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This is a public poll. Other members will be able to see which options you chose

Are you Sonic GDK Addict?

1: Are you A Sonic GDK User?

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Sonic GDK Users?

#46 User is offline StreakThunderstorm 

Posted 20 March 2014 - 08:14 PM

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Unreal 4 came out recently and it is ridiculously cheap. I highly suggest GDK should be moved onto UE4.

Of course, this is just a silly musing seeing as how I wont have any part in it =/

#47 User is offline Aerosol 

Posted 20 March 2014 - 08:27 PM

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Quite silly musing. It's cheap, but it's not as cheap as UDK. Which is free for non-commercial use.

Unless UE4 will also be free for non-commercial use. In which case I whole heartedly agree. Apparently, UE4 is less of a clusterfuck to develop for anyway.

#48 User is offline Andrew75 

Posted 20 March 2014 - 09:20 PM

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I signed up for unreal 4 licence today , 19 bucks is dirt cheap ! I don't think Xak is going to move Sonic GDK over to Unreal 4, I was trying to convince him, but it seems its a no go.
Unreal 4 has C++ source code access (unlike udk ) if anyone is interested in starting up a 3D sonic game engine I think it would kick so much ass. Would be just as kick ass if if it were Xak as he has a lot of sonic engine Knowledge. I think he's just tired of making sonic engines in general though >__<
This post has been edited by Andrew75: 20 March 2014 - 09:33 PM

#49 User is offline Aerosol 

Posted 20 March 2014 - 09:47 PM

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I totally agree. It's dirt cheap. But it's still not free. I'm not paying $20 for anything I'm not sure I'll be able to use.

Maybe it's the subscription model I have the beef with. I dunno.
This post has been edited by Aerosol: 20 March 2014 - 09:54 PM

#50 User is offline Andrew75 

Posted 20 March 2014 - 11:00 PM

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I'm not sure but if u cancel you can keep it forever after the first payment, you just don't get updates. someone correct me if this is incorrect.

#51 User is offline Covarr 

Posted 20 March 2014 - 11:02 PM

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You are correct. Here's what their website has to say:

Quote

You can cancel your subscription at any time and keep using the engine, though without monthly updates.


#52 User is offline Aerosol 

Posted 20 March 2014 - 11:07 PM

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Which means that you would essentially have to pay $20 for every update to GDK4.

I mean, if the benefits to UE4 for the base engine are there, I suppose it's a good idea. But Xaklse isn't going to do it.

#53 User is offline StreakThunderstorm 

Posted 21 March 2014 - 12:30 AM

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That's too bad. I've been gone for what, a year now? No new engine savant has come up in that time? This truly is a sad day.

#54 User is offline Aerosol 

Posted 21 March 2014 - 01:14 AM

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For what? Generations is extremely hackable. There's little incentive for anyone to try to reinvent the wheel, and there are two perfectly good options for 3D fangame development available.

#55 User is offline Mr Lange 

Posted 21 March 2014 - 03:58 AM

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View PostStreakThunderstorm, on 20 March 2014 - 08:14 PM, said:

Unreal 4 came out recently and it is ridiculously cheap. I highly suggest GDK should be moved onto UE4.

Of course, this is just a silly musing seeing as how I wont have any part in it =/

Hi Streak I was beginning to think you moved to Mars.
Sonic GDK should not be moved to UE4. If anything it should simply branch a build to it with each release, IF that's easy to do. It would not be fair to move the engine to UE4 only and abandon the last release for UDK which remains free.
This post has been edited by Mr Lange: 21 March 2014 - 03:58 AM

#56 User is offline Morph 

Posted 21 March 2014 - 04:24 AM

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If I understand the changes they've made to UDK, Sonic GDK would effectively have to be rewritten. Not worth the time, honestly.

#57 User is offline Azu 

Posted 21 March 2014 - 05:13 AM

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View PostAerosol, on 21 March 2014 - 01:14 AM, said:

For what? Generations is extremely hackable. There's little incentive for anyone to try to reinvent the wheel, and there are two perfectly good options for 3D fangame development available.


Far as I know, you can do replacement hacking.

#58 User is offline Aerosol 

Posted 21 March 2014 - 06:27 AM

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I don't get it. Are you agreeing with me? Cause that's what it seems like. I could be wrong though

#59 User is offline winterhell 

Posted 21 March 2014 - 08:17 AM

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UE4 like any other engines is based on tradeoffs. It assumes a given minimum feature set on the platform, and makes full use of it. On the plus side, if you have met the requirements you can achieve more(or at least easier) than with an older engine, like Doom 3, could on the same hardware.
On the down side, you have the minimum threshold for your userbase that might be too high for what you are trying to achieve.
From the official minimum UE4 requirements for users:
Processor	 Quad-core Intel or AMD, 2.5 GHz or faster
Memory	 8 GB RAM
Video Card	 NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series or higher
Windows 7/8 64-bit

(no Linux / OS X / SteamOS for now?)
What this means is, if you are making a game on the level of Half Life 1/SRB2/(insert any game from '90s) you certainly wont be able to run it on a machine bought before September 10, 2009.

My advice is to max out what you can do with UDK/Unity/C4/etc first and make sure it has a fallback settings that let the game run on older hardware so that most of the people here can actually play it.

I'm not trying to bash UE4, its a great engine at what its intended to do.But it also matters who and how is using it. It may save you some work and make some features easier to implement, but oh boy did I watch some "showcase" videos demonstrating GTA3 quality.

#60 User is offline Andrew75 

Posted 21 March 2014 - 09:42 AM

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I'd really like to move my CD remix over to Unreal 4 at some point, as it offers something visually closer to what I wanted it to look like when I envisioned doing it back in 2006.

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