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Sonic 3 Resort Island Because even heroes need a holiday

#31 User is offline MotorRoach 

Posted 22 February 2015 - 01:16 PM

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Loving how the levels look in general, and you got a nice music selection in there as well.

#32 User is offline Yeow 

Posted 23 February 2015 - 07:06 AM

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My favorite zone from the clip was Fury Fortress Zone. Reminds me of what Sky Sanctuary would look like if the Death Egg was actually rising up through it. Really liking the music too, it sets a really bleak "endgame" feel that matches the color scheme / overall tone of the zone.

Nice work, keep it coming.

#33 User is offline LordOfSquad 

Posted 23 February 2015 - 11:08 AM

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I love what I'm seeing but I really hope you'll consider rolling the HUD back to how it looked in the first batch of screenshots in this thread, or even the original S3K one. Just a minor nitpick though, really.

#34 User is offline UtopiaUK 

Posted 05 April 2015 - 02:13 PM

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Update Time

Posted Image
New Bengal Maze Act 1 Palette. Layout has also changed drastically from the video.

Posted Image
A look at Act 2 This is where the maze part of this zone begins. Each section is like a trial of either puzzles or gauntlets of traps. A few nods back to the original Sandopolis will be here too.

Posted Image
A very early WIP of Noon Festival. The music festival zone. In time you'll see why the mushrooms will be an integral part of this zone ;)

#35 User is offline Odemus 

Posted 19 April 2015 - 07:58 PM

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Nice work! Love the palettes! But I prefer the old HUD you had in your first post, it looks very clean. The art is beautiful, actually very unique seeing the sparse number of S3&K hacks. Seeing you have these levels mostly complete, could you release a short alpha letting us try it out? Your story is funny and unique as well.

#36 User is offline Chaud 

Posted 20 April 2015 - 07:07 PM

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Well, some of the levels are really good:

  • Fury Fortress is amazing, nice colors there.
  • "Candy level" looks fun, I feel a "Sonic Colors" vibe from it. (I lol'd at the James Pond music.) The art could look more "Sonic-y", but it's not bad.
  • Sunset Vista is *effing gorgeous*. I think it's probably the best looking hack I ever saw of this level.
  • Radon Ravine is nice enough. It's basically a pallete hack, but a nice one - even if it's a bit *too* red.


On the other hand...

  • Bonbon Bonanza, on the first page, hurts my eyes a bit. The colors clash too much.
  • Bengal Maze is a nice concept, but the tileset is too "busy/dirty". There's too much going on. Maybe you shoud clean up a little? Tone down the details in some places?


Overall, good work. I will keep a eye on it for sure.
This post has been edited by Chaud: 21 April 2015 - 12:16 AM

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