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Sonic 2 (2013 - iOS/Android) Post-Release Bugs/Fixes/Suggestions Android Version Fixed!

#271 User is offline big smile 

Posted 16 April 2015 - 01:26 AM

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If you are having problems updating multiple apps, it probably means that something has gone wrong with your phone.

Personally, I'd be tempted to do a full wipe and reset of the phone (you can usually find this in the Settings panel), but of course back up everything first.

#272 User is offline Nova 

Posted 16 April 2015 - 02:43 AM

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View PostThe Taxman, on 14 April 2015 - 07:59 AM, said:

View PostNova, on 14 April 2015 - 07:53 AM, said:

Updated! Update notes say slight UI changes? Anything in particular been noticed?


Nothing special, Sega ID has been retired and replaced with a different cross promo API for the "more games" stuff.

EDIT:
Oh, also the UI automatically detects use on a non-touch screen platform (I.e. Android TV) and adjusts the game accordingly. The Lives icon will go back to the original left bottom corner and there's no need to turn off the virtual dpad.

Ah, I see! Thanks for the notes! Completely forgot about the Sega ID thing, guess it didn't take off as they hoped, huh?

#273 User is offline Blue Blood 

Posted 16 April 2015 - 04:59 AM

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I never really could figure out what SEGA ID even was. I'd signed into it before, but I dunno what it ever did.

#274 User is offline Nova 

Posted 16 April 2015 - 06:11 AM

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View PostBlue Blood, on 16 April 2015 - 04:59 AM, said:

I never really could figure out what SEGA ID even was. I'd signed into it before, but I dunno what it ever did.

I think it was mainly intended to be a central hub for all their games to connect to so you could use the same profile among all of them?

#275 User is offline GeneHF 

Posted 16 April 2015 - 12:47 PM

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Much like all things Sega, it fell flat on its face. :v:

#276 User is offline Blue Blood 

Posted 16 April 2015 - 03:24 PM

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View PostNova, on 16 April 2015 - 06:11 AM, said:

View PostBlue Blood, on 16 April 2015 - 04:59 AM, said:

I never really could figure out what SEGA ID even was. I'd signed into it before, but I dunno what it ever did.

I think it was mainly intended to be a central hub for all their games to connect to so you could use the same profile among all of them?

All I ever did was sign into it using Facebook. It wasn't something that I could ever figure out how to use.

#277 User is offline .Luke 

Posted 16 April 2015 - 07:09 PM

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Darn it, SEGA. Just like everything else they make, it's good and dead well before I get a chance to mess with it. :argh: Too bad SEGA ID was never fully realized before it got the bin.

And I'm happy the update is online! Might buy it tonight or tomorrow, all depends on how comfortable I am with using Paypal on Mobile.
This post has been edited by .Luke: 16 April 2015 - 07:09 PM

#278 User is offline big smile 

Posted 17 April 2015 - 01:48 AM

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View Post.Luke, on 16 April 2015 - 07:09 PM, said:

Darn it, SEGA. Just like everything else they make, it's good and dead well before I get a chance to mess with it. :argh:/> Too bad SEGA ID was never fully realized before it got the bin.

And I'm happy the update is online! Might buy it tonight or tomorrow, all depends on how comfortable I am with using Paypal on Mobile.


If you are talking about the Android version, you can buy it on Desktop (via the Google Play website) and, within seconds, it will appear on your device (provided you have logged into your device using your Google account).

I rarely buy any apps on mobile. It's so much easier to do all purchasing, updating and even uninstalling from the Desktop website. That's not to say the Google Play mobile app is bad (it's actually very well designed), but the Desktop to Mobile integration is seamless, it doesn't make sense not to use it.

#279 User is offline .Luke 

Posted 17 April 2015 - 03:38 PM

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Thanks for the idea. I just bought it via my notebook on Google Play, added Paypal long enough to buy it, then removed the payment method. (I want to avoid any accidental purchases, like my cousins have done on the PSN.) My phone automatically started downloading it, wow. :specialed:

It's running great too! The touch screen controls are faring me better than I thought they would, and this feels so much more solid than the original; can't wait to get to Hidden Palace Zone. Thanks for all the love you show these classics, Taxman and Stealth. I'm not much of a Sonic fan anymore, and I still had to have this game on my device.

Edit : I got as far as Hidden Palace. While my hype and excitement for the zone has long since simmered down, I'm really satisfied to see more water in Sonic 2. The water slides, geysers that spring you up, and all the enemies, easily utilize water as an element more than anything the classics did, besides Hydrocity. I need to see more of it in Time Attack Mode.

Also, that little dino from the betas breathing fire really caught me by surprise. Nobody ever thought to make him do that, it's hilarious.
This post has been edited by .Luke: 17 April 2015 - 10:58 PM

#280 User is offline .Luke 

Posted 29 April 2015 - 05:03 PM

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Double posting because I have no idea what I'm doing, so I thought I'd ask about this within the context of running Sonic 2 before doing anything potentially stupid. :specialed: I'm not even sure if it's running entirely with Software rendering or not.

I recently got a 7in RCA tablet running Android 4.2.2. It's really nice, does everything I could expect from a tablet. (1GB RAM,1GHz Dual-core CPU.) The only thing it isn't running at full speed is the Sonic 2 Remaster. 3D effects on the menu are full 60 FPS, although the game itself is running at Sonic 1 PAL speeds; odd. The game looks gorgeous on that bigger screen, regardless.

I'm not sure if the GPU or CPU are slightly weaker than my phone, or if it having to display the game at a higher resolution is an issue. Either way, the game doesn't give any video options to turn off, so I turned on Developer Mode in System Settings to see what I could do there. Yet, I don't enjoy risking breaking toys like some people do, would forcing GPU rendering or something be helpful?

EDIT: Upon closer inspection in Time Attack Mode, it's playing at the right speed, but it's skipping a lot of frames, instead of the full 60 I get on my phone. So it doesn't look as smooth.
This post has been edited by .Luke: 29 April 2015 - 11:07 PM

#281 User is offline The Game Collector 

Posted 15 June 2015 - 10:43 PM

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Has anyone had issues with playing the Sonic 2 which is pre-installed on new Amazon Fire TVs? If I pass the signpost as Super Sonic on any level, the game kicks me out back to the Amazon Fire TV "dashboard" where you select games. Most boss levels seem to be ok with it though. There have been other times that issue happened when I wasn't even Super Sonic, like upon clearing Hidden Palace Zone right after jumping on the capsule.

Also I want to say the new way the Special Stages behave is very disorienting. I managed to clear them all but it was very frustrating sometimes not being able to see the upcoming rings as well as I could in the original version. They look really cool, yes but they just don't seem to play as well.

#282 User is offline blueswirl 

Posted 16 June 2015 - 06:38 AM

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View PostThe Game Collector, on 15 June 2015 - 10:43 PM, said:

Has anyone had issues with playing the Sonic 2 which is pre-installed on new Amazon Fire TVs? If I pass the signpost as Super Sonic on any level, the game kicks me out back to the Amazon Fire TV "dashboard" where you select games. Most boss levels seem to be ok with it though. There have been other times that issue happened when I wasn't even Super Sonic, like upon clearing Hidden Palace Zone right after jumping on the capsule.

Also I want to say the new way the Special Stages behave is very disorienting. I managed to clear them all but it was very frustrating sometimes not being able to see the upcoming rings as well as I could in the original version. They look really cool, yes but they just don't seem to play as well.


Yes, it's a bug related to the GameCircle software, see http://forums.sonicr...37

#283 User is offline blueswirl 

Posted 09 July 2015 - 02:06 AM

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View Postblueswirl, on 16 June 2015 - 06:38 AM, said:

View PostThe Game Collector, on 15 June 2015 - 10:43 PM, said:

Has anyone had issues with playing the Sonic 2 which is pre-installed on new Amazon Fire TVs? If I pass the signpost as Super Sonic on any level, the game kicks me out back to the Amazon Fire TV "dashboard" where you select games. Most boss levels seem to be ok with it though. There have been other times that issue happened when I wasn't even Super Sonic, like upon clearing Hidden Palace Zone right after jumping on the capsule.

Also I want to say the new way the Special Stages behave is very disorienting. I managed to clear them all but it was very frustrating sometimes not being able to see the upcoming rings as well as I could in the original version. They look really cool, yes but they just don't seem to play as well.


Yes, it's a bug related to the GameCircle software, see http://forums.sonicr...37


Taxman, would it be possible for you to fix this bug?

#284 User is offline The Taxman 

Posted 09 July 2015 - 02:19 AM

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View Postblueswirl, on 09 July 2015 - 02:06 AM, said:

View Postblueswirl, on 16 June 2015 - 06:38 AM, said:

View PostThe Game Collector, on 15 June 2015 - 10:43 PM, said:

Has anyone had issues with playing the Sonic 2 which is pre-installed on new Amazon Fire TVs? If I pass the signpost as Super Sonic on any level, the game kicks me out back to the Amazon Fire TV "dashboard" where you select games. Most boss levels seem to be ok with it though. There have been other times that issue happened when I wasn't even Super Sonic, like upon clearing Hidden Palace Zone right after jumping on the capsule.

Also I want to say the new way the Special Stages behave is very disorienting. I managed to clear them all but it was very frustrating sometimes not being able to see the upcoming rings as well as I could in the original version. They look really cool, yes but they just don't seem to play as well.


Yes, it's a bug related to the GameCircle software, see http://forums.sonicr...37


Taxman, would it be possible for you to fix this bug?


I don't know, technically the code for GameCircle achievements in Sonic 2 is identical to Sonic 1's yet Sonic 1 doesn't exhibit crashes. Would it be possible to get a logcat of the crash as it happens? I don't have the retail hardware of the Fire TV so I can't check this on my end.

#285 User is offline blueswirl 

Posted 09 July 2015 - 01:08 PM

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View PostThe Taxman, on 09 July 2015 - 02:19 AM, said:

View Postblueswirl, on 09 July 2015 - 02:06 AM, said:

View Postblueswirl, on 16 June 2015 - 06:38 AM, said:

View PostThe Game Collector, on 15 June 2015 - 10:43 PM, said:

Has anyone had issues with playing the Sonic 2 which is pre-installed on new Amazon Fire TVs? If I pass the signpost as Super Sonic on any level, the game kicks me out back to the Amazon Fire TV "dashboard" where you select games. Most boss levels seem to be ok with it though. There have been other times that issue happened when I wasn't even Super Sonic, like upon clearing Hidden Palace Zone right after jumping on the capsule.

Also I want to say the new way the Special Stages behave is very disorienting. I managed to clear them all but it was very frustrating sometimes not being able to see the upcoming rings as well as I could in the original version. They look really cool, yes but they just don't seem to play as well.


Yes, it's a bug related to the GameCircle software, see http://forums.sonicr...37


Taxman, would it be possible for you to fix this bug?


I don't know, technically the code for GameCircle achievements in Sonic 2 is identical to Sonic 1's yet Sonic 1 doesn't exhibit crashes. Would it be possible to get a logcat of the crash as it happens? I don't have the retail hardware of the Fire TV so I can't check this on my end.


Taxman, see the logcat in the spoiler tag.

Spoiler

This post has been edited by blueswirl: 09 July 2015 - 01:18 PM

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