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Multimedia Fusion 2 for $1 WOOP WOOP BARGAIN ALARM

#16 User is offline winterhell 

Posted 06 December 2013 - 10:36 AM

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View PostTechokami, on 06 December 2013 - 10:19 AM, said:

The runtimes are extra purchases at regular price. I wiped out my discount because I kind of needed the HTML5 runtime. :v:/>

how does the HTML5 version work. They convert the code to javascript?

#17 User is offline Techokami 

Posted 06 December 2013 - 03:26 PM

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Yeah, the code is redone into javascript to drive the HTML5 application. I still need some time to play around with it!

#18 User is offline Flare 

Posted 06 December 2013 - 05:01 PM

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Wow, I do like that the upgrade goes all the way back to 1.5.

Thought it would be cheaper to just go for that deal and then upgrade... but it is nice for anyone whom misses this offer.
This post has been edited by Flare: 06 December 2013 - 05:08 PM

#19 User is offline .Luke 

Posted 06 December 2013 - 05:50 PM

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I'm a little curious, does MMF2, or its latest update 2.5, have any kind of DRM in it? It's one thing that is majorly turning me off with Game Maker Studio, since it needs to perform monthly checks, and that will only work for as long as the activation servers do. (The whitelist file is a fairly poor compromise.) It shouldn't have to do any more checks than the first time you install it, like Minecraft and other software do.

I would likely still get Game Maker's normal license for $50, but for anything I develop that I'd want to be multi-platform beyond Windows and Mac, I'm feeling like MMF2 and its exporters will be a far better investment of my money, if it either doesn't have DRM, or has less obstructive forms of it.

#20 User is offline Techokami 

Posted 06 December 2013 - 08:29 PM

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Keys that get passed around too much get blacklisted and will cause the program to not install updates. But if you keep your keys to yourself, there's nothing to worry about. You won't get all your graphics ruined like Game Maker did.
Also, it does not need to constantly phone home; it only checks legitimacy when you install the software for the first time, and when you install an update. You can even use the program without an internet connection!
This post has been edited by Techokami: 06 December 2013 - 08:31 PM

#21 User is offline .Luke 

Posted 06 December 2013 - 08:58 PM

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It only makes sense that keys being passed around get blacklisted, I'm amazed any company actually does that. Sounds like a much better way to combat piracy than Game Maker's solution.

Only for the first time it installs? Thank heavens, I think I'm sold on MMF2 over using Game Maker primarily, the learning curve will be worth it.

#22 User is offline Kharen 

Posted 06 December 2013 - 09:34 PM

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Quick question for anybody who buys this. When GM Studio was made free, their servers were overloaded on their website, so I got a copy off Steam. However, the way Steam works, the activation code to turn the free version into the standard one didn't work. I had to uninstall the Steam version and re-install GM Studio from their servers when they came back up.

Anyways, regarding the fact that it's Steam running this, am I going to have similar issues with this one? I'm still just learning GML, so I'm still open to any alternatives. I've heard good things regarding MMF2, Sonic Worlds being one of them, of course, and I wouldn't mind buying this and downloading it as long as I'm not going to have problems because of Steam.

#23 User is offline DinnerSonic 

Posted 06 December 2013 - 10:06 PM

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Multimedia Fusion 2, normal and this Humble Bundle sale, has both Steam and non-Steam versions, the Steam version is rather recent, probably due to them beginning to intergrate better Steam connections for created games. The flooded servers thing will cause you delays in upgrading MMF2 to Fusion 2.5, but the Humble Bundle version will let you snag a serial and downloads for the two disks rather easy.

#24 User is offline Techokami 

Posted 07 December 2013 - 12:11 PM

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View Post.Luke, on 06 December 2013 - 08:58 PM, said:

It only makes sense that keys being passed around get blacklisted, I'm amazed any company actually does that. Sounds like a much better way to combat piracy than Game Maker's solution.

Only for the first time it installs? Thank heavens, I think I'm sold on MMF2 over using Game Maker primarily, the learning curve will be worth it.

One thing to keep in mind about going from Game Maker to MMF2 is the presence of scripting. Game Maker has its own built-in proprietary language that's similar to C. MMF2 doesn't come with a scripting language out of the box, BUT there's several free (and in some cases open source) extensions you can install that add scripting capability, using popular open languages. One of the more popular ones is XLua, which lets you use Lua in the same way you can use GML. There are also extensions that provide Python, C#, VB.NET, and BASIC as scripting languages. Grabbing one and installing it will make the transition a bit smoother! :)/>

#25 User is offline Hez 

Posted 07 December 2013 - 12:37 PM

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What's different about the new one for 40 bucks? Is this worth getting?

#26 User is offline .Luke 

Posted 07 December 2013 - 01:23 PM

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View PostDinnerSonic, on 06 December 2013 - 10:06 PM, said:

Multimedia Fusion 2, normal and this Humble Bundle sale, has both Steam and non-Steam versions, the Steam version is rather recent, probably due to them beginning to intergrate better Steam connections for created games. The flooded servers thing will cause you delays in upgrading MMF2 to Fusion 2.5, but the Humble Bundle version will let you snag a serial and downloads for the two disks rather easy.


I'm definitely glad they have a non-Steam version, but that is to be expected with Humble Bundles, right? I remember most or all offerings have DRM free copies, and keys to other services like Steam or Origin.

View PostTechokami, on 07 December 2013 - 12:11 PM, said:

One thing to keep in mind about going from Game Maker to MMF2 is the presence of scripting. Game Maker has its own built-in proprietary language that's similar to C. MMF2 doesn't come with a scripting language out of the box, BUT there's several free (and in some cases open source) extensions you can install that add scripting capability, using popular open languages. One of the more popular ones is XLua, which lets you use Lua in the same way you can use GML. There are also extensions that provide Python, C#, VB.NET, and BASIC as scripting languages. Grabbing one and installing it will make the transition a bit smoother! :)/>/>


Thanks for the heads up, I was wondering if MMF2 had a scripting language; I couldn't find anything about it on Google. MMF2 sounds like it has great extendability, that C# extension is very appealing to me. I already code in an older version of Game Maker using Notepad++ with C++ syntax highlighting, since I find that ten times easier for serious coding than the default editor, it doesn't even highlight matching brackets.

#27 User is offline Techokami 

Posted 07 December 2013 - 01:42 PM

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View PostHez, on 07 December 2013 - 12:37 PM, said:

What's different about the new one for 40 bucks? Is this worth getting?

The jist: Improved UI, built-in For Each object looping capabilities (MMF2 can do this through the ForEach extension), HTML5 runtime, native Box2D physics engine, and a faster runtime at the expense of eliminating Win98/2K compatability, and far bigger frame sizes
The full list: Click here.

.Luke: The site that hosted the download for the C# extension (and a bunch of other extensions) is currently down at the moment. While they're trying to fix it, let me make things easier for you: A mirror of the .net script Object installer

Also! When you get MMF2 from Humble Bundle, you are entitled to the Bonus Packs on this page! A bunch of nice and useful extensions for free :)

#28 User is offline Aerosol 

Posted 07 December 2013 - 01:53 PM

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Is there a Sonic World's tutorial?

#29 User is offline Flare 

Posted 07 December 2013 - 02:31 PM

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View PostKharen, on 06 December 2013 - 09:34 PM, said:

Quick question for anybody who buys this. When GM Studio was made free, their servers were overloaded on their website, so I got a copy off Steam. However, the way Steam works, the activation code to turn the free version into the standard one didn't work. I had to uninstall the Steam version and re-install GM Studio from their servers when they came back up.

Anyways, regarding the fact that it's Steam running this, am I going to have similar issues with this one? I'm still just learning GML, so I'm still open to any alternatives. I've heard good things regarding MMF2, Sonic Worlds being one of them, of course, and I wouldn't mind buying this and downloading it as long as I'm not going to have problems because of Steam.



I have always preferred Clickteam products purely because they have little learning curve and can produce good quality things. If I was looking to become a developer then it wouldn't be as good of option because you are working in the realms of what the program can do. But for making fun things, working with interactive graphics you produce or even just to tell a story then it is a nice option.
This post has been edited by Flare: 07 December 2013 - 02:32 PM

#30 User is offline Techokami 

Posted 07 December 2013 - 07:45 PM

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View PostAerosol, on 07 December 2013 - 01:53 PM, said:

Is there a Sonic World's tutorial?

There's a guide by LakeFeperd, but it focuses on using a very outdated, glitchy fork of the engine. :/ It could probably help you get the jist of things, at least.

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