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Dumpster For dumping graphics, text and raw data

#1 User is offline RyogaMasaki 

Posted 25 August 2013 - 04:47 PM

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Greetings, users!

I don't usually poke around the technical parts of the forums, but I wanted to show you all a project of mine and maybe get some feedback. It's a utility called Dumpster that I've been working on here and there over the last year or so. It is a tool for dumping data from files, especially ROMs, and especially 16-bit era games. It supports most of the common uncompressed graphics formats, with eventual support for decompression, and implements Nightcrawler's table specification for text (partially, with eventual 100% support). It also uses ROM maps, which are simple text files that specify address chunks inside a file to quickly find and analyze parts of a ROM dump.

It's at a stage now where it's basically working as I originally envisioned and it could use some public testing and feedback. I'd appreciate anyone who gives it a download and offers an opinion. It's written in C# and will require .NET 4.5. The only known fatal bug right now is trying to use the SNES 3bpp graphics format, which will be fixed promptly. I'd mostly like to know if you think it's useful and any suggestions for the UI or functionality.

Grab it here if you're interested: http://sudden-desu.net/dumpster/

And thanks!

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