Tiller, on 21 November 2013 - 09:31 PM, said:
It's like Christmas came early for Andrew. If this turns out legit it'll be another great find. Do we know anything about how the boss operated aside from Metal Sonic being in an arena and being xbox hueg?
Hell yeah 1 month early ! Hope the footage is useful!
I did speak with Christina Coffin threw some e-mails regarding the Metal Sonic boss fight controls a few years back.
I really didn't want to share this info publicly till I made a boss engine release with AXSX. ( I did share it on Senntient.com in the past)
Anyways! Here is some of what she said in one of the e-mails:
Quote
The L,R triggers were set up to rotate the camera around sonic.
You could also press a certain button on the saturn controller to
'lock the camera onto the boss' so then all of your d-pad movement
would become relative to the boss character.
For example:
lock on mode controls:
left/right on d-pad lets you circle strafe left/right while facing the
boss (good for dodging projectile from mecha sonic)
up made you run towards the boss while the camera is still loiking at
him.
down made you run away from the boss while the camera still looked at
him.
As you can imagine, fighting the boss with the camera in 'lock on
mode' is very useful to dodge harmful things from the boss, and makes
it feel more like a 1 on 1 fighting game which is what I wanted.
Having the unlocked camera mode, where the camera stays in 3rd person
view behind sonic is also useful as well, so it depends on player
preference and certain bosses (I had plans for another boss to spawn
smaller enemies around him that you would have to jump/spindash into
and they go back to fighting the main boss)
Edit: Hope this is a nice early X-mas present for some of you guys, if you don't get the video you still get a little more info for the wiki.
This post has been edited by Andrew75: 21 November 2013 - 10:03 PM