willing to keep things getting better.

#8 User is offline Dark Sonic 

Posted 01 January 2014 - 06:39 PM

  • Fresh coat of paint
  • Posts: 8454
  • Joined: 21-April 06
  • Gender:Male
  • Wiki edits:10
This again. Stop telling me what to like.

#9 User is offline GeneHF 

Posted 01 January 2014 - 06:41 PM

  • Classier than you'll ever be.
  • Posts: 7876
  • Joined: 16-May 04
  • Gender:Male
  • Location:The Windy and Ripply City
  • Project:オノマトペ大臣
  • Wiki edits:381

View PostTimmiT, on 01 January 2014 - 06:30 PM, said:

Not reading that giant wall of text, but

View PostLaura, on 01 January 2014 - 06:25 PM, said:

Let's end the Sonic Unleashed Love Affair.

No.

...that's the whole point of this diatribe? "Stop liking what I don't like"?

Posted Image

#10 User is offline Laura 

Posted 01 January 2014 - 06:45 PM

  • Brightened Eyes
  • Posts: 95
  • Joined: 01-November 12
  • Gender:Female
  • Location:England
I'm asking everyone (who have a love affair, which is a surprisingly high number) to end their love affair with the game: to deny that that are no flaws and to go around preaching that the game is objectively great. I'm not saying that everyone is forbidden from enjoying the game, and explicitly say I don't mind if people enjoy the game personally in the opening post.

Come on people. I know the opening post is mammoth sized, but don't make blind accusations against me without even reading my post.
This post has been edited by Laura: 01 January 2014 - 06:46 PM

#11 User is offline TimmiT 

Posted 01 January 2014 - 06:48 PM

  • Sports tape == toilet paper
  • Posts: 8236
  • Joined: 09-July 08
  • Gender:Male
  • Location:The Netherlands
  • Project:College
  • Wiki edits:8

View PostLaura, on 01 January 2014 - 06:45 PM, said:

I'm asking everyone (who have a love affair, which is a surprisingly high number) to end their love affair with the game: to deny that that are no flaws and to go around preaching that the game is objectively great. I'm not saying that everyone is forbidden from enjoying the game, and explicitly say I don't mind if people enjoy the game personally in the opening post.

Come on people. I know the opening post is mammoth sized, but don't make blind accusations against me without even reading my post.

Then you're talking to a very small group of people.

#12 User is offline Dark Sonic 

Posted 01 January 2014 - 06:48 PM

  • Fresh coat of paint
  • Posts: 8454
  • Joined: 21-April 06
  • Gender:Male
  • Wiki edits:10
Who says I don't think the game has flaws? Plus I never said it was my favorite game or anything, but like I said in the Lost World topic, I think it's more fun than Lost World. To me, Unleashed's better moments were far better than Lost World's better moments, although some of Unleashed's worse moments were worse than Lost World's worse moments. But when I average both games out, Unleashed still comes out above Lost World, but not above other games.

#13 User is offline Skyler 

Posted 01 January 2014 - 06:49 PM

  • Posts: 3138
  • Joined: 26-January 09
  • Gender:Male
  • Location:Sacramento, CA
  • Wiki edits:136
sage

#14 User is offline Laura 

Posted 01 January 2014 - 06:50 PM

  • Brightened Eyes
  • Posts: 95
  • Joined: 01-November 12
  • Gender:Female
  • Location:England

View PostTimmiT, on 01 January 2014 - 06:48 PM, said:

View PostLaura, on 01 January 2014 - 06:45 PM, said:

I'm asking everyone (who have a love affair, which is a surprisingly high number) to end their love affair with the game: to deny that that are no flaws and to go around preaching that the game is objectively great. I'm not saying that everyone is forbidden from enjoying the game, and explicitly say I don't mind if people enjoy the game personally in the opening post.

Come on people. I know the opening post is mammoth sized, but don't make blind accusations against me without even reading my post.

Then you're talking to a very small group of people.


I've visited many forums and read many an article and youtube comment, I'm not speaking to a small group of people.

There are more of them than you would think.

#15 User is offline TimmiT 

Posted 01 January 2014 - 06:56 PM

  • Sports tape == toilet paper
  • Posts: 8236
  • Joined: 09-July 08
  • Gender:Male
  • Location:The Netherlands
  • Project:College
  • Wiki edits:8

View PostLaura, on 01 January 2014 - 06:50 PM, said:

View PostTimmiT, on 01 January 2014 - 06:48 PM, said:

View PostLaura, on 01 January 2014 - 06:45 PM, said:

I'm asking everyone (who have a love affair, which is a surprisingly high number) to end their love affair with the game: to deny that that are no flaws and to go around preaching that the game is objectively great. I'm not saying that everyone is forbidden from enjoying the game, and explicitly say I don't mind if people enjoy the game personally in the opening post.

Come on people. I know the opening post is mammoth sized, but don't make blind accusations against me without even reading my post.

Then you're talking to a very small group of people.


I've visited many forums and read many an article and youtube comment, I'm not speaking to a small group of people.

There are more of them than you would think.

First, don't take Youtube comments seriously. Especially not Youtube comments about Sonic.

Second, then why make this topic on Sonic Retro?

Third, you probably wouldn't convince these people who think that Sonic Unleashed is great/amazing/perfect with a giant wall of text criticizing the game. You're not exactly the first to tell them this, pretty much every review the game already got around the time of it's release already told them the same. You'd basically get the same response I gave you earlier.
This post has been edited by TimmiT: 01 January 2014 - 06:56 PM

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users