Aerosol, on 22 March 2014 - 10:58 PM, said:
Maybe I'm wrong here, but professional devs have ALWAYS had access to the source code, haven't they? I don't understand why unrealscript had to to be removed in favor of an all C++ interface, when professional devs could already do that. By all means, make the C++ interface more streamlined and easier to use, but I don't know why that had to be at the expense of accessibility for everyone else.
"professional devs" use Unreal Engine 3 for their games. GDK uses "UDK" which is basically a stripped down version of UE3. If you need a point of comparison UE3 is to UDK what MMF is to TGF.
Also, to the other dudes asking for UE4:
Xak already expressed his feelings about moving to UE4 and besides you guys can't even model last-gen resources or even edit SGDK properly as it is to better suit your game's needs, why the fuck do you need a next gen engine? To have more polys in your terrain tool? To build levels entirely of the assets that already comes with the engine?
Not trying to be a cunt here, I'm not the greatest modeler and I barely know how to program myself, but fuck me, we had SGDK for almost 4 years already and I can count on my fingers the projects where people actually took their time to learn the engine or even tried to make something half-decent. In my opinion, if you can't barely work with UDK, why the fuck are you guys wanting to go UE4? Just to give Xak more trouble of making an engine that you can't use properly? Do you really think everything just got easier? No. Perhaps a thing or two, but in essence, it's the same shit with a bunch of cool new stuff that UE3 couldn't handle (and you guys probably won't be able to use in the first place because y'all just too busy using the terrain tool).
tl;dr = Terrain Tool is gay and you should feel dirty for using it as much as you do.
This post has been edited by P3DR0: 23 March 2014 - 06:31 AM