Sonic and Sega Retro Message Board: Kega Fusion's Nonexist Volume Control - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Page 1 of 1
    Locked
    Locked Forum

Kega Fusion's Nonexist Volume Control Anyway around it?

#1 User is offline W.A.C. 

Posted 09 September 2013 - 05:46 AM

  • I abuse text smilies way too much.
  • Posts: 4252
  • Joined: 05-April 10
  • Gender:Male
  • Location:California
  • Project:Art Assets for a Game Project
  • Wiki edits:2
When I play Kega Fusion games, the volume is always too loud to hear anyone through Skype. This sucks because just now, I really wanted to play Rocket Knight Adventures while talking to a friend on Skype, but I could not hear her decently unless the game is paused. Since I imagine a lot of you use the same emulator for Genesis games, is there anyway around this issue?

#2 User is offline TmEE 

Posted 09 September 2013 - 06:00 AM

  • Hot music ~~~~
  • Posts: 1716
  • Joined: 06-January 08
  • Gender:Male
  • Location:Estonia, Rapla City
  • Project:Big Neighbor Disturber, Laser Raster Scan Projector
  • Wiki edits:11
Make skype use different sound output device.

#3 User is offline LocalH 

Posted 09 September 2013 - 08:40 AM

  • roxoring your soxors
  • Posts: 3147
  • Joined: 11-January 03
  • Gender:Male
  • Location:wouldn't you like to know
  • Project:MDEM - Genesis programming stufz
  • Wiki edits:3
If you're running Vista or newer, every application that is generating audio has a separate volume control available if you click on the volume control in the notification area and then click on Mixer. I'm assuming 8 is similar, as I'm running 7 and I know that's how it is on my system.
This post has been edited by LocalH: 09 September 2013 - 08:40 AM

#4 User is offline Covarr 

Posted 09 September 2013 - 10:51 AM

  • Sentient Cash Register
  • Posts: 3253
  • Joined: 05-February 07
  • Gender:Male
  • Location:The desert of nowhere, USA
  • Wiki edits:1

View PostLocalH, on 09 September 2013 - 08:40 AM, said:

I'm assuming 8 is similar, as I'm running 7 and I know that's how it is on my system.

Not just similar. Identical.

#5 User is offline Meat Miracle 

Posted 09 September 2013 - 07:08 PM

  • Posts: 1568
  • Joined: 11-January 03
  • Gender:Male
  • Wiki edits:2
If you are using a OS made in the last 6 years, you should be able to adjust the volume of every app individually.

#6 User is offline Chibisteven 

Posted 09 September 2013 - 07:15 PM

  • Posts: 1068
  • Joined: 20-August 08
  • Gender:Male
  • Location:US
  • Wiki edits:11
Pretty much this. I love Windows 7 individual application control and how you can enable a device to have exclusive control of the audio endpoint in question and run things to different audio points. Makes it more versital. This feature started in Windows Vista. One of the best user envoirment audio sub systems in the Windows family. The only thing I don't like is removal of 3D Direct Sound Acceration which allowed EAX to work without the need of special drivers and such in games that supported it *only thing that was great about XP's audio handling* Windows 9X allowed you to have different real time MIDI software synthesizers that weren't crap, and didn't force Microsoft's synthesizer down your throat.

Windows 7 can automatically lower the volume of other programs if it detects commincations activity. I've never tried it out and not sure if it started in Vista. But you can try this as well.

Side note: if you run application that has exclusive control of your audio endpoint in Vista or higher, Fusion will not work until you enable alternate timing or route direct sound to a different endpoint by changing the default device. Just a heads up the applications uses the sound hardware to sync itself up. So just use direct sound if want them both mixed on the same endpoint (which means you can use regular timing instead of alternate). Also CPU usage should be kept in mind.

As for XP or lower, you could try seeing what your sound card driver supports (I know one OEM card I had for Windows 98 Second Edition had an other tap that let you control the mixing of different sounds, but it was numbered from 1 to 32, was called Conxent RipTide or something) or routing skype to use a different sound card because XP broadcasts it's audio to all endpoints. Although it's not recommended to have multiple sound cards on one computer because the chance of conflicts and degraded sound quality.
This post has been edited by Chibisteven: 09 September 2013 - 07:37 PM

#7 User is offline Meat Miracle 

Posted 09 September 2013 - 07:46 PM

  • Posts: 1568
  • Joined: 11-January 03
  • Gender:Male
  • Wiki edits:2
Breaking hardware acceleration was more or less a good thing, this way you get better precision and compatibility; and the only company taking a huge loss is Creative, who fully deserved it (they had some of the ugliest business practices out there in that period - extortion, lies, poor products, patent trolling, beating competing companies to death via legal abuse, etc).

Page 1 of 1
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users