Maybe this is old hat, but it's something I recently realized. If it is old, I'd like to read where this sort of thing has been discussed before.
I was watching someone play Sonic Adventure 2, and he got up to Rouge's first level, Dry Lagoon. Eventually, I realized I was watching Wild Canyon again. Not just in theme--I mean, I always had some notion that Knuckles and Rouge shared level themes (as do many characters). I mean structurally. Dry Lagoon and Wild Canyon both have a big vertical hallway to start with. At one end, it leads into a horizontal hallway; for Knuckles, that's at the top, and for Rouge, that's at the bottom (the turtle). The second hallway stretches in two directions from your entry point. In other words, the vertical hallway ends at and bisects the horizontal one. It's a T shape.
But it's not entirely the same. Knuckles can freely pass between the two hallways, while Rouge has to ride a turtle to get from one to the other. This difference is the main distinction between Knuckles' levels and Rouge's levels. Knuckles explores more continuous areas, while Rouge explores more discrete areas.
Take, for instance, Meteor Herd. Knuckles gets one huge vertical hallway which transitions smoothly from a meteor to space debris to the ARK. Rouge's comparable level, Mad Space, is a network of individual planets, each one separate from the last.
Or take Security Hall, where Rouge opens up cell blocks one at a time as she needs them. If you need cell block B open, no problem, just go and open it. In Aquatic Mine, on the other hand, if you want to set the water to its lowest level, you need to reach the top, which means first setting the water to its highest level. Plus, platforms float on the water, hampering your navigation further. When you open a cell block in Security Hall, you only open one area and lock all others. When you change the water level in Aquatic Mine, there's a series of changes that happen all throughout the level.
I can't speak to Death Chamber and Egg Quarters, since I don't know those levels too well--I'll have to replay them. I'm also pretty sure Pumpkin Hill doesn't have an equivalent (and rightly so, given its moving lyrics).
Thoughts?
I was watching someone play Sonic Adventure 2, and he got up to Rouge's first level, Dry Lagoon. Eventually, I realized I was watching Wild Canyon again. Not just in theme--I mean, I always had some notion that Knuckles and Rouge shared level themes (as do many characters). I mean structurally. Dry Lagoon and Wild Canyon both have a big vertical hallway to start with. At one end, it leads into a horizontal hallway; for Knuckles, that's at the top, and for Rouge, that's at the bottom (the turtle). The second hallway stretches in two directions from your entry point. In other words, the vertical hallway ends at and bisects the horizontal one. It's a T shape.
But it's not entirely the same. Knuckles can freely pass between the two hallways, while Rouge has to ride a turtle to get from one to the other. This difference is the main distinction between Knuckles' levels and Rouge's levels. Knuckles explores more continuous areas, while Rouge explores more discrete areas.
Take, for instance, Meteor Herd. Knuckles gets one huge vertical hallway which transitions smoothly from a meteor to space debris to the ARK. Rouge's comparable level, Mad Space, is a network of individual planets, each one separate from the last.
Or take Security Hall, where Rouge opens up cell blocks one at a time as she needs them. If you need cell block B open, no problem, just go and open it. In Aquatic Mine, on the other hand, if you want to set the water to its lowest level, you need to reach the top, which means first setting the water to its highest level. Plus, platforms float on the water, hampering your navigation further. When you open a cell block in Security Hall, you only open one area and lock all others. When you change the water level in Aquatic Mine, there's a series of changes that happen all throughout the level.
I can't speak to Death Chamber and Egg Quarters, since I don't know those levels too well--I'll have to replay them. I'm also pretty sure Pumpkin Hill doesn't have an equivalent (and rightly so, given its moving lyrics).
Thoughts?


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