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New info on MJ involvement?

#31 User is offline Sonic Warrior TJ 

Posted 05 October 2013 - 02:11 AM

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I'm content with the possibility of MJ being dissatisfied with the sound quality, and SEGA using his scandals as an excuse. That was a pretty competitive time for them. Hadn't the SEGA CD already come out and flopped at that point? The Genesis was already in danger of lagging behind the SNES. SoJ and STI also didn't get along very well back then, so SoJ probably wasn't afraid to bend the truth a little to their 'inferior' American buddies. The scandals might have just been a happy coincidence for them. 'Course it's late and I'm tired as hell, so I'm probably just spouting shit. My apologies if I didn't add anything to the discussion.

#32 User is offline Master Emerald 

Posted 05 October 2013 - 02:14 AM

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I've made a comparison between Azure Lake and Black & White.

What do you guys think?

#33 User is offline Skyler 

Posted 05 October 2013 - 02:55 AM

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View PostMaster Emerald, on 05 October 2013 - 02:14 AM, said:


AWW SON OF A BITCH.

If it were any other game, I'd say it's completely coincidental. Being Sonic 3, though, you have to wonder.
This post has been edited by Skyler: 05 October 2013 - 03:00 AM

#34 User is offline ICEknight 

Posted 05 October 2013 - 03:03 AM

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View PostSkyler, on 05 October 2013 - 01:14 AM, said:

View PostmuteKi, on 04 October 2013 - 07:59 PM, said:

If MJ really did have a problem with the sound quality on that thing, then why did they even bother making Moonwalker?
This is my only real issue with everything. I can't imagine him being okay with his own songs being converted to 16-bit, but then not wanting original compositions made for the platform to be released (under his name, at least).

We don't know if he was involved in any way with its development, as it was just yet another tie-in with the movie (made in Japan, also) and not a personal project of his like the Sonic 3 soundtrack would have been.

#35 User is offline Skyler 

Posted 05 October 2013 - 03:05 AM

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View PostICEknight, on 05 October 2013 - 03:03 AM, said:

View PostSkyler, on 05 October 2013 - 01:14 AM, said:

View PostmuteKi, on 04 October 2013 - 07:59 PM, said:

If MJ really did have a problem with the sound quality on that thing, then why did they even bother making Moonwalker?
This is my only real issue with everything. I can't imagine him being okay with his own songs being converted to 16-bit, but then not wanting original compositions made for the platform to be released (under his name, at least).

We don't know if he was involved in any way with its development, as it was just yet another tie-in with the movie (made in Japan, also) and not a personal project of his like the Sonic 3 soundtrack would have been.

I doubt he was directly involved with it, but surely he had to have had some authority or final say on it.

#36 User is offline Mecha Sally 

Posted 05 October 2013 - 03:09 AM

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View PostmuteKi, on 04 October 2013 - 07:59 PM, said:

If MJ really did have a problem with the sound quality on that thing, then why did they even bother making Moonwalker?
ICEknight discussed this a bit earlier. That game was made back when the Genesis was new and before the SNES was out. At the time the Genesis was probably best sounding home console out there, compared to the NES anyway (has anyone ever compared the Genesis to the TurboGrafx16? Hmm...). When SNES came out it technically had the better sound, and maybe Michael became aware of that. He probably didn't truly realize the hardware limitations of the Genesis until he actually dabbled into it, and when he did, he realized it wouldn't work.

View PostNeo, on 04 October 2013 - 08:21 PM, said:

It is entirely possible that MJ actually composed music for Hydrocity and Marble Garden and those ended up being the tracks that got replaced. The songs we consider "MJ tracks" might have actually been produced by his team of musicians who had worked for several years with him, hence all the observable similarities to his existing work.
Hmm... that is a good point. If that's the case I wonder what he had for those two levels and if anything still exists.

View PostMaster Emerald, on 05 October 2013 - 02:14 AM, said:

O___O Hot damn... Never would've thought of comparing those. Very nice!
This post has been edited by Mecha Sally: 05 October 2013 - 03:09 AM

#37 User is offline ICEknight 

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View PostSkyler, on 05 October 2013 - 03:05 AM, said:

View PostICEknight, on 05 October 2013 - 03:03 AM, said:

View PostSkyler, on 05 October 2013 - 01:14 AM, said:

View PostmuteKi, on 04 October 2013 - 07:59 PM, said:

If MJ really did have a problem with the sound quality on that thing, then why did they even bother making Moonwalker?
This is my only real issue with everything. I can't imagine him being okay with his own songs being converted to 16-bit, but then not wanting original compositions made for the platform to be released (under his name, at least).

We don't know if he was involved in any way with its development, as it was just yet another tie-in with the movie (made in Japan, also) and not a personal project of his like the Sonic 3 soundtrack would have been.

I doubt he was directly involved with it, but surely he had to have had some authority or final say on it.
Or maybe he didn't give a damn about videogames before Sonic 2... or maybe Warner Bros just handled everything merchandise-wise while MJ spent his time composing and such.

I mean:

This post has been edited by ICEknight: 05 October 2013 - 03:13 AM

#38 User is offline Mercury 

Posted 05 October 2013 - 03:16 AM

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View PostSkyler, on 05 October 2013 - 02:55 AM, said:

View PostMaster Emerald, on 05 October 2013 - 02:14 AM, said:


AWW SON OF A BITCH.

If it were any other game, I'd say it's completely coincidental. Being Sonic 3, though, you have to wonder.

Bruce Foxton must have composed Azure Lake


#39 User is offline Master Emerald 

Posted 05 October 2013 - 03:18 AM

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Quote

Bruce Foxton must have composed Azure Lake


I would say the composer knew this song or 'Black Or White' :P

EDIT:

No, actually you're actually 'right':

Azure lake is even on the same pitch as 'Smithers Jones' o.o

The SEGA composer must have known this song!


This post has been edited by Master Emerald: 05 October 2013 - 03:26 AM

#40 User is offline Skyler 

Posted 05 October 2013 - 03:35 AM

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View PostICEknight, on 05 October 2013 - 03:13 AM, said:

View PostSkyler, on 05 October 2013 - 03:05 AM, said:

View PostICEknight, on 05 October 2013 - 03:03 AM, said:

View PostSkyler, on 05 October 2013 - 01:14 AM, said:

View PostmuteKi, on 04 October 2013 - 07:59 PM, said:

If MJ really did have a problem with the sound quality on that thing, then why did they even bother making Moonwalker?
This is my only real issue with everything. I can't imagine him being okay with his own songs being converted to 16-bit, but then not wanting original compositions made for the platform to be released (under his name, at least).

We don't know if he was involved in any way with its development, as it was just yet another tie-in with the movie (made in Japan, also) and not a personal project of his like the Sonic 3 soundtrack would have been.

I doubt he was directly involved with it, but surely he had to have had some authority or final say on it.
Or maybe he didn't give a damn about videogames before Sonic 2... or maybe Warner Bros just handled everything merchandise-wise while MJ spent his time composing and such.

I mean:


Yeah, but to be fair, the ZX Spectrum wasn't exactly cutting edge when 1989 rolled around.

I think what we should do is track down the Moonwalker dev team and try to figure out how much involvement MJ had in that game. If anything, I think knowing that would help us figure out some of the story of Sonic 3.

#41 User is offline SpeedStarTMQ 

Posted 05 October 2013 - 04:14 AM

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View PostSkyler, on 05 October 2013 - 03:35 AM, said:

I think what we should do is track down the Moonwalker dev team and try to figure out how much involvement MJ had in that game. If anything, I think knowing that would help us figure out some of the story of Sonic 3.

Now that's something we haven't thought of before, and could help massively. I wouldn't know where to begin, but someone else must.

I'm still waiting for the day that Yuji Naka comes out and speaks about the MJ issue. He did say "one day", but when? When Michael Jackson's money grabbing estate is dead? All this stuff about AEG Concerts and Dr Murray being sued and blamed for his death among various other things is enough to put anyone off breathing an unfavourable word.

#42 User is offline Hitlersaurus Christ 

Posted 05 October 2013 - 04:34 AM

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I think "One day I can talk about it" is code for "It'd be great if I could talk about it"

#43 User is offline nesboy43 

Posted 05 October 2013 - 07:22 PM

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View PostSkyler, on 05 October 2013 - 03:35 AM, said:

I think what we should do is track down the Moonwalker dev team and try to figure out how much involvement MJ had in that game. If anything, I think knowing that would help us figure out some of the story of Sonic 3.


I remembered this video and just found it again. it's a news report about the Moonwalker Genesis game. They interview the Director of Marketing at Sega of America and talk about what MJ's involvement in the game was. Looks like he did have input into the game's development.


This post has been edited by nesboy43: 05 October 2013 - 07:23 PM

#44 User is offline Retroman 

Posted 05 October 2013 - 09:36 PM

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View PostMaster Emerald, on 05 October 2013 - 02:14 AM, said:


Loudness Warning! I nearly bursted my eardrum with the headphones. Stupid Soundcloud is too loud.

It's almost as if Michael Jackson did left some parts of songs behind, and the artists simply reworked and modified them so as to perserve his work. He didn't want to be credited, so really, the other composers credited themselves as according to Michael Jackson's wish.
This post has been edited by Retroman: 05 October 2013 - 09:39 PM

#45 User is offline Black Squirrel 

Posted 06 October 2013 - 03:29 PM

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View Postnesboy43, on 05 October 2013 - 07:22 PM, said:

I remembered this video and just found it again. it's a news report about the Moonwalker Genesis game. They interview the Director of Marketing at Sega of America and talk about what MJ's involvement in the game was. Looks like he did have input into the game's development.

eeeehhh

I don't think Michael Jackson was really involved with the Mega Drive (or Master System) Moonwalker. It would go some ways into explaining the sound chip dillemma, anyway.

No I think Michael Jackson worked exclusively on the arcade version of Moonwalker. He's known to have enjoyed arcade games and he gets all the sound credit for its production... as opposed to the Mega Drive version who has four Sega-staffed sound people presumably filling in the blanks after the conversion to weaker hardware.

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