I don't think Yeow is being close-minded at all. Rather, I think he's
right in a lot of ways, and it's his preferences that make it feel like a dead-end to him.
I've been saying for years that what Sonic needed to do after Generations, if it was so set on living up to its own hype, is own up to its mechanics. You're right, it's insane the level of detail that has to go into these stages, and many people will only bother to go through them ONE time. But that's what they needed to fix, not slowing it down or parkour or giving Sonic a damn RUN BUTTON. They needed to give people an incentive to play the stages again and again.
If these are going to be "glorified racers," then let it be that. Don't try to get replay value from werehogs or weird missions, get it by tying unlocks and progression not just to getting to the end of a stage, but to HOW you get through the stage. YOU build skill, YOU learn the stages and physics. They're spectacle platformers, and EVERYTHING is tied to how much spectacle you, the player, provide. Give Sonic infinite lives, make "restart stage" the default pause menu item, even give it a practice mode where you can Time Break anytime you want, to get the timing down.
They FINALLY figured out how to make a speed-based platformer fun, to let Sonic be just as fast as marketing always said he was while still being a skill-based game... and then they abandoned the concept for all the wrong reasons.
I know boost gameplay doesn't appeal to everyone, but this is how I've ALWAYS played Sonic, and it's why I put almost 300 hours into Generations. For that matter, if I could, I'd re-launch the classic series alongside an ongoing "boost game" series, to cater to those who want a more old-school experience. I totally understand WHY it's not for everyone, but I really think they were on to something.
It's very telling that Mario nailed 3D the first time, and 20 years later, new 3D Mario games are still using a control system very reminiscent of Mario 64's. Sonic just keeps having to re-invent himself, and aside from Unleashed -> Colors -> Generations, he's never gotten a chance for refinement.
This post has been edited by Josh: 16 April 2015 - 12:41 PM