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SA2/SADX Mod Loader I am the best at names

#91 User is offline MainMemory 

Posted 07 April 2015 - 12:33 AM

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I've added a feature to the SADX Mod Loader that I've been wanting for a long time: if you have Windowed Fullscreen enabled and press Alt+Enter, you can switch between fullscreen and windowed mode. Unfortunately there is a bug with it, the music stops playing when you switch modes, until another song plays (affects both vgmstream and wmp music).

#92 User is offline Turbohog 

Posted 07 April 2015 - 11:24 AM

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That's beautiful. Too bad about the bug though. Hopefully there will be a way to fix that eventually.

#93 User is offline Strife 

Posted 07 April 2015 - 11:54 AM

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I usually do my screen adjustments when the game's still in the menu, so it's not too impeding at least.

Any idea if there will be a feature to leave the game running when it's not in focus for us chao breeders?
This post has been edited by Strife: 07 April 2015 - 11:54 AM

#94 User is offline MainMemory 

Posted 07 April 2015 - 04:06 PM

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I fixed the music problem, added an option to not pause when inactive, and made an option to not stretch the game to fill the screen in windowed fullscreen mode.

#95 User is offline Turbohog 

Posted 07 April 2015 - 05:35 PM

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That's awesome. This is somewhat unrelated, but have you looked into how SA2 handles screen size and fullscreen mode? My laptop switches between an integrate gpu and a real gpu for games and things. When I run SA2 using the real gpu, fullscreen won't even work. It would be great to be able to fix that in some way. I imagine the way SA2 handles screen size is quite different, since it came out on pc much later.

#96 User is offline MainMemory 

Posted 07 April 2015 - 05:59 PM

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I haven't looked into it, and I don't know how much I can do, because by the time SA2 loads Data_DLL.dll, it's already created the window.

Edit: minor update, switching modes no longer causes the window to disappear and reappear.
This post has been edited by MainMemory: 08 April 2015 - 08:00 AM

#97 User is offline MainMemory 

Posted 24 April 2015 - 03:57 AM

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SADX Mod Loader now has multi-monitor support in "Windowed Fullscreen" mode. You can choose to have the game display on any monitor, or span all the monitors. Note however, that widescreen resolutions are still inadvisable (and also impossible for me for some reason, it closes immediately with anything higher than my primary monitor's native resolution).

#98 User is offline MainMemory 

Posted 25 April 2015 - 08:25 AM

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You know how SADX was extremely picky about the resolutions it would run with? I've fixed it so that it will run at any resolution in windowed and windowed fullscreen modes. Real fullscreen can only work with a resolution your primary monitor supports, though.

#99 User is offline MainMemory 

Posted 29 April 2015 - 12:35 PM

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Both mod managers have been updated to fix mods in subfolders (ie mods\MyMod\Part1\mod.ini), add a Version property to mod.ini (can be any string), and save the enabled cheat codes to the mod loader's INI instead of in Codes.xml.

#100 User is offline Elliot Gindi 

Posted 08 July 2015 - 09:33 AM

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I saw there were some updates to the SADX launcher so I went back to the first post, downloaded the mod manager zip and pasted it into my installation folder.

But now I can't launch the loader without getting this: Posted Image If I hit continue I can get to the application but no mods will be on the list refreshing the mod list and attempting to install loader also brings up this message.

#101 User is offline MainMemory 

Posted 08 July 2015 - 11:07 AM

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I would recommend deleting mods\SADXModLoader.ini.

#102 User is offline Elliot Gindi 

Posted 08 July 2015 - 01:25 PM

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Doing that and getting rid of mods.ini in that same folder did it. Thank you.

#103 User is offline MainMemory 

Posted 21 July 2015 - 09:34 PM

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Hey guys, it's been a while, but there's a new update for the SADX Mod Loader that adds Texture Packs, Texture Filtering & Input Event Hooks!

Now you can make the HD texture mod of your dreams, or whatever.

#104 User is offline Trunks 

Posted 22 July 2015 - 06:59 PM

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Yeah, texture mod implementation seems incredibly straightforward!
Download Link
Posted Image
Posted Image
Posted Image
Ridiculously detailed shoes.

I just wish I could force antialiasing in the game rather than through my graphics card.
This post has been edited by Trunks: 22 July 2015 - 07:41 PM

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