P3DR0, on 22 November 2013 - 03:13 PM, said:
Aerosol, on 21 November 2013 - 10:35 PM, said:
To each their own then. I don't like UDK. I don't like having to rely on Kismet because the built-in language is pants-on-head retarded.
EDIT: I just checked back into it and there's still a crazy amount of stuff you have to do and consider to just start a project from scratch. Not only that, but most help you'll find is outdated due to UDK updating every month. Kust isn't for me, then.
Forgive me if I'm wrong but all your posts seem like you're
looking for excuses to don't like UDK.
No one is relying on Kismet because the built-in languague is crap, Kismet is a alternative for more visual people without much knowledge of programming, it also allows you to create sort-of complex stuff easily and fast. It's an alternative, not a solution. It just speed things up and allow people who don't know jack about coding to actually do something without having to rely on other people.
UDK does update frequently but rarely there is an update that breaks anything or change stuff drasticaly. Even if there is some, the old way of doing whatever is generally still avaliable (Terrain Editor is still there even thought they've released a Landscape Editor that is a thousand times better).
We get it, you didn't liked the engine and you won't change your mind about it. I'm sorry it wasn't for you and I hope you find something that fits your needs, but dude, you don't need to come to this thread just to shit on it.
Just a heads-up. I'm not mad because you didn't liked something that I do like, and I'm always up for having critcism and different opinions in discussions, but you're starting to sound a bit nitpicky, mate.
You are wrong. You're also forgiven.
I said I
personally don't like relying on Kismet because Unrealscript is weird about everything. I didn't say everyone relies on it. I just don't like Kismet as an alternative.
I'm also not looking for excuses to dislike UDK. I'd love to like UDK. I've tried it many times, and each time I ran into stupid problems. It's frustrating and demoralizing. Maybe I'm expecting the wrong kind of usage out of it, but it often feels like I have to create a
mod for UT, rather than have an empty template to get started on. Learning a load of inherits and whatnot to get an actor to do something basic is just not my cup of tea. For what it's worth, what I was trying to do was constrain an object's movement and orientation to the boundaries and rotation of a rectangle mesh, and then tween the rectangle mesh throughout a scene. Took me forever to get nothing done in UDK.
Besides, I'm not coming into this thread just to shit on UDK. Someone said UDK is easy. I beg to differ. It's not. If it were easy, it'd be called Unity3D.
Ell678, on 22 November 2013 - 05:07 PM, said:
I think it might be useful to identify what people are having trouble with when it comes to SGDK. Is it making 2D sections? Moving platforms? Badniks?
I believe if people identified what they are having trouble with, it would be easier to help them. I am certainly willing to help. Knowing the basics will allow you to progress and boost confidence.
My problem isn't with SGDK directly. I'm sure it's been made much easier to work with than when I first tried to use it over a year ago. I've got little interest in it now, though, since anything I'd want to use SGDK for would require heavy modification, which UDK doesn't make easy.
This post has been edited by Aerosol: 22 November 2013 - 06:36 PM