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This is a public poll. Other members will be able to see which options you chose

Are you Sonic GDK Addict?

1: Are you A Sonic GDK User?

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Sonic GDK Users?

#76 User is offline Andrew75 

Posted 23 March 2014 - 05:08 AM

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View PostP3DR0, on 22 March 2014 - 11:35 PM, said:

View PostAerosol, on 22 March 2014 - 10:58 PM, said:

Maybe I'm wrong here, but professional devs have ALWAYS had access to the source code, haven't they? I don't understand why unrealscript had to to be removed in favor of an all C++ interface, when professional devs could already do that. By all means, make the C++ interface more streamlined and easier to use, but I don't know why that had to be at the expense of accessibility for everyone else.
"professional devs" use Unreal Engine 3 for their games. GDK uses "UDK" which is basically a stripped down version of UE3. If you need a point of comparison UE3 is to UDK what MMF is to TGF.

Xak already expressed his feelings about moving to UE4 and besides you guys can't even model last-gen resources or even edit SGDK properly as it is to better suit your game's needs, why the fuck do you need a next gen engine? To have more polys in your terrain tool? To build levels entirely of the assets that already comes with the engine?

Not trying to be a cunt here, I'm not the greatest modeler and I barely know how to program myself, but fuck me, we had SGDK for almost 4 years already and I can count on my fingers the projects where people actually took their time to learn the engine or even tried to make something half-decent. In my opinion, if you can't barely work with UDK, why the fuck are you guys wanting to go UE4? Just to give Xak more trouble of making an engine that you can't use properly? Do you really think everything just got easier? No. Perhaps a thing or two, but in essence, it's the same shit with a bunch of cool new stuff that UE3 couldn't handle (and you guys probably won't be able to use in the first place because y'all just too busy using the terrain tool).


tl;dr = Terrain Tool is gay and you should feel dirty for using it as much as you do.

I don't have any issues with UDK except yes... I've already bumped into many lighting and shader limitations with UDK as I'm gearing up for my CD Remix project on route to getting a lot of the planned basic requirements out of the way.
So far with the few days I've had with unreal 4, it does make things easier on the artist than UDK. Lots of workflow improvements have been implemented along with many fixed issues (issues seen in udk). transparency handling for 1. its also much easier to produce shaders in Unreal 4 that took a lot more work to put togeather in UDK, like custom lighting materials.
You can even compile while working in the world editor, don't need to reboot udk each time.

This post has been edited by Andrew75: 23 March 2014 - 05:16 AM

#77 User is offline P3DR0 

Posted 23 March 2014 - 06:35 AM

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View PostAerosol, on 23 March 2014 - 01:58 AM, said:

@P3DR0: I don't even use SGDK. Or even UDK for that matter. I'm guessing the majority of that post wasn't directed at me then?
Lol, nope. Apologies, that's what happens when you try to write something when you're half-asleep. Already fixed it.

#78 User is offline StreakThunderstorm 

Posted 05 April 2014 - 10:48 AM

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View PostAerosol, on 23 March 2014 - 01:58 AM, said:

View PostBlazeHedgehog, on 22 March 2014 - 11:27 PM, said:

View PostAerosol, on 22 March 2014 - 10:58 PM, said:

Maybe I'm wrong here, but professional devs have ALWAYS had access to the source code, haven't they? I don't understand why unrealscript had to to be removed in favor of an all C++ interface, when professional devs could already do that. By all means, make the C++ interface more streamlined and easier to use, but I don't know why that had to be at the expense of accessibility for everyone else.


The decision probably came down to

"Do we want to spend all this time developing/re-implementing Unreal script, or do we just let people input raw source code and the problem solves itself?"

Like, I get you. It sucks. If MMF3 started asking for real code I'd probably riot in the streets, but long term, and on a broader scope, this is undoubtedly better.


Oh, I know it's better in the long run. Doesn't mean I have to like it.

It's just as you said. If MMF3 turned came around and started requiring raw code, I'd just write it off. Better as it might be for it, I can't support it. Raising the barrier of entry higher for amateurs to make games, however simple, is something I can't ever get fully behind. Other big-name engines out there take steps to make them easier to use. UE4 went in the opposite direction.

@P3DR0: I don't even use SGDK. Or even UDK for that matter. I'm guessing the majority of that post wasn't directed at me then?



Now the question arises on the whole entry level thing. If game making was meant to be easy, even little kids could make them and it would flood the market with absolutely %^# tier games, effectively ruining gaming [Much like it is now]. If you want to get into something, you learn the skills you need to use what is provided. If you've been fangaming for 5+ years and you're still on entry level stuff... Maybe you're just doing it wrong? I feel like the natural progression is something like... Learn an entry level program and make something fun and light with it. If you get serious about it, you learn advanced techniques to pull your ideas off. If you become really serious about it, you realize your entry level program probably cant pull off the really advanced stuff you want to do with it so you move on to something a bit beefier. The something beefier requires you learn how to use it properly because it isn't an entry level thing. Most people aren't willing to learn the advanced things like coding in a real language but I don't think its fair to bitch and moan about a program for not catering to your unwillingness to learn. Effectively you're sitting on your self imposed plateau and you're complaining that things wont come down to your level.

#79 User is offline winterhell 

Posted 05 April 2014 - 11:42 AM

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I agree with StreakThunderstorm. I'm on the opposide side of the spectrum. Coding my own engine but cannot draw, and now I'm learning to draw. Cant get around it unless you have the bucks to pay someone to do it for you.

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